Arvid Schneider posts
MtoA 510 | Quixel Megascans | PART 2
This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms.PART 1 will be about shading the hero mushroomsPART 2 will be about shading the other assetsPART 3 will focus on lightingPART 4 will add additional details, l...
VFX Reel Update
BREAKDOWN:Transformers: The Last Knight (2017)- Lighting of hero characters and matching to plate- Lighting of background elements- Lighting of environmentCaptain America: Civil War (2016)- Hero lookdev of Blackpanther- Hero lookdev of Quinjet ( Fighter plane)- Lighting of Blackpanther and Props (Sw...
MTOA510 - Source Files
Original Library assets not included!
MtoA 510 | Quixel Megascans | PART 1
This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms.PART 1 will be about shading the hero mushroomsPART 2 will be about shading the other assetsPART 3 will focus on lightingPART 4 will add additional details, l...
MTOA 510 EARLY ACCESS TO ALL PARTS
This is the first time I am giving away early access.If I see that the links are shared with the public/social media.I will NOT give my Patrons early access again.https://youtu.be/7H9FX3PtbhI
MtoA 510 coming on Friday
My patreons will get early access to the full tutorial on Friday , so be sure to sign up :)
Live: Scene Setup for MtoA 510
In this session I will show you how I setup my scene for lighting. Which includes positioning, camera, base lighting, base shading.
MtoA 509 - Source Materials
This will grant you access to the sources files of the series.
MtoA 509 | Leaf Shading | Realistic foliage using Arnold5 and Maya
In this video I will show you how to work with Quixel Megascans textures to create realistic leaves for shading and lighting your trees. Using Arnold 5, Quixel Megascans and ArnoldSupport me by becoming a Patron: https://www.patreon.com/arvidschneiderIf you like this video please leave a comment bel...
MtoA 505: Realistic Skin - Source Files
Sorry for the wait, but the resources for this training session is now online.
KtoA 201 | Painted Metal | Material series using Arnold5 and Katana
Welcome to this KtoA (Katana to Arnold) 201 course. In this video I will show you how to set up a procedural shading network in Katana.If you like this video please leave a comment below and give this video a thumbs up.http://www.arvidschneider.comhttps://twitter.com/arvidurshttps://www.udemy.com/u/...
MtoA 508 | Procedural Shading PBR
In this video I will be showing you how to setup a organized shading network in Maya and with Arnold 5. First I will create 3 different shaders, with different noises to add more detail. After that, different mix masks will be created to mix the several shaders together to get the final result.SLACK...
XGen and Megascans
A new tutorial I am working on. I hope you will like it!
Join the team
Join the lightshader (Training, OSL, Surface, Lightshader and more ) slack team. http://bit.ly/lgtslack
Setting up new tutorials
Hey Patrons,Just wanted to let you guys know that I am preparing new content, for KtoA and MtoA which should be very exciting. Thanks for your support and patience.
Quixel Megascans | Studio Introduction
Welcome to this special episode where I will be talking about Quixel Megascans and their stand alone Studio app.I will show you how to download, and create your own hyper realistic textures for your preferred renderer. It supports realtime time rendering textures and offline rendering texture suppor...
Katana Arnold KtoA
Hey everyone I have successfully got ktoa installed and rendered a few images. Glad that its working, which means another era of tutorials for arnold. MtoA and KtoA.
Next Tutorial
Here you can vote for my next tutorial and give me some insights on what you want to see.Please leave a comment for other tutorial ideas
MtoA 507 | XGen Fur with aiStandardHair
In this video I will be showing you how to setup a simple interactive grooming tutorial with Maya and Xgen. I will go over basic grooming techniques, until we have our expected result.Then I am showing you how to apply shaders to the groom, setup lighting, and render it with arnold.ACCESS to resourc...
MtoA 506 | Substance Designer with aiStandard Part 2
In this video I will be showing you how to use the exported texture maps from Substance Designer and connect them with the aiStandardSurface shader right inside of Maya.ACCESS to resources like the model and reference image become a Patron here:https://www.patreon.com/bePatron?c=755335&rid=1791624ht...
MtoA 506 | Substance Designer Part 1 Blending Shaders [4/4]
In this video I will be showing you how to work with Substance Designer. A procedural software to create realistic looking textures for your renderer. Part 1 will be about the texture creation in Substance Designer, and Part 2 will be about setting up the shader and render it with Arnold in Maya.Her...
ACCESS to Textures, Models and Scene files for Substance Designer Series.
If you want to follow along and work with the same materials which were used in the training series, please become a Patron and gain access to materials.
MtoA 506 | Substance Designer Part 1 [3/4]
In this video I will be showing you how to work with Substance Designer. A procedural software to create realistic looking textures for your renderer. Part 1 will be about the texture creation in Substance Designer, and Part 2 will be about setting up the shader and render it with Arnold in Maya.Her...
MtoA 506 | Substance Designer Part 1 [2/4]
Welcome back to my channel and thank you for checking out this new and exciting tutorial!In this video I will be showing you how to work with Substance Designer. A procedural software to create realistic looking textures for your renderer. Part 1 will be about the texture creation in Substance Desig...
LIVE: MtoA 2.0.1 New Features and Bug Fixes some QA
This live session will be about the latest mtoa 2.0.1 release, which features some great new features and some bug fixes. stay stuned!
MtoA 506 | Substance Designer Part 1 [1/4]
In this video I will be showing you how to work with Substance Designer. A procedural software to create realistic looking textures for your renderer. Part 1 will be about the texture creation in Substance Designer, and Part 2 will be about setting up the shader and render it with Arnold in Maya.
















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