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Monitor144hz

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Monitor144hz posts

Posts: 154 Files: 303
Monitor144hz post Announcing Wait Your Turn Redux - a SKSE-ified remake of Wait Your Turn from patreon

Announcing Wait Your Turn Redux - a SKSE-ified remake of Wait Your Turn

Wait Your Turn was my 2nd mod ever released on the Nexus, and it was (and still is) one of my most popular mods to date. I've always regretted it a bit, because the idea was great, but the implementation was lacking.Now, it's been over 3 years and it's time for a second shot at the comba...

Monitor144hz post Wait Your Turn Redux v1.0.0-beta from patreon

Wait Your Turn Redux v1.0.0-beta

Features: Enemy circling behavior The circling mechanic limits enemies to x amount of any attackers at one time. You may not notice it, butThe circling mechanic limits enemies to x amount of any attackers at one time. You may not notice it, but it's what makes group combat "fair" to the ...

Small Delay Notice 2; Electric Boogaloo

Hello peeps,Just a notice that the 25th monthly release is delayed to tomorrow (the 26th).No special reason, I've just been preoccupied the past days working on Pandora v3.0.0-beta (which finally released today, if you want to check it out), and with exams looming I have to pick and choose what ...

Monitor144hz post Animation Runtime Fixes & Extensions v 1.1.0-beta from patreon

Animation Runtime Fixes & Extensions v 1.1.0-beta

Features:Added fix for bug where changing weapons/magic on the left hand doesn't change the blend animations accordinglyMods like Weapon Sprint Animation Fix are no longer needed as this fixes the problem at the root instead of using an OAR workaround.This comes in two parts: a behavior patch, a...

Monitor144hz post Animation Runtime Fixes and Extensions Download from patreon

Animation Runtime Fixes and Extensions Download

Monthly 25th release.This is it, folks. My most complex SKSE plugin yet. A collection of game engine fixes and tweaks for animations and behavior done at runtime.FeaturesSamplingFixes single walk frame in run to sprint blend (you know the one I'm talking about).BlendingFixes blending issues from...

Monitor144hz post Project CAW: Contextual Actor Widgets from patreon

Project CAW: Contextual Actor Widgets

The gist:A collection of non-intrusive UI elements centered around NPCs (actors) with support for base game mechanics as well as optional support for my other mods (both public and WIP).Current Features (kept up to date):Detection indicator attached to NPCs, changes color depending on how close they...

Monitor144hz post Contextual Actor Widgets v0.1.0-alpha from patreon

Contextual Actor Widgets v0.1.0-alpha

7/4/2025 : This is an early release substituting for the 15th of April, because I will be away visiting family.A collection of non-intrusive UI elements with optional support for my other mods + mechanics in the base game.Current Features:Detection indicator attached to NPCs, changes color depending...

Monitor144hz post Knockout Extensions SKSE 0.6.0-beta + Stealth Tools Addon from patreon

Knockout Extensions SKSE 0.6.0-beta + Stealth Tools Addon

This is the second monthly post, intended for the 25th.Changes:Added setting to only allow humanoids to be knocked out.Restored Concussionmagic effect archetype that was non-functional in the vanilla engine, but selectable in Creation Kit.This effect scales off its own duration, meaning it's pos...

Monitor144hz post Book of Creed v2.0.0-beta (Sounds + Bugfix) from patreon

Book of Creed v2.0.0-beta (Sounds + Bugfix)

This is the monthly update for the 15th that was delayed to the 22nd.Changes:Added sound effects for blade draw/sheath, hooray! They are crunchy.I'll play around and tweak the attenuation in the next update, right now it's at 0. Feel free to customize it to your liking with xEdit sound descr...

Delay Notice

Hello! Because of busy life circumstances, the monthly update for the 15th will be pushed back one weekto the 22nd. The update on the 25th should continue as normal.Thank you for your understanding.

Animated Interactions SKSE Public Release

Available on the Nexus now!Quite a few changes from the last Patreon beta version since it's the full release, so I recommend everyone update!Full list of changes in Nexus release (that I can remember):Added hand alternating take animations.Excluded harvestables from mod.Fixed crash with a heavy...

Media Wanted: Animated Interactions

Hello peeps! I've been sitting on Animated Interactions for what seems like forever, so it's really overdue for a public release on the Nexus.If anyone has any screenshots/gifs/videosof the mod in action, I'd be glad to include them when the modpage goes live. It's a good chance to s...

Monitor144hz post Book of Creed v1.9.0-beta [Bugfixes/Polish] from patreon

Book of Creed v1.9.0-beta [Bugfixes/Polish]

This is the monthly release for the 25th. It took a bit longer this time (I usually post the instant the clock strikes 0:00), because I was hungover.Changes:In-game stat tweaks:Single blade values halved from 252 to 126 to remain consistent with dual blade value.Single blade descriptions updated.Sin...

Monitor144hz post Book of Creed v1.8.0-beta from patreon

Book of Creed v1.8.0-beta

Changes:Added single wristblades.Added support for killmoves with single wristbladesRight hand assassinations were implemented, but were unsuccessful, and so have been disabled. All assassinations will use the left hand for now.Added recipes for single wristblades.Recipe for dual set of wristblades ...

Monitor144hz post Book of Creed v1.7.0-beta from patreon

Book of Creed v1.7.0-beta

Regular 25thmonthly release.Requirements:SKSEAddress Library for SKSE PluginsPandora/NemesisInstall:1. Install mod with mod manager.2. Run behaviour engine, making sure patch is ticked.3. Play the game.How To Use:Hidden blades can be crafted with 1 dwemer ingot and 1 dwemer cog at the forge. There a...

Monitor144hz post Book of Creed v1.6.0-beta from patreon

Book of Creed v1.6.0-beta

I am not available on the 15th of this month so this post REPLACES said REGULAR post. (And yes, I could've just scheduled this for the 15th but I thought it'd be better to put this out so peeps can test it sooner)Requirements:SKSEAddress Library for SKSE PluginsPandora/NemesisInstall:1. Inst...

Monitor144hz post Book of Creed v1.5.0-beta from patreon

Book of Creed v1.5.0-beta

Requirements:DARor OARNemesis/PandoraMCOScrambled Bugs(Hit Effect Fix must be ENABLED)Precision (optional, for hitboxes)Install:1. Install mod through manager.2. Run Pandora/Nemesis, tick patch.If you want to change the moveset replace the animations insidethe DAR folder, not the ones outside. Wrist...

Monitor144hz post Knockout Extensions NG 0.5.0-beta - Recontinued from patreon

Knockout Extensions NG 0.5.0-beta - Recontinued

Hello peeps. This is something I've been cooking for this past month. I know I said this mod was discontinued, but I just couldn't let go of my dream of non-lethal stealth in Skyrim. A bunch of stuff was added (see bottomost features) but I'm also reiterating the original features in thi...

Monitor144hz post Animated Interactions NG v1.5.0-beta from patreon

Animated Interactions NG v1.5.0-beta

Changes:Dedicated take animations (legacy) is now available as an ini option for those who don't want the procedural stuff.The spine pitch can be limited in both directions via ini file.Fixed issue where activation did not trigger if rotation was blocked.And that's a wrap! My collaborator Mo...

Monitor144hz post Animated Interactions v1.4.0-beta from patreon

Animated Interactions v1.4.0-beta

Changes:Procedural spine adjustment on take animations (hip bend is calculated on the fly with relative height and distance to the target object)No longer uses dedicated animations but one single animation for taking items, but legacy option will be added later for those that want it.Quick thanks to...

What's Next For This Page

This is going to be a bit of a long read. I'm sorry. There's no TL;DR because everything is important.What's HappenedFirst of all, I'm deeply sorry for the extremely long hiatus ^^. I've been dealing with major changes in my life, which, while positive, has taken up a huge chunk ...

Monitor144hz post Asset Doctor Update v0.9.0-beta from patreon

Asset Doctor Update v0.9.0-beta

Changes:Improved DetectionAsset Doctor know has proper texture and mesh load detection. It intercepts and checks the meshes and textures directly, no workarounds.This means pretty much everything that gets loaded into game gets scanned and nothing should get by.Interface Overhaul:The in-game log has...

Monitor144hz post Animated Interactions v1.3.1-beta from patreon

Animated Interactions v1.3.1-beta

Fixed issues with not being able to talk to NPCs or use objectsFixed inconsistent crash occurring from nonexistent userdata on mesh.I wasn't active at all last month and will not be active (as in not making new releases or feature updates) for roughly the first 2 weeks of this month because of e...

Monitor144hz post Animated Interactions v1.3.0-beta from patreon

Animated Interactions v1.3.0-beta

Changes:Added proper timing to interactions. Now, the object is delayed from interaction until the animation has arrived at the point, allowing for animations that are seamless with gameplay.For example, in previous versions when you picked up an object it would be instantly added to the inventory a...

Monitor144hz post Animated Interactions Update v1.2.0 from patreon

Animated Interactions Update v1.2.0

What is Animated Interactions? (A Recap for New Patrons)Features:- Animated animations for pickup: the player will have height dependant animations for taking items.- For example, Taking something high on a shelf will use a different animationcompared to taking an item on the ground.- Container inte...

I Left Modding Guild

I left Modding Guild and am no longer affiliated with it. This goes for both the server and the website. This was because of irreconcilable differences regarding the moderation of the server. Both existing and past patrons can join the new discord server. Discord integration isn't set up yet wit...

Discontinuation Notice: Knockout Extensions

Knockout Extensions NG v0.1.1-alpha has been discontinued from development. The post is now automatically public. The source is available on github here if anyone wants to fork it and continue development.While it was an interesting mechanic, it just has far too many problems, some of which could br...

Monitor144hz post No Dialogue During Killmove-v0.1.0-alpha from patreon

No Dialogue During Killmove-v0.1.0-alpha

Stops NPCs talking in idle dialogue while they're in a killmove. Stuff like "must've been the wind" will no longer continue while they're being backstabbed.Let me know of any bugs, when I tested with killmove events it seemed to work fine. But I haven't fully tested this yet.

Monitor144hz post Asset Doctor Update v0.4.0 from patreon

Asset Doctor Update v0.4.0

Changes:- Added triangle/vertice count mode for meshes. Use the same button you use to cycle texture slot to switch between tris/verts.- Toggle Label visibility hotkey was changed to "Cycle Label Mode" to switch between texture paths and mesh tri/vert count mode.- Made hotkey ini option for ...

Monitor144hz post Asset Doctor v0.3.0-alpha (Texture Paths) from patreon

Asset Doctor v0.3.0-alpha (Texture Paths)

Features:- Font sizes were scaled up for accessibility.- Added 3D labels to aimed objects using imgui (thanks to Ersh for the guidance on this). This works on anything with a collision mesh.- Currently, labels can display paths to texture files for different slots such as diffuse, normal, environmen...

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