Update: The Downcast [Divine Sangromancy]
🕑 Added 2023-11-08 05:47:00 +0000 UTCThis is what the updated Divine Sangromancy trait will look like visually for 2.0 and how it will function in-game.
NOTES:
- You can't use Divine Sangromancy on yourself.
- Divine Sangromancy works on any sort of method of healing.
- Divine Sangromancy only requires Hit Dice to use. Meaning it doesn't require Action, Reaction, or Bonus Actions to perform.
- Divine Sangromancy can boost the healing you do to an ally.
- Divine Sangromancy boosts any of the healing an ally does to another ally. (Not including you.)
- Divine Sangromancy utlizes your highest Hit Dice currently unless you are using the level 20 mod I'm working on getting out early after this update.
Comments
Luke Berty
Thanks for the info. :)
Dungeons N Souls
Lizardfolk will start off with the same appearance as Dragonborn, the tweak is mostly the eyes which look more reptile, and some heads that didn't make it. After this update, I plan to modify and add more of their own customization options, but with the new way to edit your character, you shouldn't need to restart unless you want too. :)
Luke Berty
Hi. I know I have asked a bit of some questions before, but I wanted to quickly ask if the Lizardfolk will have a different appearance from the Dragonborn when they are released in this update or if they will first start out looking like Dragonborn? I totally understand if the latter is the answer because I know that the focus of this update is to mainly fix the mod. Overall I hope that your days go well. :)
Arthur
Really hope this is coming out soon. It's been a long time.
Combustion Whisperer
Hope you're doing well! I know college can be a pain, especially group project stuff. Still looking forward to experiencing all the amazing work you've put into this mod. Hope your holidays are pleasant.
Alexis Carpentier
TYVM
Luke Berty
Of course. Take your time and again thank you so much for making this mod a reality. :)
Dungeons N Souls
I can make a post on this later in the evening.
Dungeons N Souls
In the future yeah, not this update. I'm going to actually try to make them look like their source material in the future. Just wanna fix the mod overall first.
Luke Berty
Hi. I wanted ask a quick question. Will the fish boi aka “Locathah” get more customization options in the future?
Alexis Carpentier
Hello, do you have a list of what will be added in 2.0 ? (because i don't suppose the list on the modpage is up to date)
Luke Berty
Nice. Thank you for all the hard work your putting into this mod and I wish you the best. :)
Dungeons N Souls
It will be extremely based on Pathfinder 2e. With the ability to add select passives restored I can now do it how I wanted. Anything that doesn't translate to 5E will be converted to 5e version though, but all passives and traits will be named exactly how it is Pathfinder 2e.
Luke Berty
Awesome job! I’m so excited for what is in store for this mod, especially when Gnolls are added into the mix. As a fan of hyenas in real life I find Gnolls awesome looking. By the way will the Gnoll’s racial abilities be based on the race in Pathfinder or in a DnD adaptation?
Dungeons N Souls
It's starting release will mostly be appropriate spellslots, channel divinity, bardic inspiration, etc, and aiming for all the base classes to have passives finished to 20. When I was in a group project for BG3 Beyond I was in charge of Blood Hunter, Fighter, Bard, Wizard, and Warlock. So I will try to take some stuff that doesn't need fixed to heavily and restore whatever I can but this launch won't take nearly as long as update 2.0. I'll then build on it from there. I wanted it because the Hit Dice feature will be important for a Short Rest mod, Sangromancy(Blood Magic) spells and a couple other projects.
Jesus Castro
Wait you're working on a lvl 20 mod??? Will it add the features of those levels to the classes?