Animated Interactions v1.4.0-beta
🕑 Added 2024-11-15 07:46:44 +0000 UTCChanges:
Procedural spine adjustment on take animations (hip bend is calculated on the fly with relative height and distance to the target object)
No longer uses dedicated animations but one single animation for taking items, but legacy option will be added later for those that want it.
Quick thanks to my buddy Adam for helping me review trigonometry
Fixed crashing on picking up skinned meshes like armour.
Fixed bug where animations no longer play after spam activating/looting objects
Refactored ini and added a new option (SpinePitchSpeedMultiplier)
Update Instructions:
1. Replace the old mod fully. Do not merge .
2. Rerun Nemesis or Pandora.
3. Done. May need to retweak the settings file if you changed it previously.
Comments
3ncore
Only issue is sometimes doors (Lucan’s tradehouse interior, or Loreius Farm for example) and some plants on the ground make the player just turn in that direction and do nothing (takes some maneuvering to finally grab/use it), but great mod, going to keep following its progress!