QuantV posts
UPDATE
Legacy and Enhanced:Cherry Blossom vegetation now respect the Vegetation Season setting and have its own independent seasonal variation (W.I.P.). Added new 'Shadows' category under 'LIGHTING' section with Vegetation and ParticleFX shadows to fine tune the shadows amount. Enhanced:Ad...
UPDATE
Enhanced version- Introduced AO Intensity control for Ray Traced Ambient Occlusion.Legacy version- Added -on click- Cherry Blossom vegetation variant (overwrites seasonal veg settings)- Added Ambient Occlusion strength tweakable parameter.- Integrated Quality setting to allow increasing AO strength ...
UPDATE
EnhancedPedestrian SubSurface Scattering (SSS) settings.Added SSS Intensity, Radius, and Saturation tweakable parameters.LegacyAdded compatibility with Puredark's Upscaler.Note: Make sure the setting "Premul Alpha" is disabled in the upscaler configuration menu.Updates applied to both Le...
UPDATE
Enhanced:Added volumetric clouds.Added Moon normal map for detailed terrain surface.Added building reflection settings.Legacy:Updated puddles Screen Space Reflections (SSR).boosted quality and performance.Added new workaround to make vehicle led lights reflect on puddles.Fixed missing reflections fo...
Update
Changelog:- PostFX: Updated 'Palette Lut' feature with HQ version (no banding from texture) and twekable Intensity. - For both Legacy and Enhanced, also works with rendered videos from Editor.- Rearranged some settings in ReShade .FX menu in order to simplify some options.Enhanced: - Added...
UPDATE
~Enhanced~ Added HQ vehicle raindrops Added vehicle shader settings with independent Day and Night settings: - Specular Intensity (a.k.a Reflection Amount). - Specular Fresnel. - Specular Mask (a.k.a Metallic Amount). - Chrome Reflections Intensity. - Chrome Specular Intensity.Screen effects: ...
UPDATE
Updated Vehicle Metallic Paint Shader: Improved Sun Reflection Hit.Yet Another Lens Flare: LightStreak V2 (inspired by #2 Trailer)Updated 'SixLens' lensflare.Added higher quality and more detailed GodRays effect (a.k.a. Volumetric Light Rays).· Added (optional) Light Shafts effect too (miss...
UPDATE
- Updated weathers and clouds- Improved quality of the Galaxy effect and fixed minor issues like moon, depending on the lunar cycle, getting in the middle of the galaxy effects.- Added dynamic height clouds with cirrocumulus and cirrus pattern.- Updated scattering effect and improved lighting.- many...
UPDATE
Updated Clouds shader:- Finally working across ALL weathers.- Improved performance.- Added 'Cloud Type' parameter to select different detail/performance presets.- Added 'Cloud Reflections' (optional) with additional level of detail for screenshots.+info in Discord!To join Discord go ...
UPDATE
- Brighter nights preset:- Added Artificial Lights and Indirect Light- Vegetation: Fur Grass:- Removed dithering at shader level (request)- Added Detail Map- Added parameter to control fur grass density- Vehicle:- Added the new HQ raindrops on Wheels and fixed 'force enable' option not worki...
UPDATE
Changelog:Vehicle Raindrops: Fully redone:- Works with ALL cars (finally), including modded vehicles- Increased quality of droplets- Improved rendering distance- Redone physics animation so droplets fall depending on the slope of the surface- Added light refraction effect for more realistic effectVe...
UPDATE
- Galaxy milkyway: Added full rotation X,Y,Z settings so it can be placed anywhere (request).- Improved galaxy milkyway reflections in some weathers that wasn't working.- Added 'GPlens' Intensityparameter (request).- Vehicle:- Added 'Black Chrome' option.- Vehicle Lights:- Tail l...
UPDATE
- VEHICLE section:- Added Vehicle Chrome material tweakable parameters.- Wheels: Added independent settings for Rims and Tires materials.- Added Colored Carbon Fiber option.- Updated 'Glass Reflection' with normalized parameter.- PLAYER PED section:- Added Specular Intensity and Fresnel para...
UPDATE
PTFX: Added tweakable parameters:Vehicle:- Burnout Smoke Color and Brightness.- Exhaust Fire Size and Intensity.- Exhaust Smoke Size and Density.- Damaged Engine Fire and Smoke.Weapons:- Explosions Intensity and Size Scale.- Gun Muzzle Flash Intensity and Size Scale.- Gun Muzzle Smoke Size Scale, De...
UPDATE
Rain Reflections (SSR) completely redone:New puddle shader with better reflections and a more realistic lookAdded SSR on wet surfaces tooAdded tweakable parameter for puddle size scaleAdded capillary waves - not only during rain like vanilla game, as it's more realistic to have them without rain...
UPDATE
- Vehicle Emissive Lights:- Added settings for both day and night time- Corona Lights: added intensity parameter exclusively for Emergency Lights (some vehicles uses corona texture instead of emissive)- Screen Raindrops:- added scale/size parameter to 'classic' and 'racing' style scr...
UPDATE
VEHICLE shader update:Added vehicle reflection parameters:Specular IntensitySpecular FresnelSpecular FalloffSpecular MaskVehicle Paint:Added Screen Space Reflections on Vehicle's bodyAdded Palette Lutoption in PostFX shader (along with levels)+info in Discord!To join Discord go to Patreon profil...
UPDATE
Added corona lights intensity multiplierAdded streetlights parameters for color and intensityalso for lights reflectionUpdated 'vivid summer' preset at #reshade`n`resourcesDiscord's channel (more presets will be published on Discord)Slightly improved performance of Screen Space Reflecti...
UPDATE
Changelog:Increased distance of reflective surfaces-puddles in SSR (Rain Reflection) and added minor improvementsAdded workaround to fix choppy animations in FiveM sky (Clouds and Starfield)Added customization settings for Starfield Galaxy so everyone can create their own presetUpdated vehicle emerg...
UPDATE
Added W.I.P. Roads100% ProceduralNo textures are replaced - lore friendlyAdded Detail Map shader on all surfacesdynamic specularity based on timecycle and near/mid/far plane to avoid the excessive specular of vanilla roads at sunset while enhancing it where is neededMore info in Discord!To join Disc...
UPDATE
Added PostFX shader with fast Sharpen and better Antialiasing to ReShade main buildUpdated (again) game's FXAA to improve quality of antialiasingcolor settings, brightness, saturation, etc, for Day and Night time are now in ReShade > PostFX shaderUpdated vehicle Metallic paint shader to improve ...
QuantV February Update
Added new DOF focus algorithm to keep proper focusAlso added DOF shader to ReShade presetVehicle:- Wheel brake disc:- - Added 'Hot' and 'Very Hot' presets for Brake Disc (Only ReShade)- Added light flicker camera effect for cinematic shots (request)Increased quality of vehicle rain r...
UPDATE
Updated all ReShade builds since June with important optimization-performance improvements. Added option to switch Light animation profile in Vehicle Led Indicator option to avoid spawning the car again. Added a total of 9 light profiles that should cover every different tweak the game applies rand...
QuantV:: January Update
Added moon normal map + dynamic light direction (ENB, ReShade) Vegetation:- This is my first vegetation overhaul. Added full season preset:- spring - all tree types: olive, birch, ficus, oak, palm, pine, eucalyptus...- autumn #1 and #2 stage - randomized pattern along trees (except pine and palm)- ...
QuantV:: November
New skydome effect with new 'Deep Starfield' (ENB / ReShade presets) based on the idea of the original "Deep Starfield" from back 2020 using multi-layer starfield (see Discord for reference). · This is higher quality and better option that replaces the old one based in RDR2. Update...
QuantV:: October
ReShade preset: Added dynamic color processing settings with tweakable parameters for both day and night time (like QV ENB) Added screen raindrops 'nfs style' to ReShade added new light refraction effect for better lens effect vehicle paint - carbon parts is now independent effect to allow c...
UPDATE
Updated Vehicle Paint Shader (ReShade) Updated Metallic paint and improved blending with dirt layer Added new vehicle paints: Iridiscence Wrap (Pearlescent, Matte and Metal paint type)Reference: https://www.google.com/search?q=3M+2080+Gloss+Flip+Deep+Space+Vinyl+Wrap&tbm=ischQuantV: https://youtu.b...