Animation Runtime Fixes & Extensions v 1.1.0-beta
🕑 Added 2025-05-15 10:57:16 +0000 UTCFeatures:
Added fix for bug where changing weapons/magic on the left hand doesn't change the blend animations accordingly
Mods like Weapon Sprint Animation Fix are no longer needed as this fixes the problem at the root instead of using an OAR workaround.
This comes in two parts: a behavior patch, and the sync code in the SKSE plugin itself.
The behavior patch is higly recommended but not required, without it the fix is only partial (leg animations remain wrong).
Reworked skeleton fix to be more stable, only running once per behavior graph activation.
Skeleton fix now comes disabled by default (too many users reported issues), for now.
If you didn't have problems with this in the first place, feel free to enable it, if you need it.
Should be safe to update mid-game. Make sure to run your behavior engine of choice if sprint fix is enabled.
Please please please report any bugs or crashes you find, I've had more than a few with this mod, which is why the release has been pushed back.
Comments
Marceline
cool mod :3
vai1lyn
> Mods like Weapon Sprint Animation Fix are no longer needed as this fixes the problem at the root instead of using an OAR workaround. I think the mod referenced here may fix a different bug, since it not only occurs while sprinting or left hand switching, but also when swapping right hand weapons and while running normally. (e.g., via hotkeys or Soulsy HUD) Running Skyrim without "Weapon Sprint Animation Fix" caused the bug to reappear, although I have the skeleton fix disabled in the INI. Would the fix be controlled by this feature? In case it is indeed a different bug, I wonder if it is possible to patch it in a similar way to the sprint issue. There is a behavior patch fixing it, eliminating the OAR hack (https://www.nexusmods.com/skyrimspecialedition/mods/125415), but it unfortunately breaks Distar's Movement - MCO. Having an SKSE-based fix would be a great solution for setups with tons of different movesets. However, I don't want to pressure you into adding this as a feature, feel free to ignore this if it is too complex to implement :)