Arvid Schneider posts
MtoA 520 - Final Render
Tutorial will be posted very soon!Stay in touch
MtoA 520 | Milk Shader | Simulation SpeedUp | Part 1
Welcome to this very exciting episode where I will be showing you how to setup a milk shader and create a pleasing scene and render. In Part 1 of this series will be a speedup of the creation of the liquid and the scene itself. Part 2 will be about setting up the shader, placing the camera, and rend...
MtoA 519 - Procedural Magic
Welcome to this Arnold tutorial for Maya where I will be demonstrating a cool new technique to combine several procedural patterns together. This technique can be applied to any other DCC like C4D, Katana or Max if they are using a recent Arnold built. If you like this video please leave a comment b...
MtoA 519: Procedural Shading - Source Files
Get access to the full Maya scene with all assets included.
Prepping new tutorial
Simulation action with Milk & Oreos
Thanks!
Hey all my patrons! I really appreciate all your support over the time, and I am really thankful to each and one of you.I had a few personal matters to take care of, hence my lack of tutorials and content.But, all things have been taken care of and settled in, so I will have more time directed to cr...
MTOA 517 - SOURCE FILES
Please find the Maya scene, the final python script and rendered images attached in the download link.
MTOA 517 - LPE & Light Groups
In this episode I will show you how to set up light groups manually using the render settings ui in maya. And after that a more flexible way using python scripting and light path expression.Feel free to leave any questions in the comments below.And give me a thumbs up if you enjoy the setup videos.I...
MTOA 517 - Scene Setup
Check out the scene setup video for the upcoming light group tutorial.
Exclusive content
Is that something you want to see more frequently?It doesn't seem to be working that well.. I have 10 views on the exclusive content here on Patreon, instead of having 2k after the same time period.Any thoughts what I can do better?Arvid
PTRN 101 TEASER
I want to give something back to all the supporters back on Patreon.com. With the Baby Groot renders, I got such a good feedback that I wanted to share the approach with you.Please support me on on my channel below, and get access to this tutorial.https://www.patreon.com/posts/ptrn-101-lookdev-17357...
PTRN 101 - Lookdev & Lighting
Welcome to this exclusive Patreon tutorial I am only hosting here.This video will feature, lighting setups, lookdev and final rendering of baby groot.All scene files are available for my Patrons signed up for the scene files, by following this link:https://www.patreon.com/posts/ptrn-101-source-17358...
PTRN 101: LookDev and Lighting - Source Files
Please open the attachment below to get access to the source files and assets used in this tutorial.Arvid
MtoA 515 | Mastering Environments | Lookdev&Rendering | Part 3
Welcome to the Mastering Environments series. Part 1 will be a narrated speed up on how I created the environment using MASH. Part 2 is about swapping out the proxy geometry with hi res geometry and assigning shaders. Part 3 continues to assign and shader the instanced objects and eventually tweakin...
Exclusive Patreon only
Prepping exclusive tutorial for my Patreons.It will feature a two part high quality tutorial, with the whole scene files, lights etc.Hope you will enjoy that!arvid
MtoA 515 | Mastering Environments | Lookdev | Part 2
Welcome to the Mastering Environments series. Part 1 will be a narrated speed up on how I created the environment using MASH. Part 2 is about swapping out the proxy geometry with hi res geometry and assigning shaders. Part 3 continues to assign and shader the instanced objects and eventually tweakin...
MtoA 515 | Mastering Environments | Setup | Part 1
Welcome to the Mastering Environments series. Part 1 will be a narrated speed up on how I created the environment using MASH. Part 2 is about swapping out the proxy geometry with hi res geometry and assigning shaders. Part 3 continues to assign and shader the instanced objects and eventually tweakin...
MtoA 514 | aiStandardSurface SSS modes
In this brief episode I will show you the main differences between the current SSS modes in the aiStandard surface shader. Support me by becoming a Patron: https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up.
MtoA 513 | Cryptomatte | Advanced Instancing | Part 3
In this MtoA/Nuke series I will be showing how to use the cryptomatte plugin for Maya/Arnold and Nuke using Maya 2018 and Nuke 11. I will be showing you how to get it to work using arnold instancing using aiStandin and MASH. Crypotmatte is a plugin which enables an easy way to generate different kin...






















