Arvid Schneider posts
MtoA 513 | Cryptomatte | Basic Usage| Part2
In this MtoA/Nuke series I will be showing how to use the cryptomatte plugin for Maya/Arnold and Nuke using Maya 2018 and Nuke 11. Crypotmatte is a plugin which enables an easy way to generate different kind of masks for your rendered scene.Support me by becoming a Patron: https://www.patreon.com/ar...
Cryptomatte Series | Installation | Part 1
In this MtoA/Nuke series I will be showing how to install and setup the cryptomatte plugin for Maya/Arnold and Nuke using Maya 2018 and Nuke 11. Crypotmatte is a plugin which enables an easy way to generate different kind of masks for your rendered scene.
Live session at 11 AM PST
Scheduled another live session at 11 AM PST.Link: http://bit.ly/2Dzc9rBSee you there
Source Files Overview.
Here is a nice overview for all the source files you will get.Let me know if you have any issues.
New Episodes in production
Hello fellow Patrons!A new year with new and exciting tutorials and tips coming your way.Currently I am working together with Autodesk on a Scene Setup / Render Setup scene.Also as the Material series are so popular, I will continue in creating shader balls with nice looking shaders.Feel free to sub...
MtoA 512 | Lighting and Scattering | Part 2 in Maya
Welcome to this MtoA Part 2 series where I will show you how to set up the rendering scene by placing geometry, position lights and setting up the shader to render the final beauty image.Support me by becoming a Patron: https://www.patreon.com/arvidschneiderIf you like this video please leave a comm...
MtoA 512 - Source Files
Complete Houdini and Maya scene, final renders, and resources for you to follow along!
MtoA 512 | Lighting and Scattering | Part 1
Welcome to this MtoA Part 1 series where I will show you several techniques on how to create a melted ice effect using Houdini. Afterwards I am showing you how to bring everything back to Maya to prepare it for rendering in Maya and Arnold.Support me by becoming a Patron: https://www.patreon.com/arv...
Thank you!
I really want to thank each and everyone of you for all your support. It really means a lot to me, and keep me pushing to create new content for you.Thanks again, and have a wonderful festive season with your loved ones.Arvid
Upcoming MtoA 512 Tutorial
Lighting and shading and frosty night environment. Using Houdini, Maya and Arnold
MtoA 206 | Snow and Ice | Material series using Arnold 5 with Maya 2018
Welcome to this MtoA Material Series episode where I will show you how to create a snow/ice shader for your frosty scenes.Support me by becoming a Patron: https://www.patreon.com/arvidschneiderIf you like this video please leave a comment below and give this video a thumbs up.http://www.arvidschneid...
MtoA 511 - Mixing and Layering with Maya and Arnold.
Welcome to this MtoA series where I will show you several techniques on layering shaders and textures. This will help you achieve realistic renderings with surface imperfections, color randomizations and other great effects.Support me by becoming a Patron: https://www.patreon.com/arvidschneiderIf yo...
MtoA 511 - Mixing and Layering Nodes
Welcome to this MtoA series where I will show you several techniques on layering shaders and textures. This will help you achieve realistic renderings with surface imperfections, color randomizations and other great effects.Support me by becoming a Patron: https://www.patreon.com/arvidschneiderIf yo...
MtoA 509 - Leaf shader source files
Get access to the source files. No textures included, as they need to be bought from Quixel. But shaders, lights and setup is included.Arvid
Abstract seashell rendering with the new SSS randomwalk mode with KtoA2.0.6.0
Abstract seashell rendering with the new SSS randomwalk mode with KtoA2.0.6.0
About to LIVE stream
Hey Patrons,I am about to start a live stream on YouTube.Starting in 15 minutes
MtoA 510 | Quixel Megascans | PART 5
This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms.PART 1 will be about shading the hero mushroomsPART 2 will be about shading the other assetsPART 3 will focus on lightingPART 4 will add additional details, l...
MtoA 510 | Quixel Megascans | PART 4
This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms.PART 1 will be about shading the hero mushroomsPART 2 will be about shading the other assetsPART 3 will focus on lightingPART 4 will add additional details, l...
MTOA 510 Part 4 early access
Early viewing for all my Patrons
MtoA 507 - source files and references
Access to the final scene file for the MtoA 507 course
MtoA 510 | Quixel Megascans | PART 3
This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms.PART 1 will be about shading the hero mushroomsPART 2 will be about shading the other assetsPART 3 will focus on lightingPART 4 will add additional details, l...
MtoA205 - Choclate Candy - Source Files
Shaders and final renders. Can not share the scene with you because of copyright.





















