IanHubert posts
Bizarrely Powerful Trick for Cinematic Compositions
Been using this one all the time lately! Huge thanks to Johnny Valencia for really driving home the importance of "into the light" cinematography during the boat shoot! I love being able to steal his secrets into the Digital Realm of 3d renderingRelated Videos:Volumetric LightingHow to Cheat...
Quick Chat about Brainstorming
Just for fun! Been going hard on VFX the last few weeks, so I wanted to give myself a chance to talk about the less technical part of the process :D Most of these thoughts are obviously just from my own experience, and probably aren't applicable to everyone, but maybe there's some useful stu...
Powerful, Flexible, Sloppy modeling with Remesh Modifier
Hey yeah so! Been using this technique for a few things lately, so I wanted to make a tutorial! It's great if you need to create certain complicated shapes, but don't know how to model them particularly cleanly. Also- pretty happy with how this image (full res) turned out; it uses the techni...
Asset: Mud Environment Assets
Kind of a mixed bag, but here are a bunch of the scanned assets I made for the sequence I just wrapped up- this muddy clear-cut scenario!DOWNLOAD:Blender FileFBX (simplified shaders)
Asset: Albums and Crates
Always wanted to do a record shop kind of thing! Been messing around with these assets way too much the last couple weeks :DDOWNLOAD:Blender File (updated to work pre 3.4)FBXs (crates only)The shader is flexible, so you can make your own covers and stick any grid of images in there and specify how m...
Making Tarps!
Gonna cover absolutely everything with tarps now.
Digital Extensions without Greenscreen
Post explaining Nathan's Eat-The-Future color tools Camera Projection Node Group Generator
Starmaps in Blender (two methods)
Cool Nasa Stuff, and Procedural! Sort of a continuation of the "Lighting in Space" video from last month! Here's the blend file of the procedural version I made in the video, if anyone wants to use it for anything! Here's the "scrolling signs" tutorial I mentioned for the gau...
Boat Shoot Final Thoughts
Had an amazing time, and got two whole episodes filmed (mostly)! Thank you all of you!! Wanted to talk a while about what it was like, and what I think I learned from the experience for the future!
Boat Shoot Day 1- summary!
Day 1!!! Absolutely incredible. Writing this post is almost literally my first time doing anything but actively working on the shoot in a couple weeks, and that's only because the first day went so good I feel I can relax a little bit (also this is the longest period between wrap times and call ...
The Boat Shoot! Introduction/Backstory
Ludicrously excited. We're doing a big shoot next week, filming two Dynamo Dream episodes in five days! Trying to see if we can do things faster without sacrificing details/worldbuilding/any of that. Anyways- if you ever wanted to hear me talk a lot, here we go!
Lighting a Space Scene (and other things)
Talking about lots of things (realistic lighting, cheated lighting, animation) that go into making a space scene; they can be surprisingly tricky! Thanks to The Fringe team for letting me light their model, created by Sam & Dan.
Introduction to the Asset Browser
With an emphasis on supporting kitbashy workflow. A few folks have said they wouldn't mind this video, so here we go! The Asset Browser is a huge time saver, and it's something I've been missing since using Bryce3d 20 years ago :P
Making a Blinking Light Asset
Wow! Feels good to be feeling a bit more like myself again. What it says in the title! I got tired of hand-animating half-assed blinking lights, so today I'm creating a more flexible asset I can use instead. Related Videos:A Deeper Dive into RandomizationOptimizing Cycles RendersDOWNLOAD:Blinkin...
Talking about Landing Gear and Linkages
I drug my heels learning basic rigging for so long, but it really is the gateway to making some really cool stuff, and it's actually not all that complicated! I've talked about some of this stuff in the past, but in this one I'm trying to figure out how to solve some specific challenges....
Modeling an Airport Waiting Room
Probably nothing you haven't seen before, but here we go! Lot of new footage to work with these days :D I'm going to be making a new video showing my new (slightly more)proper/linearized/keyed/tracked workflow pretty quick here! And the Optimizing Cycles video I mention:https://www.patreon.c...
Making Lots of Quick Stuff with Photoscans
Can't really think of a good title for this one! I've been having to finish a *lot* of shots lately, which in my case means implementing a bunch of photoscan. This is pretty representative of a lot of the work I did over the past month (though I'll be honest- in the next few months, I...
Quick Rigging for Scans (animating a little vignette)
A few techniques in this video, but the big one is rigging up a photoscanned character. This is something I've been doing a ton lately to quickly add a little life to characters in a scene. It's nice because you don't have to start with a T-pose or anything like that, and letting IK run ...
Asset: Building Sprawl
Download HereFor bringing it into your scene, either append the "Homes" collection (for individual buildings), or the "#BigCity" object (if you want the entire "city chunk"). Also highly recommend hooking up an HDRI!ANOTHER NOTE: This works in both cycles and eevee, but the r...
Freeway Pirate Breakdowns: tire rigging, hot metal, and shockwaves
Hah! So! Still in that always-longer-than-expected period of "just about wrapped up" on the Pete episode, but here are some breakdowns of some shots I've been working on, and a couple mini tuts on hot glowing metal and basic tire rigging. Animating vehicles with wiggle bones:https://www....
Animating Huge Things and Little Things in Blender
Finished the last shot (first pass, anyways) of the Pete episode today! Very exciting! And okay- from watching other folk's animations, I'm not the only one who has trouble with this; just some quick thoughts on animating big and little stuff!
Making a Shot Start-To-Finish (Cave Explorers)
A little bit of everything in this one! Keying, some tracking, photoscan clean-up, animation, lighting- a decent microcosm of what's been keeping me busy this past month! The Light Streak tutorial by David I mentionedSpotlight Texture
Automatic Face Tracking (new tool release!)
HAHA! Very excited about this!! Nathan just put together a python script to get google's mediapipe face-tracking data into blender

























