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Uncharted 4: Walking Simulator - Reading List for May 2016

🕑 Added 2016-05-28 20:02:45 +0000 UTC
Uncharted 4: Walking Simulator - Reading List for May 2016

Comments

Casey Jones

Love that you gave Cagey a little love in this article.

Alan Hawke

I'm actually a huge fan of mundane activities in video games when done well. Uncharted 4 felt a little conflicted on what it wanted to be with a little too much slow stuff between the action scenes but during the prologue bit I was thinking that I'd definitely be keen on a full fledged Uncharted Walking Simulator. There is a lot of character to explore in Uncharted and one of my biggest issues with the Uncharted games, 1 in particular, was the combat was often overdone with a couple dozen mercenaries at the door of every ancient untouched puzzle room you discover. One of the most memorable scenes in gaming for me was when you have to distribute rations to your group at the motel in The Walking Dead. Combat is everywhere and scenes like this when done well are quite powerful. A kind of scene I thought of was have Nate go shopping with limited funds but have the shopping list go missing so the player is going through the shop trying to remember what items they need all the while being tempted by other cool if unnecessary stuff. I dunno, maybe I'm just weird and like boring stuff but little mundane things can build the atmosphere of a game well, Firewatch being a great example and I'd love to see Walking Sims find their footing as their own medium rather than this current too boring to be a game/too gamey to be a movie scenario they're in.


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