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DevLog #95: March 2024

🕑 Added 2024-03-31 16:21:23 +0000 UTC
DevLog #95: March 2024
DevLog #95: March 2024
DevLog #95: March 2024

Comments

neko.works

Sure, I'll also provide the English script!

AntiGunner

Okay. If you give me a txt file, I would appreciate it if you could send me the original English as well so that cross-validation is possible.

LimedGreen

Also thanks for the response and for making the great games <3

LimedGreen

Ah, I didn't even know about the Kickstarter for Light Fairytale it's a shame it didn't work out like that, but in the end I'd say it all worked out! I'll definitely check out Super Night Riders S1 when it releases :D

neko.works

Yes, Yumi will appear in my upcoming games! I did try to fund Light Fairytale Episode 1 in 2016 with a Kick, but failed at around 30% of the goal. Unless you have a strong marketing plan and invest yourself full time during the month, preferably with a dedicated team, I don't think you can succeed. Even more so now that many successful Kicks have failed to deliver, so players are more precautious. Hopefully Super Night Riders S1 will be successful though, as I think it will be my main source of funding for Light Fairytale Episode 3 - as Super Night Riders 2016 was the main source of funding for Light Fairytale Episode 1 after the failed Kick.

neko.works

That would be great! I can provide the Korean script directly to you as it is a simple .txt file, so you could check and edit it more easily. If you're interested, I'll let you know when the first draft is done.

LimedGreen

The first question I had, will Yumi be appearing in an upcoming game, be it Light Fairytale, Super Night Riders or something else? For the second question.. I've been on this kick of backing games on Kickstarter, would it be easier to do one to raise all the money you need for a game, or would it be too much of a hassle because you are a small team?

AntiGunner

Thank you for your reply. When it's released this month, I'll play it and check if there's any mistranslation in the Korean translation.

AsuraRival

πŸ™πŸ»

neko.works

Sadly the day one release won't be feature complete - as I want to gather feedback on the gameplay, also this would delay the initial release even more. Some missing features are the multiplayer modes, and the stage editor / sharing.

AntiGunner

It's really unexpected that Korean will be added... Thank you for your consideration. And I have a question. Does the early access version, which will be released soon, also offer a two-player play?


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