Arvid Schneider
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MtoA 515 | Mastering Environments | Lookdev&Rendering | Part 3
🕑 Added 2018-03-03 20:15:59 +0000 UTC Welcome to the Mastering Environments series. Part 1 will be a narrated speed up on how I created the environment using MASH. Part 2 is about swapping out the proxy geometry with hi res geometry and assigning shaders. Part 3 continues to assign and shader the instanced objects and eventually tweaking for the final render. Support me by becoming a Patron: https://www.patreon.com/arvidschneider
Comments
Arvid Schneider
Not the maya files, but all the renders and aovs, the nuke script.
Matan Shilo
hey Arvid, do you have scene file available for this tutorial... ?