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IanHubert

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IanHubert posts

Posts: 303 Files: 339
IanHubert post Digital Extension Experiments from patreon

Digital Extension Experiments

Diving into a couple digital extensions! Basically any time I'm on set I'm my own VFX supervisor, and these are the types of compositing techniques I'm thinking about when I'm framing up the shot to hopefully avoid signing myself up for a big headache later in post :PThe one bit I gl...

IanHubert post Animating a Bowl Man and Other Details from patreon

Animating a Bowl Man and Other Details

This sums up a lot of what I've been up to the last couple weeks! I had the shot blocked in pretty fast, but now I'm going through slowly updating stuff that I don't think holds up as well. Definitely a "the last 5% of the polish is 90% of the work" situation, but that's when...

Asset: More Mechanical Scans!

So Lux and I drove back over the mountains to the tractor museum, and used our new scanning knowledge* to get a bunch more stuff! I've already been using these for everything for the past few months, and I'm excited to share them: 53 new mechanical scans! As always, I feel like I'm simul...

IanHubert post Rigid Body Stuff from patreon

Rigid Body Stuff

Whole bunch of stuff. Ooofff this was a bigger video than I expected! I kept thinking of information I forgot to add! For example: A collision object can affect cloth sims and particles, but not rigid bodies- and a force field can affect everything! But I really just need to post this video and move...

IanHubert post Making a Distant City from patreon

Making a Distant City

Going a bit fast and loose, but we cover some good ground in this one! Putting together a digital matte painting of a city from (nearly) scratch.If anyone wants the buildings I made in the video for anything, here's a project file with them and the geonodes setup here. I didn't clean things ...

IanHubert post Tutorial/Asset: Quick Basic Flares from patreon

Tutorial/Asset: Quick Basic Flares

Just a quick experiment in trying to get the CG to match the live action a bit closer! Also a good reminder for me of the usefulness of render layers. It'd be fun to actually dive a bit deeper into lens flares at some point. Here's the assets I'm talking about in the video (quick flares/...

IanHubert post Last Minute Halloween Decoration from patreon

Last Minute Halloween Decoration

Just a silly one, but I've been meaning to make this video for years now, but I always forget until it's too late! And it's probably too late for this year! Or perhaps it's just fantastically early for next year. Also- I guess I didn't mention in the video, but ideally you'd ...

IanHubert post Transparent Shaders and Experiments from patreon

Transparent Shaders and Experiments

With special guest Nathan Vegdahl! Here's a link to the shimmering harbor assets I was using. Also related: Refractions and Heat ShimmersAnd the OSL series from CG Matter! It was absolutely fantastic (even if it turns out OSL isn't exactly what I thought it was) ALSO ALSO- I was wrong in th...

IanHubert post Driving Through a Market pt 2: Modeling Market Stalls from patreon

Driving Through a Market pt 2: Modeling Market Stalls

Continued from Part One! Using projection mapping to put together a market stall- plus I blab about a bunch of other stuff. FSPY download:The ProgramThe Blender Import Addon

IanHubert post Driving Through a Market pt 1: Layout/Blocking from patreon

Driving Through a Market pt 1: Layout/Blocking

Didn't realize this was going to be a series until I got into it! Fairly casual, but this one goes into blocking out a shot, and how that shot should fit into the edit. Hopefully in the next few days I'll have the one about modeling all the market stalls (I'm excited for that one!)Here&#...

Asset: 130 Old Signs

I'm doing a chase scene through the Oldtown environment, so I needed a bunch of signs! At first they were pretty monochromatic, but the scene kept becoming more colorful (it's wild- I always think I'm adding so much color, but stuff tends to get so muddy-greyed out so quick- especially t...

IanHubert post Modeling that Greenhouse Environment from patreon

Modeling that Greenhouse Environment

Sort of a sister video to the recent Boat Modeling video. Mostly uploading this because it could be the first in a sort of series, putting this whole environment together, and some of the world-building planning and all that (also some folks asked for me to upload it last month, so here we go!)Oh! A...

IanHubert post Asset: Cyber Guard (with mocap data) from patreon

Asset: Cyber Guard (with mocap data)

Here's the Download Folder for both the soldiers and the mocap data (approx 30 seconds per motion)! I made them as a little mercenary force for Dynamo Dream.Finally time to start uploading some of these assets! Let me know if you have problems with linking up the mocap to the models; I think it ...

IanHubert post Another Greenscreen Tutorial (working on the Taxi Scene) from patreon

Another Greenscreen Tutorial (working on the Taxi Scene)

This one covers a lot of random ground, but I think it's a good catch-up for how I'm working with greenscreen these days. I give a quick intro to keying in Resolve/Fusion at the end of the video, but to get really good results you probably want to give the edges a bit of a cleanup- this is t...

Asset: Translucent Plastic Scans

More things to add a bit more life to a scene! Designed specifically to work well with light. As usual, they're more for background stuff than a hero close-up asset (I tried to keep each one to around 15,000 polygons).Already marked as assets, so if you put them in your asset browser folder, the...

IanHubert post Let's Model a Boat! from patreon

Let's Model a Boat!

A longer-form deal, for folks who enjoy those! And we only get a *little* bit bogged down in cloth sims. I have a scene with a lot of boats coming up- time to start modeling them.I'm really into playing with translucent materials, lately. They're not that intense from a rendering perspective...

IanHubert post One of the Biggest Compositing Basics from patreon

One of the Biggest Compositing Basics

Maybe not flashy, but important! We're talking proper footage linearization again, and how to easily do it in Blender!Nathan's put a bunch of work into the color tools since we last talked about them a couple years ago. I use them basically every day, so I wanted to dive into them again!I&#3...

IanHubert post Tall Blowing Grass Asset & Breakdown from patreon

Tall Blowing Grass Asset & Breakdown

Really fun to play with! But also hot damn- what a rabbit hole. I'm curious to know everyone's thoughts, both using the asset, and if they've tried other methods of getting a similar result (there are lots of ways to go about it). A full breakdown on how to use the asset in the video- I ...

IanHubert post Useful Techniques for Modeling a Scooter from patreon

Useful Techniques for Modeling a Scooter

Not the full process, but some handy techniques!

IanHubert post Modeling a Slot Machine from patreon

Modeling a Slot Machine

The machine turned out out better than I expected! Also cover some good ground with this one, imo. Also features some half-baked hot takes for gambling and AI art! The fun doesn't stop! Here's the link to the Flicker Controller image. RELATED:Animating a Traffic LightWhich is a continuation ...

IanHubert post Asset: Windows from patreon

Asset: Windows

Some window assets I made for some scenes I've been working on; I tried to make them generic but they got a little stylized- but I'm okay with that!Ideally there's enough extra stuff on there to keep them from feeling too copy-and-pastey. DOWNLOADBlend File (recommended!)FBX (stripped d...

IanHubert post Tutorial/Asset: Blowing Straps/Plastic from patreon

Tutorial/Asset: Blowing Straps/Plastic

At some point I'll remember that setting up a cloth sim can literally only take 10 seconds. Here's the blend file, if you want the strap/sheet asset pack! (very basic) instructions are at the start of the video. Also- let me know if the file doesn't seem to work the way it should! I mean...

Asset: Construction Equipment Elements

From a scanning trip I did a couple weeks ago with Thom! Actually- I only scanned a very small part of what I could have, and once I got home I realized certain techniques would have worked better, so I want to go back out there and get higher-quality stuff more suited to a proper greeble library......

IanHubert post Modeling a Desert Hangar from patreon

Modeling a Desert Hangar

Big long one for anyone who likes that sort of thing! But we go most of the way from start to finish in making a shot, and cover quite a bit of ground! Mostly just straightforward cube modeling, though :DRelated:Making an Environment from Scavenged Elements

"A Pete Episode" High Res Download

[Also updated the Single Point in Space page to link to video files with the correct color! Really sorry that took me so long to figure out what you all were talking about; it works great on my machine, but it looks like Resolve doesn't always encode video files with the necessary metadata, and ...

IanHubert post Advanced Release! A PETE EPISODE!  from patreon

Advanced Release! A PETE EPISODE!

Don't share this link just yet! I'm posting it officially... some time tomorrow?? Already shared an earlier version with the tier 25 folks ages ago, so sharing it with everyone here now!Please DO feel free to check the subtitles for mistakes!! But yes. 2 episodes in as many weeks!! I doubt I...

IanHubert post Quick Tip: Compositing CG Into Tall Grass from patreon

Quick Tip: Compositing CG Into Tall Grass

What it says on the box! I made this little grass asset a while ago and I use it surprisingly often! DOWNLOAD:Grass Asset Related Links:Tripod Tracking (ship landing in field) Destroyed Cars Asset(and the background clip I used in the video, if you want)

IanHubert post Episode 2 Release! And high quality download from patreon

Episode 2 Release! And high quality download

[OK! I think I figured out the colorspace issue- sorry about that.]It's out! Dynamo Dream Episode 2 - A Single Point in Space! WOO! Thank you all SO much everyone here for helping make it happen! Seriously- I've been able to focus on this way way more than I would have otherwise, and for the...

IanHubert post Modeling an Overpass from patreon

Modeling an Overpass

Properly moved on to episode 4! It's an intimidating timeline full of greenscreen, but it's going faster than I expected! Or at least- I'm at least trying to bash out a first pass on a lot of these shots, so I have something to send to the sound team, then I'll go through and give th...

Asset: Additional Looping Vapor Elements

One of those "not a great asset, but could be useful for someone" scenarios! Specifically, these were all made for a shot where a ship hovers over the water. The actual project file I ended up with is ludicrous and not worth sharing (it works basically just from the specific angle I made it ...

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