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neko.works post DevLog #106: February 2025 from patreon

DevLog #106: February 2025

Hi everyone! Time for the monthly DevLog - on this special 9th anniversary 🙀Studio's LifeI founded neko.worksin February 2016 and released my first commercial game, Super Night Riders, the same month.That means it's also the game's 9th anniversary 🎉Super Night Riders S1I've fix...

neko.works post DevLog #105: January 2025 from patreon

DevLog #105: January 2025

Hi everyone! Welcome to the first DevLog of 2025 😁Light Fairytale Episode 3I've been focusing on the main town in this episode - Hydropolis. It's a town cursed by the Water Elemental, and I've updated the lighting to better match her design's colors.Super Night Riders S1I've a...

neko.works post DevLog #104: December 2024 from patreon

DevLog #104: December 2024

Hi everyone! Here's the final DevLog of 2024 😁Light Fairytale Episode 3I'm finally back working on the Light Fairytale series, after about two years focusing on Super Night Riders S1 🙀Episode 3 should've been out by now for sure. Mistakes were made 😅Here are a few work-in-progre...

neko.works post Merry Xmas 2024! from patreon

Merry Xmas 2024!

Merry Christmas from neko.works😊Apologies for the delay on both upcoming games - Light Fairytale Episode 3 and Super Night Riders S1.It's been a challenging year, but I'm back on track and hard at work on both!I won't promise release dates just yet - I tend to miss the mark , but I&#3...

neko.works post DevLog #103: November 2024 from patreon

DevLog #103: November 2024

Hey everyone! Here's the latest (and yes, a bit late again) monthly DevLog 😅Super Night Riders S1I've been focused on balancing and level design recently.While this isn't as complex as working on assets or the core engine, it's still crucial.Things are progressing, but I feel ther...

neko.works post DevLog #102: October 2024 from patreon

DevLog #102: October 2024

Hi everyone! Time for the (slightly late) monthly DevLog 😁Super Night Riders S1Here's a preview of the new in-game UI 🙀Analog Inputs: Now, both acceleration and brake are analog (before, only steering was analog).Gear Shifting: Vehicles now have multiple gears with automatic shifting, fixi...

neko.works post DevLog #101: September 2024 from patreon

DevLog #101: September 2024

Hi everyone! Sorry for the late post this month - I was delayed 🧙I caught the flu last week, which threw off my schedule for the end of the month 😅But let's dive into what I've accomplished!Super Night Riders S1The races are now split into three sections:Quick RaceThis is the first opt...

neko.works post DevLog #100: August 2024 from patreon

DevLog #100: August 2024

Hi everyone! We've hit our 100th monthly DevLog 🙀ThrowbackWell, sort of. The first "monthly" DevLog was #7, back in November 2016, right after the "failed" Kickstarted campaign for Light Fairytale Episode 1.Since then, I've been posting new DevLogs every month for almost 8...

neko.works post DevLog #99: July 2024 from patreon

DevLog #99: July 2024

Hi everyone! Here's the monthly DevLog on this hot summer day 🥵Night Riders RemasteredNew game release 🙀 Not the one you were expecting? 😅To celebrate the 11th anniversary of the original "Night Riders" on Android, I've released a remastered edition, improved in every aspect...

neko.works post Celebrate the 11th anniversary of 'Night Riders' with the 'remastered' edition on Android! from patreon

Celebrate the 11th anniversary of 'Night Riders' with the 'remastered' edition on Android!

The original checkpoint arcade racer Night Riders was released in July 2013.Grab'Night Riders Remastered' on Google Playnow for free 🙀More info: neko.works/NR

neko.works post DevLog #98: June 2024 from patreon

DevLog #98: June 2024

Hi everyone! Time for the monthly DevLog 😊Super Night Riders S1Check out a new unlisted video showcasing a stage inspired by Miami 🌴https://www.youtube.com/watch?v=XgdK9_bgA0cAs a huge fan of retro gaming handhelds, I've been impressed with the recent releases from Anbernic.I quickly porte...

[Patrons Survey #11] What should be my priority?

As mentioned in DevLog 97, I'm keen to hear your thoughts on where I should focus my efforts.Your input is crucial for guiding the development of my works. Please let me know what you think should be my priority.

neko.works post DevLog #97: May 2024 from patreon

DevLog #97: May 2024

Hi everyone! Sorry for the late update this month 😅Super Night Riders S1I've just uploaded a new video on YouTube showcasing a new stage, car and music track 🙀youtube.com/watch?v=BxTjD-XQFvQLight Fairytale Episode 3Here are a couple final portraits from the Water Elemental arc, each one wi...

neko.works post New "Special Thanks" page on neko.works! from patreon

New "Special Thanks" page on neko.works!

Hello everyone 😁I haven't released a new game or update for a while, so I've created a new "Special Thanks" page on neko.works:neko.works/patreonIf your name is on the list, please check for correct spelling, as this list will also appear in the upcoming releases, starting with &#...

neko.works post DevLog #96: April 2024 from patreon

DevLog #96: April 2024

Hi everyone! This marks the 8th year of monthly DevLogs 🙀Super Night Riders S1 & S2I've published a new gameplay video today showcasing some improvements. Watch here in 4K:https://www.youtube.com/watch?v=UG55fNd9q0UWater SystemReal-time reflection, refraction, wave, and foam effects.This is d...

neko.works post DevLog #95: March 2024 from patreon

DevLog #95: March 2024

Hey everyone! It's already been 10 years since I've started using Unity 🙀ThrowbackHere's a peek at Light Fairytale from my first Unity month in March 2014!Started with a lowpoly 3D style, making all the art myself.And here's something from a bit later, May 2014. Spot any familiar ...

neko.works post DevLog #94: February 2024 from patreon

DevLog #94: February 2024

Hi everyone! This month celebrates the 8th anniversary of my studio, neko.works, which was founded in February 2016 😋Light Fairytale Episode 2The PS4 physical edition is now available through publisher Red Art Games and shipping worldwide:redartgames.com/search?controller=search&s=light+fairytale...

neko.works post Physical Release for PS4 of Light Fairytale Episode 2 now shipping! from patreon

Physical Release for PS4 of Light Fairytale Episode 2 now shipping!

Limited physical release of my JRPG "Light Fairytale Episode 2" for PS4 is now shipping worldwide through publisher Red Art Games:redartgames.com/search?controller=search&s=light+fairytaleAlso grab Episode 1 and get 10€ off while stock lasts - down to single digits as of now 🙀More info:...

neko.works post DevLog #93: January 2024 from patreon

DevLog #93: January 2024

Hi everyone! It's time for the first DevLog of 2024 😊Light Fairytale Episode 3I'm currently testing a real-time map feature for the game. This will provide an overview of all exits, NPCs, etc.Additionally, I'm planning to support multi-monitors in all my games. Imagine having a map on...

neko.works post neko.works now on Reddit! from patreon

neko.works now on Reddit!

Hi everyone!I've just launched a new subreddit dedicated to my studio and its works.You're all welcome to join!Since it's freshly created, there aren't any posts yet. I encourage you to start sharing and posting!Here's the link: reddit.com/r/nekodotworksLooking forward to seeing ...

neko.works post DevLog #92: December 2023 from patreon

DevLog #92: December 2023

Hello everyone. This marks the final DevLog of the year, which concludes with a personal note of sadness.Personal LifeMy father passed away earlier this month at the age of 80. He had been battling cancer for several years.He was the one who introduced my brother and me to computers in the late 80s,...

neko.works post New Merch available now! from patreon

New Merch available now!

New official "Light Fairytale" & "Super Night Riders" merch are now available on Amazon US, JP, UK, DE, FR, IT and ES.Long sleeve tees, sweatshirts, zip hoodies, pullover hoodies, throw pillows, tote bags, phone cases & PopSockets grips.Every product is available in multiple color va...

neko.works post DevLog #91: November 2023 from patreon

DevLog #91: November 2023

Hi folks! It's that time again- the monthly DevLog! Here's a quick peek at the latest developments ⌨️Light Fairytale Episode 3Let's start this DevLog with a cutscene video from LF3 🙀But keep in mind, it's a work-in-progress- the text isn't final, and there are several adju...

neko.works post DevLog #90: October 2023 from patreon

DevLog #90: October 2023

Hello all! Here's the monthly DevLog update 😊 Check out the latest on my progress 🚀Super Night Riders S1Added dynamic lighting that changes with the sun's position, adjusting as you advance in the race.I'm working on supporting multiple suns/moons with customizable scale and color ...

neko.works post DevLog #89: September 2023 from patreon

DevLog #89: September 2023

Hi everyone, time for the monthly DevLog 😊 Dive in to see what I've been up to 😋.Super Night Riders S1I have rewritten the UI system, making it possible to spawn UI elements in any scene.For instance, you can now change graphic settings during a race!This enhancement will also benefit the ...

neko.works post Free soundtracks on the Founder & Supporter tiers 🎧 from patreon

Free soundtracks on the Founder & Supporter tiers 🎧

All of my downloadable soundtracks & artbooks - on the Patreon Digital Shop - are now available to download free of charge for my Patrons on the Founder and Supporter tier 🙀Patreon Digital Shop: patreon.com/nekodotworks/shopEnjoy 😊

neko.works post DevLog #88: August 2023 from patreon

DevLog #88: August 2023

Hi everyone 😁 Here's what happened in the past month 😊Super Night Riders S1Improved the player animations. The car now have a rider inside, and the motorbike have proper rider feet placement - though still not perfect.Here's a W.I.P unlisted video. You can also see the improved reflect...

neko.works post New on neko.works: Planning & Releases from patreon

New on neko.works: Planning & Releases

New section on the official website: neko.works/planningWondering about the current plan for upcoming games? Missed a release on a specific platform? This is the best spot to fix it 😊Also check the 'Sales' section for all current discounts 🙀 neko.works/sales

neko.works post DevLog #87: July 2023 from patreon

DevLog #87: July 2023

Hi everyone, here's what I've been up to this month 😊Night RidersThis month marks its 10th anniversary - it was first released on Android in July 2013 🙀I've made this game in 2 months, though most of that was working on the custom game engine in Java / OpenGL ES 2 - built from scra...

neko.works post DevLog #86: June 2023 from patreon

DevLog #86: June 2023

Hi everyone 😁 Here's what I've been working on this past month 😊Super Night Riders S1Worked mostly on it as it's close to release on Steam Early Access - around mid-August.Improved the road system to be modular, so it's now possible to make multiple roads / grounds.For instance...

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