DungeonsAndSouls posts
Fantastical Multiverse [Firbolg]
FIRBOLG 1.5 IMPROVEMENTS Polished Firbolg Male & Female Heads 9 Female Firbolg Heads & 15 Male Firbolg Heads Changed Eye Texture they use to fit a more nature-aesthetic. You can now select your Spellcasting Ability for Detect Magic & Disguise Self. Firbolg Magic will now Default to Wisdom for their ...
Variant Human[Fantastical Multiverse]
Variant Human is now available with a public build version added to Nexus Mods and can be downloaded from the attachment left here. You will still need the update to Fantastical Core so keep that in mind! Which will also be found on Nexus mods.It is a subrace of Humans, I kept Larian's version a...
Fantastical Core [UPDATE: 1.5.04]
FANTASTICAL CORE Changes Fantastical Core has been updated to become compatible with the changes added to Firbolg, Variant Human, Wood Elf (One D&D), and Firbolg. Fantastical Core now has default selected passives for races publicly released, which should fix the main issue caused when trying to RES...
Fantastical Multiverse [Wave 3] & Planned Future
First post of the new year and there is a good bit to cover. Wave 3 is going to have 3 parts.Wave 3 Part 1 Races: Firbolg Variant Human Wood Elf (One D&D) Goliath [MOTM]WAVE 3 PART 2Part 2 of Wave 3 will include the release of a new mod! I was going to release it earlier but decided to keep working ...
Fantastical Multiverse [Wave 3] Delay
Fantastical Multiverse Wave 3’s releases have been delayed to 12 - 20 - 2023 due to college, and some life events that happened a couple of days ago, which are causing me to have to make up work today that I couldn't finish on Friday. I know I will have time to finish every last bit I need for...
Fantastical Multiverse [1.0] Player Help
For those who are from 1.0 and use 1.0 but are trying to get their old playthroughs or use a mod to change your race and then remove 1.0. I might have come up with a fix but I don't have a 1.0 playthrough so I am trying to see if people can confirm this solves the issue.Right now I'm not upl...
Fantastical Multiverse [Wave 3]
Still planning to have the following races out hopefully tomorrow: Reborn [Humanoid] Firbolg Variant Human Wood Elf [One D&D] Goliath [MoTM]Here is the next batch of races I think I can have by Sunday, Dec 17, 2023. I will again try to ensure at least the top 3 voted are done and out during that tim...
Fantastical Multiverse [Wave 2 Part 1]
Sorry for the delay, got out late at work yesterday and then kept improving the visuals for the Vampiric Bite for Dhampir and spent time quality testing each race and catching issues that needed to be resolved. Wave 2 is officially out and the additions and updates to Fantastical Core can be downloa...
Fantastical Multiverse Wave 2 Part 1 Tonight & Part 2 Tomorrow
These will be released tonight after I finish some things up after work. Dhampir [Humanoid] Dwarf Duergar GithzeraiNotice The Dhampir won't have all those actions, it's just a collection of actions because I've been changing the visuals of the Vampiric Bite and was testing some animation...
RESTORED & PUBLIC: Sea Elf, Pallid Elf, and Drow
Fantastical Core Renamed main file name on Nexus, doesn’t impact anything with the actual file but makes documentation and installation guide easier to understand. Added Half-Elf heads into core so “Invisible Floating Heads” is resolved. Added Elf heads into core so “Invisible Floating Heads...
Wave 2 - Desired Races
Here is the list of possible races I can have ready for Wave 2 of the 1.5 release. I will make sure the top 3 chosen are definitely in wave 2 on December 10th, 2023.
Small Glimpse of Wave 2
Aiming to have Dhampir in wave 2 just finishing polishing how you'll be able to select your racial origin. Might just release all the humanoid versions of Lineages first as well and then the Tiefling variants after.
Update: The Downcast [Divine Sangromancy]
This is what the updated Divine Sangromancy trait will look like visually for 2.0 and how it will function in-game.NOTES: You can't use Divine Sangromancy on yourself. Divine Sangromancy works on any sort of method of healing. Divine Sangromancy only requires Hit Dice to use. Meaning it doesn...
Fantastical Multiverse(Ver 2.0) [Downcast]
The Downcast final touches for 2.0 has been finalized. The Downcast is a Lesser Angel race from the Grim Hollow a homebrew setting created by Ghostfire Gaming. They will have 4 subraces, each with a flavored appearance but you can make them look however you wish. Each subrace has an innate spell bas...
NEWS Major Update Patch #4 & Fantastical Multiverse
So far I just tested the basics and everything still seems to be working after Update Patch #4. Haven't had time to work on the mod in the past 2 days because of college making me work in a team and our server project being deleted by a random student. :)Here is some general information on the p...
Fantastical Multiverse(Ver 2.0) [Vedalken]
Vedalken is ready for version 2.0, yes 2.0 instead of 1.1 will now be what the next update will be called. This is due to the massive changes, upgrades, and now being able to restore Fantastical Multiverse to a point that surpasses its Early Access version during patch 9. From now on the new update ...
Incoming Goliath 1.1
Wrapping up Goliath 1.1's update. Just have to finish the presets, and trait description polishing so that it looks like BG3's, and then Goliaths are officially ready for the 1.1 update.NOTES Goliath now will only have 2 subraces. Revised & MoTM version of Goliaths. Revised will be in full a...
Current Progress
There has been radio silence for the past few days because I've been polishing up several races all at once, and doing things behind the scenes that help make races easier to fix. I've also been tweaking animations for races that use similar animations like Dhampir, Moroi, and Lizardfolk for...
Dwarf(Ver 1.1) [Fantastical Multiverse]
Dwarf version 1.1 Update has finally officially been finalized for Fantastical Multiverse, It will be in the optional file & Full Release version of Fantastical Multiverse. Fixed Tremorsense, Forge Wise got updated with armor profs to substitute for tool proficiency's not being in Baldur's G...
Fantastical Multiverse(Ver 2.0) [Gwŷddpāla]
Gwŷddpāla is now officially ready for update 2.0 of Fantastical Multiverse, with new presets, modified body types, and glowing white eyes that can be modified slightly with shades of black, gray, and white when selecting different color eyes. Gwŷddpāla is a homebrew lineage I created for a homeb...
Gwŷddpāla & Dwarf Finalized Tomorrow!
Gwŷddpāla & Dwarf will have their 1.1 Updates posted here tomorrow just need to finish Gwŷddpāla presets but got too tired but figured I'd show Gwŷddpāla's body markings that will be on all body types!
Duergar(Ver 1.1) [Fantastical Multiverse]
Duergar is ready officially for version 1.1 of Fantastical Multiverse. Now is fully converted to MoTM's version and all the trait descriptions are polished. The Long Rest invisibility now also states that it only applies to you! No more multiple versions of the trait display will show in the cha...
Githzerai(Ver 1.1) [Fantastical Multiverse]
Githzerai are now officially ready for Update 1.1 of Fantastical Multiverse. Presets are no longer just using Githyanki presets, polished them up to give them a MOTM makeover. Descriptions have been polished to fit Baldur's Gate 3 standard. Fixed multiple spells showing when you reach the level ...
Fire Genasi Hair WIP
I likely can fix the hair not having an animation but this is the hairstyles I've been working on, with an aim to add a total of 10 for Fire Genasi, Earth Genasi version, Air Genasi Version & Water Genasi versions for 1.1's Update. Some of the hairs might make it to Eladrin as well but I kno...
Upcoming Mod: Forspoken
I'm going to release Forspoken likely tomorrow. Which will have new spells and revised spell options. I mostly now need to finish up the updated descriptions for the spells. These are the two file names and what they will contain in this launch of the mod. It will be updated with time, likely al...
Kobold Animations Changes
Here is a glimpse of the changes for Kobolds animation wise coming.
NEWS: Goblin & Creature Races Animation
So I've fixed one of the main issues with animations for creatures and figured out how to get them to work with the creature species. So now you can actually play a monk Kobold, Goblin, Bugbear, and Minotaur. No longer will attacks just cause you to stand still, all animations for all classes wi...
Adrenaline Rush(Ver 1.1) [Fantastical Multiverse]
Here is how the new Adrenaline Rush for Orcs in 1.1 will work. Adds Glowing Green eyes while you have the Temp HP. It's now a selectable passive that will remove the toggle on after you Dash. This should prevent people from accidentally burning through their Aptitude resources. Also won't be...
Orc Customization
Just a quick vid showing some of the customization you'll be able to do with 1.1 Orc's customization.Highlights More Heads More Eye Color Options Private Part Options
Orc(Ver 1.1) [Fantastical Multiverse]
Orc is finally finished and ready for Update 1.1, gave Orc the love they deserve with this update as they desperately needed it. No longer using the default Half-Orc look, gave them more heads for pretty orcs, and tough-looking orcs. This way whichever version of orc you want you should be able to m...
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