Arvid Schneider
patreon
MtoA 515 | Mastering Environments | Lookdev | Part 2
🕑 Added 2018-02-25 08:00:57 +0000 UTC Welcome to the Mastering Environments series. Part 1 will be a narrated speed up on how I created the environment using MASH. Part 2 is about swapping out the proxy geometry with hi res geometry and assigning shaders. Part 3 continues to assign and shader the instanced objects and eventually tweaking for the final render.