Animated Interactions Update v1.2.0
🕑 Added 2024-03-23 14:25:40 +0000 UTCWhat is Animated Interactions? (A Recap for New Patrons)
Features:
- Animated animations for pickup: the player will have height dependant animations for taking items.
- For example, Taking something high on a shelf will use a different animation
compared to taking an item on the ground.
- Container interactions for looting chests/furniture.
- Animations for interacting with doors, like NPCs have.
- All non-menu interactions are blended to movement, so they do not lock you in place, and you can move while picking stuff up.
- Configure height dependant animation thresholds in ini.
- Change animation speeds in ini file. For realistic, weighty animations use a low or default speed multiplier. For fast, realistic animations use a high multiplier.
- Every time you take something, the item you take is shown in your hand. Compatible with every mesh.
Install:
Requirements:
Address Library For SKSE Plugins
1. Download and install mod, activate esp plugin.
2. Run Nemesis and tick patch, update engine, launch.
3. Done.
4. Tweak ini to change animation speed and selection.
Changes in v1.2.0:
Added rotation; character now rotates to face whatever object they're interacting with (smoothly and with no jitter). Configuration options coming in the future.
Original download here:
Comments
Marchosias
How to make the animations from Dynamic Looting and Harvesting take priority over your mod? Currently it just plays both animations from both mods in sequence.
InjectGlueIntoMyVeins
I'm hoping you could add an option to disable the meshes of alchemy ingredients that look very weird when picked up.