Patrefans
IanHubert from patreon
IanHubert patreon

Asset: Additional Looping Vapor Elements

🕑 Added 2023-03-01 09:42:43 +0000 UTC

Comments

Dustin Habeck

I have a quick question, under what license are these assets ? I could not find that anywhere so far :)

PoopieCon

following

oh man thats exciting

Chris Alldridge

Hey Ian! Thanks for these assets :). I’ve been rewatching Salad Mug for the bazillionth time and I can’t stop looking at the shot at 1:30. I know I’ve asked about it before & you pointed me in the direction of a great rain on glass add on… so I tried recreating that shot… it took a week or so and I rendered it at the very best settings and composited a little bit in Nuke. Even still, it lacked that photorealistic touch that I just never seem to be able to quite hit… It’s a real long shot but I think it’d be so helpful if you were able to do a kind of extended breakdown, start to finish of a shot like that. I know you’ve done similar things in the past, but I think more of those kinds of videos would really help the mere mortals such as myself to tease out the kind of ineffable ‘secret ingredients’ to photorealism. can’t wait to see the next parts of Dynamo!

Levy Bergman

yeah, mos def will upload and share the link here

Will you be releasing them? I'd love to get my hands on some scans like that.

Levy Bergman

Hey Ian and everyone who's interested in unique locations and scanning Wasteland stuff, check this out: https://youtu.be/wCYcSbCR6z4 Plan to visit and scan as much as possible over there in a few weeks. Crazy stuff!!

Michele Coser

well, here is my test with heat particles. https://www.youtube.com/watch?v=ujzFXQE1FBw The particle system is basically hundreds of spheres (with a mix of glass and refraction shaders); a gradient texture than infuence the size of the particles. it sometimes looks good but it depends from the background and the angle. i have tried a way similar to ian hubert refraction tutorial but it requires the "heat" plane always facing the camera, and does not bend the flow of the particles as the engines rotate. Maybe i should try a mix of the two techniques.

Chris Ras

Love the composition :) The only thing is to perhaps add a bit of a fan to imitate the wind on the actor to make it feel part of the scene. Also some blue light spilling in from outside to his cheek would so sell it :) Great work

Jan van den Hemel

Holy shit that footage looks amazing! You've stepped up your game it seems.

Ian Hubert

Thanks, Zeke!!! Yeah, I used the same method as in that link!

Zeke Faust

Here! https://www.patreon.com/posts/refraction-tut-57007748

Pete Burges

Great shot- iconic enough to use in the trailer!

Steve Cypert

I keep getting a Google 403 error.

Levy Bergman

"That bastard took my coat" is my new farewell to the party guests

Nate Pantumsinchai

Holy crap that landing shot is frickin' GORGEOUS! Can't wait to see the new episodes! RELEASE SOMETHING SOON PLEEEEASE!

Michele Coser

Hi Ian, how did you do the heat distortion from the engine effect? I tried to do in blender with particles and compositing but it did'nt turned out good. Did you do it in after effect?


More Creators