Rigid Body Stuff
🕑 Added 2023-12-20 01:30:36 +0000 UTCWhole bunch of stuff. Ooofff this was a bigger video than I expected! I kept thinking of information I forgot to add! For example: A collision object can affect cloth sims and particles, but not rigid bodies- and a force field can affect everything! But I really just need to post this video and move on to other things, so here we go!!
Also realizing I should experiment more with using the "Connect - Point" type constraint instead of just relying on having everything just explode with the "Start Deactivated" maneuver. Oh well.
I'm actually pretty excited- I feel like I should have been using rigid body stuff way more over the years; it's great for mechanical rigging!
Comments
Ian Letarte
That rendering segment was quite enjoyable
Oom avera
yo ian would love to hear what you think about chairs for working & your opinions on standing while working setups.
João Henrique De Jesus Gomes
this video really is a video!, loving this. i larned a lot
Clint Shelton
Holy shit... this is the best video EVER!!!!! 100% pure Ian! We found jokes in the back yard; made Port Orchard look even cooler that Ian already has (RIP South Sound Cinema); learned some things about making Roux; AND on top of all that we got some great lessons on Blender physics! AND THERE WERE SOUND EFFECTS!!! I will say that when you first mentioned Wind Chime Monger with a head piece I immediately thought of an Australian Cork Hat WITH WIND CHIMES!!! I don't know if links are allowed in the comments but here is the hat in all its glory on Wikipedia: https://en.wikipedia.org/wiki/Cork_hat I know whatever you come up with will be monumentally more cooler. I am just glad to be adding to the creative process 8-)
Roman Kovalev
Ian, you're an amazing teacher! All in a most right order!
Caden
I had so much fun watching this
Jack_Wolfe
WOOO! more awesome xmas presents! Thank you its just what i wanted too :D