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DevLog #87: July 2023

🕑 Added 2023-07-31 15:23:40 +0000 UTC
DevLog #87: July 2023
DevLog #87: July 2023
DevLog #87: July 2023
DevLog #87: July 2023

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neko.works

Hi! The videos shared so far are work-in-progress. The car's collider is the same as the motorbike, that's why it looks wrong ๐Ÿ˜… There is collision with the trees but the rival riders are not affected as of these builds. The game have only short Japanese voices - similar to my other series "Light Fairytale". I've been mostly working on the road system for quite some time now, as it need to be full featured and well designed day one, because this game have user generated content. This is the most time consuming work on the project. I plan to fix the mentioned issues a bit later, but from my experience with the 2016 release, it should be easy and not too long. I'll write more about this project on the upcoming DevLog around the end of this month. I'm also planning a "Teaser 2" video soon. Thanks ๐Ÿ˜Š

StaticSphere

I'm writing to ask you a few questions. 1. Is the vehicle crash determined as it appears? Or did you set it smaller than it looks? 2. Is there no event in the plan like a fall event when a player collides with obstacles or other vehicles? When I saw the video in the teaser, it was very strange when it collided. 3. I checked that the Steam store says Japanese voice is supported, is there only a simple conversation? Or was it a mistake to check? (papago translate used)


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