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Tutorial/Asset: Quick Basic Flares

🕑 Added 2023-11-22 04:00:31 +0000 UTC
Tutorial/Asset: Quick Basic Flares

Comments

bonzairob

For obscuring the flares, i wonder if you could render a depth map and do something like a greater-than followed by multiply, to create a mask/factor for the flare layer... Render layers seem to be underused generally in blender, games use offscreen renders all the time for this kind of thing!

Stephan

loved the video! ty ian! agh render layers, glad to hear im not the only one that avoided them. i appreciate having that process in the video here..

Clint Shelton

Thanks Ian! Now stop overthinking.

awesome as always Ian! any chance you will be sharing some mocaps ? :)) geting decent anims is such a big bottle neck

Robin Ruud

Awesome, Ian! A lot of your challenges are very fixable with geometry nodes. Just like you suspected. Honestly, I think you'd get comfortable with it pretty quickly. It might be like the view layers; seems complicated for a little bit until you find some easy workflows with it.

J McNulty

Could you not render the flare layer with an orthographic camera at the same location as the perspective camera to remove the perspective distortion along the flare render pass?


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