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Arvid Schneider from patreon

Arvid Schneider

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Arvid Schneider posts

Posts: 471 Files: 893
Arvid Schneider post About to go LIVE from patreon

About to go LIVE

Arvid Schneider post MtoA 513 | Cryptomatte | Basic Usage| Part2 from patreon

MtoA 513 | Cryptomatte | Basic Usage| Part2

In this MtoA/Nuke series I will be showing how to use the cryptomatte plugin for Maya/Arnold and Nuke using Maya 2018 and Nuke 11. Crypotmatte is a plugin which enables an easy way to generate different kind of masks for your rendered scene.Support me by becoming a Patron: https://www.patreon.com/ar...

Arvid Schneider post Cryptomatte Series | Installation | Part 1 from patreon

Cryptomatte Series | Installation | Part 1

In this MtoA/Nuke series I will be showing how to install and setup the cryptomatte plugin for Maya/Arnold and Nuke using Maya 2018 and Nuke 11. Crypotmatte is a plugin which enables an easy way to generate different kind of masks for your rendered scene.

Arvid Schneider post Live session at 11 AM PST from patreon

Live session at 11 AM PST

Scheduled another live session at 11 AM PST.Link: http://bit.ly/2Dzc9rBSee you there

Arvid Schneider post Source Files Overview. from patreon

Source Files Overview.

Here is a nice overview for all the source files you will get.Let me know if you have any issues.

Arvid Schneider post MtoA 507 Fur Source Files from patreon

MtoA 507 Fur Source Files

New Episodes in production

Hello fellow Patrons!A new year with new and exciting tutorials and tips coming your way.Currently I am working together with Autodesk on a Scene Setup / Render Setup scene.Also as the Material series are so popular, I will continue in creating shader balls with nice looking shaders.Feel free to sub...

Arvid Schneider post MtoA 512 | Lighting and Scattering | Part 2 in Maya from patreon

MtoA 512 | Lighting and Scattering | Part 2 in Maya

Welcome to this MtoA Part 2 series where I will show you how to set up the rendering scene by placing geometry, position lights and setting up the shader to render the final beauty image.Support me by becoming a Patron: https://www.patreon.com/arvidschneiderIf you like this video please leave a comm...

Arvid Schneider post MtoA 512 - Source Files from patreon

MtoA 512 - Source Files

Complete Houdini and Maya scene, final renders, and resources for you to follow along!

Arvid Schneider post MtoA 512 | Lighting and Scattering | Part 1 from patreon

MtoA 512 | Lighting and Scattering | Part 1

Welcome to this MtoA Part 1 series where I will show you several techniques on how to create a melted ice effect using Houdini. Afterwards I am showing you how to bring everything back to Maya to prepare it for rendering in Maya and Arnold.Support me by becoming a Patron: https://www.patreon.com/arv...

Thank you!

I really want to thank each and everyone of you for all your support. It really means a lot to me, and keep me pushing to create new content for you.Thanks again, and have a wonderful festive season with your loved ones.Arvid

Arvid Schneider post Upcoming MtoA 512 Tutorial from patreon

Upcoming MtoA 512 Tutorial

Lighting and shading and frosty night environment. Using Houdini, Maya and Arnold

Arvid Schneider post MtoA 206 | Snow and Ice | Material series using Arnold 5 with Maya 2018 from patreon

MtoA 206 | Snow and Ice | Material series using Arnold 5 with Maya 2018

Welcome to this MtoA Material Series episode where I will show you how to create a snow/ice shader for your frosty scenes.Support me by becoming a Patron: https://www.patreon.com/arvidschneiderIf you like this video please leave a comment below and give this video a thumbs up.http://www.arvidschneid...

Arvid Schneider post MtoA 206 - Snow and Ice source files from patreon

MtoA 206 - Snow and Ice source files

Arvid Schneider post MtoA 511 - Mixing and Layering with Maya and Arnold.  from patreon

MtoA 511 - Mixing and Layering with Maya and Arnold.

Welcome to this MtoA series where I will show you several techniques on layering shaders and textures. This will help you achieve realistic renderings with surface imperfections, color randomizations and other great effects.Support me by becoming a Patron: https://www.patreon.com/arvidschneiderIf yo...

Arvid Schneider post MtoA 511 - Mixing and Layering Nodes from patreon

MtoA 511 - Mixing and Layering Nodes

Welcome to this MtoA series where I will show you several techniques on layering shaders and textures. This will help you achieve realistic renderings with surface imperfections, color randomizations and other great effects.Support me by becoming a Patron: https://www.patreon.com/arvidschneiderIf yo...

Arvid Schneider post MtoA 511 - Source Files from patreon

MtoA 511 - Source Files

Arvid Schneider post MtoA 509 - Leaf shader source files from patreon

MtoA 509 - Leaf shader source files

Get access to the source files. No textures included, as they need to be bought from Quixel. But shaders, lights and setup is included.Arvid

Arvid Schneider post LIVE Now from patreon

LIVE Now

Arvid Schneider post Abstract seashell rendering with the new SSS randomwalk mode with KtoA2.0.6.0 from patreon

Abstract seashell rendering with the new SSS randomwalk mode with KtoA2.0.6.0

Abstract seashell rendering with the new SSS randomwalk mode with KtoA2.0.6.0

About to LIVE stream

Hey Patrons,I am about to start a live stream on YouTube.Starting in 15 minutes

Arvid Schneider post Final Part of the Quixel Series from patreon

Final Part of the Quixel Series

Arvid Schneider post MtoA 510 | Quixel Megascans | PART 5 from patreon

MtoA 510 | Quixel Megascans | PART 5

This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms.PART 1 will be about shading the hero mushroomsPART 2 will be about shading the other assetsPART 3 will focus on lightingPART 4 will add additional details, l...

Arvid Schneider post MtoA 510 | Quixel Megascans | PART 4 from patreon

MtoA 510 | Quixel Megascans | PART 4

This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms.PART 1 will be about shading the hero mushroomsPART 2 will be about shading the other assetsPART 3 will focus on lightingPART 4 will add additional details, l...

Arvid Schneider post MTOA 510 Part 4 early access from patreon

MTOA 510 Part 4 early access

Early viewing for all my Patrons

Arvid Schneider post MtoA 507 - source files and references from patreon

MtoA 507 - source files and references

Access to the final scene file for the MtoA 507 course

Arvid Schneider post MtoA 510 | Quixel Megascans | PART 3 from patreon

MtoA 510 | Quixel Megascans | PART 3

This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms.PART 1 will be about shading the hero mushroomsPART 2 will be about shading the other assetsPART 3 will focus on lightingPART 4 will add additional details, l...

Arvid Schneider post MtoA205 - Choclate Candy - Source Files from patreon

MtoA205 - Choclate Candy - Source Files

Shaders and final renders. Can not share the scene with you because of copyright.

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