GameMakersToolkit posts
Game Maker's Playlist - July 2016
You thought I'd forgotten about you, didn't ya? Never! Here are 4 games worth digging out.
Game Maker's Toolkit Newsletter - July 2016
Hello! Apologies for the delay. Here's what I got up to in JulyPost ScriptAs always, we kick off with some thoughts on the month's videos.Downwell's Dual Purpose DesignAs I said in the video, I was pushed to make a video on the crazy elegance of Downwell after seeing people not even reco...
Reading List - July 2016
Hello! As usual, here are loads of articles and videos that I heartily recommend this month. No big topic emerged this month (do you really want loads of hot takes on Pokemon GO?) but I'm sure No Man's Sky will remedy that in August.Videos (YouTube Playlist*)Top 5 Best Games Done Quick Momen...
A new video, reward heads up, and general update
Three things...1) Have a new episode! It's about health systems, and how they change how a game can feel. It doesn't have a name, description, subtitles or a thumbnail and I will probably release it to the world tomorrow... but you might as well have it now! Lemme know what you think2) Patre...
24 hour exclusive - How games do health
Something like that. Comments, criticisms, feedback, and all that stuff is appreciatedThanks!Mark
Another ridiculous milestone
600 Patrons! Holy moly. What a crazy world. Thank you so much for your support. It has truly changed my life, and allowed me to focus on what I love doing most: sharing my love of game design with cool people on the internet.Some quick updates:- Ocarina of Time video did well. Was cool to get shout ...
Sneak peek - Ocarina of Time Boss Keys
Hey everyone. I'm going to put this out publicly this evening but you can have a gander nowAs always, spin-off shows like Boss Keys are free to (but made possible by) Patrons. Thanks!
Ocarina of Time Boss Keys coming tomorrow
Hey! I feel bad when I talk about GMT stuff on Twitter and not on here. So here ya go - OOT dungeon design analysis coming tomorrow. I'd put it out now but my internet's garbage and it takes like 12 hours to upload a gigabyte video.I played and finished Song of the Deep. That's fun. It&#...
Downwell's Dual Purpose Design | Game Maker's Toolkit
Feels like ages since I made a video, as I've been travelling around. Good to be back!
24 hour exclusive - Downwell's dual purpose design
Hey! Lemme know what you think. Will say more when I post it for the world
I went to Japan!
Hello! This week, Pocket Gamer sent me over to Japan for a few days to see an upcoming mobile game. And as a humongous nerd who has been semi-obsessed with Japanese stuff forever, it was pretty damn rad. I only had a handful of hours to spend in Tokyo before and after visiting the developer, but me ...
Oh god this took forever
Just wanted to show you guys this.I didn't feel like recording a voice over for Downwell today so decided I'd have a play and figure out how the heck I'm going to explain the intricacies of Ocarina of Time's Water Temple in my next Boss Keys video.A few hours later and think I've...
The Legend of Zelda: Link's Awakening's dungeon design | Boss Keys
New month, new video. This is the second episode in my Boss Keys series, this time focusing on the way Game Boy game Link's Awakening expanded the dungeon design to be about items, as well as keys.As always, spin-off shows are free to Patrons, but would be impossible without your support. So tha...
I love Inside
I'll definitely be talking aboutInsidein my Game Maker's Playlist video for July, but I couldn't wait a whole month to recommend this game to you all.It's a brilliant puzzle platformer from the guys and gals behind Limbo. It's a lot like Limbo, actually, but even better and more ...
Holy crap, I played the new Zelda!
Yesterday, I had the chance to visit Nintendo's offices and play The Legend of Zelda: Breath of the Wild. Which, as a monster Zelda fan, was a BIT exciting. Like, just a tiny bit.You can find my full preview at Pocket Gamer. But here are some brief thoughts.The game is crazy open, and really giv...
Patreon Newsletter - June 2016
Hello! Your support is incredibly generous as ever. Thank you so much. I achieved so much this month because of you.Post ScriptThree videos this month!Hitman, and the Art of RepetitionHitman 2016 is the first Hitman game I had played and, as I've said on Patreon in the past, I found it quite odd...
Game Maker's Playlist - June 2016
Something a bit different this month. I've picked out 10 games from the Steam Summer Sale that I think will go under the radar, and are well worth picking up.Lemme know what you think!
The Weirdest E3 - Reading List for June 2016
Hey! This is Reading List, where I recommend a bunch of articles and videos I've enjoyed this month. And we start with the big talking point of June. The weirdest E3This year's E3 was weird. Hours before the show started, a man shot and killed 49 people in Orlando, Florida, and injured even ...
What Mirror's Edge Catalyst Should Have Learned From Burnout Paradise | Game Maker's Toolkit
Mirror's Edge finally got a sequel in Mirror's Edge Catalyst, but the addition of an open world has polarised fans of the first game. Let's dive deep into the City of Glass, and look at some games that did a better job at open world racing.
24 hour exclusive - Mirror's Edge Deep Dive
Hello you lovely lotAs promised, my new episode is on Mirror's Edge Catalyst. If you didn't hear, the game made a switch from the linear levels of Mirror's Edge 1 to an open world for Catalyst... sort of.Actually, DICE kinda wimped out and made the main game completely linear, but then l...
What's coming up
Hey! Just wanted to check in and give you a heads up on what to expect on the channel in the next few weeksThe next episode will be on Mirror's Edge Catalyst. It's a deep dive into the game's open world - what they got right and what they got wrong - and I reckon I'm going to call it...
Boss Key's episode 1 (Sneak Peak)
Hello!So, as mentioned, Boss Keys is a spin-off mini series where I analyse the dungeon design in a bunch of Zelda game so I can make an episode of GMT about the topic.This is episode 1, about Link to the Past. I'll set it live sometime later today. Lemme know what you think! As promised, I don&...
500 Patron special - How Game Maker's Toolkit started
Hey! Oh my giddy aunt, I thought I'd have more time - I was thinking I might hit 500 Patrons next month or in August but, holy crap, here we are.This is so awesome. Knowing that a whole bunch of people appreciate my stuff to this extent keeps me making stuff at the rate I do, and helps me push o...
What I'm Working On - Boss Keys
Hi everyone! First things first: I'm 1 off of 500 Patrons. Holy Shibuya, you guys. I don't even know what to say. Any cool ideas for stuff I / we could do to celebrate? Please drop them in the comments.Anyway.A video I've wanted to make for a long time is an episode about the dungeon des...
Hitman, and the Art of Repetition | Game Maker's Toolkit
You'll probably suck at Hitman when you first play it. But that's okay: the game makes deft use of repetition to turn you into a master player, and close the skill gap between you and protagonist Agent 47.
24 hour exclusive - Hitman, and the art of repetition
Hey! Here's your sneak peak at tomorrow's episode. It's on Hitman, and how the game encourages you to play again and again. And again.I thought with Episode 3 now out, it was time to spoil the crap out of Episode 2.Cheers!Mark
Uncharted 4: Walking Simulator - Reading List for May 2016
Hey! Thanks for supporting me on Patreon this month. As always, I've collected a bunch of articles and videos that I think you'll enjoy. And this month's main topic is...Uncharted 4: walking simulator?In this article, Eurogamer says "Uncharted is a walking simulator in action game...
Quickie - Game Maker's Toolkit on Steam
Me again! Patron Euan D suggested that I make a Steam curation list and that's a terrific idea. So here we go. It lists PC games that I've talked about on the show (and would recommend you go play), and each entry links to the episode where the game is mentioned.I'll try and keep it up t...
Patreon Newsletter - May 2016
Hello! Thanks for your support this month. Here's what's been happening in Mark Land.Post ScriptControllers Control EverythingThis was a bit of a crazy project. I knew I wanted to have pictures of all the controllers I talked about, but didn't know how to get nice, consistent footage of ...













