Arvid Schneider
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MtoA 515 | Mastering Environments | Setup | Part 1
🕑 Added 2018-02-21 16:20:21 +0000 UTC Welcome to the Mastering Environments series. Part 1 will be a narrated speed up on how I created the environment using MASH. Part 2 is about swapping out the proxy geometry with hi res geometry and assigning shaders. Part 3 continues to assign and shader the instanced objects and eventually tweaking for the final render. Support me by becoming a Patron: https://www.patreon.com/arvidschneider