Wait Your Turn Redux v1.0.0-beta
🕑 Added 2025-05-27 00:44:37 +0000 UTCFeatures: Enemy circling behavior The circling mechanic limits enemies to x amount of any attackers at one time. You may not notice it, but
The circling mechanic limits enemies to x amount of any attackers at one time. You may not notice it, but it's what makes group combat "fair" to the player in other games. They "wait their turn", and maybe if you play well enough you will get your turn to rip them apart.
Features:
Enemy circling behavior for player, followers, or all NPCs.
Circling enemies block when in range of player attacks.
Circling enemies get a time window to retaliate; this does not count towards maximum attacker limit.
Circling optionally includes ranged/magic attackers
Prevent being attacked while transforming into vamp/werewolf
Slow down projectiles within a set radius that are targeting the player.
Configurable Via Ini:
bPlayerOnly ; if this is false, circling applies to ALL NPCs
bIncludeFollowers ; allows followers to benefit from the circling system alongside the player
bIncludeRangedMagic ; whether ranged/magic NPCs are included in circling
bTransformProtection ; stop attackers during werewolf/vamp lord transformation.
bProjectileSlowdown ; slow projectiles when within a set distance of the player.
iMaxAttackers
fProjectileSlowdownRadius ; radius around player where projectiles are slowed
fProjectileSlowdownMultiplier ; multiplier applied to projectile speed within the slowdown radius
fMinFollowUpSeconds
fMaxFollowUpSeconds
fMinDefenseSeconds
fMaxDefenseSeconds
Install:
Requires SKSE and Address Library For SKSE Plugins
1. Install mod.
2. Enable .esp.
3. Done.
Compatibility:
Incompatible with the original Wait Your Turn.
Compatible with CPR, SCAR, MCO, basically every other combat mod.
As usual, please report any bugs/crashes you encounter. By making me aware, I can deploy fixes which improves the experience of all my loyal patrons, and that includes you :)
Changelog:
28/5/2025 : v0.1.2 - Error fix for AE users.
27/5/2025 : v0.1.1 - Bug fixes
15/6/2025 : v0.2.0 - Features, fixes.
25/6/2025 : v0.3.0 - Transform protection
28/8/2025 : v0.5.0 - Bug fixes
15/9/2025 : v0.5.1 - Bug fixes and optimization
16/9/2025 : v0.6.0 - Added feature to pause attackers while target is in killmove
31/10/2025 : v0.7.0 - A bunch of stuff which will be detailed in a later post
13/11/2025 : v1.0.0 a lot of changes and overhauled circling.
Comments
Slxcks
hello is there supposed to be a MCM because i dont see one on mine.
Monitor144hz
Thanks, on my list to fix ASAP
Gage LeBlanc
Running into a crash any time something dies, it seems like. This is on a fresh save, and seems to happen regardless of whether I killed the enemy or something else did. Here's a crash log: https://pastebin.com/pu1eAm0P
ZoneShift
Seems to be getting a crash consistently related to conjured creatures. I have Mihail's Ancient Frost Atronach mod installed, and the game crashes whenever one of the draugr's summons an atronach.