Variant Human[Fantastical Multiverse]
🕑 Added 2024-01-10 15:28:53 +0000 UTCVariant Human is now available with a public build version added to Nexus Mods and can be downloaded from the attachment left here. You will still need the update to Fantastical Core so keep that in mind! Which will also be found on Nexus mods.
It is a subrace of Humans, I kept Larian's version as the first subrace of humans so all the NPCs will remain as normal humans, but you can now select the Variant Human as well.
They have custom animations as well to make them stand out more compared to normal humans, living up to the Variant name!
Racial Traits
Skills
You gain proficiency in one skill of your choice.
Implementation
100% as RAW Intended.
Feat
You gain one feat of your choice.
Implementation
Currently, the race is limited to Feats that don't add spells. So I was able to pretty much add just about every vanilla Baldur's Gate 3 feat that did not add spells.
The list of currently available feats is provided in the image above.
Additional Notes
- For obvious reasons, I didn't add the ASI Trait they normally have which is the following:
Ability Score Increase
Two different ability scores of your choice increase by 1.
- Fantastical Core will include the additional heads I created for the Variant Human so if you want to play a Larian Version Human or later a Revised Human you'll still be able to.
- Expect a poll for voting on what Feats I should add that isn't in Baldur's Gate 3 around Wave 5 or 6. Eventually, I will try to include as many Official 5E Feats as I possibly can for them to utilize.
- When you Respec and have PLUS UI you can change the Feat to a new Feat if you decide to. Otherwise, RESPECing will likely now cause it to be the Feat you selected at the start of the game but you will at least be able to RESPEC as much as you want without it not allowing you since I have it defaulted to the Lucky Feat now.
- Getting more players who are using controllers as of late. The UI is not compatible with selectpassives for races as IMPROVED UI and I believe PLUS UI only has UI compatible with mouse and keyboard. To get around this, you can select the passive with mouse and keyboard and then reconnect your controller. I tested this with myself so I know this is an easy solution to the problem.
Comments
Dungeons N Souls
Yeah it will be based on most suitable backgrounds. Right now I don't think its even possible to change or add code to it. Similar to how I can't remove the Baldurian tag.
Fornax42
Totally understandable yeah. Hope you'll have a nice rest and there's no rush, so even if it comes later, that'd be totally fine by me
Dungeons N Souls
I removed it for now to avoid problems with as many users as possible since it was also removing the human tag. I was able to fix that pretty easily but the issue you're having is a bit more involved. Originally I thought if I just modified the Origin characters it would fix Wyll, Gale & any other human but this only applied for the story mode characters. I wanna recheck but I'm pretty certain this area won't fix the problem unless your doing the story mode for the origin characters. So I have to test some more before I reupload the fix for Variant Human. At this point It's 7am and I have been up since 9am yesterday. Essentially I think Gale & Wyll are using a different 2ndary "human subrace" progression when they spawn in the game and aren't being played as the main character so I want to see if I just add the passives to those progression files if it will resolve the problem. So going to get some sleep and have a fix tomorrow just don't want to be sleep deprived and overlook something and make Variant Human have anymore problems. Lol
Fornax42
I noticed there was an update, but it says it's for the Triton? Did you accidentally add the update to the wrong file, cause Variant Human is also no longer listed in the file list on Nexus
Fornax42
I was wondering 1 thing: how would you manage the inspiration gain? I assume it's way too much work, if possible at all, to create new flags throughout the whole game, so I'm assuming the conditions of the best aligning base background will be coppied over? Or is there a third way I didn't even think of?
Dungeons N Souls
Thanks for the heads up, I figured out what the issue was and I should have a Update for Variant Human in a maybe 2 hours max just want to do some testing to make sure the adjustment is working as intended.
Dungeons N Souls
I'm not making new Feats that are already made by LostSoul. If it's one he covered the Feats would Ref the passives. So you would get the Feats he did. The ones that I'd make would be new. There are a few that I've made in the past for Fabled Backgrounds but I need to do their Full Release versions.
Fornax42
Wanted to make a bug report of sorts: Now having 'normal' and variant human, it sort of breaks the human Origin Companions: they only have the movement speed that base humans have, but non of the abilities of either variants. I tried changing this through the mod "Appearance Edit Enhanced" in combination with PlusUI, but it didn't give me the option to choose a variant. It did do so earlier when creating and later changing my own character, so it's on Origin Character specific bug. Maybe you can take a look at fixing it. But beside that: amazing work! I really love the mod and looking forward to the rest!
Jesus Castro
If I may make a suggestion for your plan to add new feats I'd urge you to not make any of the feats covered in another mod called Feats Extra. It's such an unobtrusive mod that I think anyone could have. If you do make another version of those feats and someone wants to download both mods it might cause issues