CakeInferno posts
Encounter 2 - Work in Progress (1080p60FPS)
Aaaaand it’s here! A preview at the new animation, at long last! I took a couple of extra days to make some music for it and also do a bit of color grading. My reasoning was that if it’s out, it’s out, and I frankly didn’t want folks to see this in such a rough state.1080p/60FPS (Mega): Link...
Encounter 2 - Work in progress (4k60FPS)
Aaaaand it’s here! A preview at the new animation, at long last! I took a couple of extra days to make some music for it and also do a bit of color grading. My reasoning was that if it’s out, it’s out, and I frankly didn’t want folks to see this in such a rough state.4k/60FPS (Mega): Link4k/...
Soon!
Compositing for all scenes is done and I started with the sound design today! There are still some missing voice samples I need to get recorded, but in case they'll take too long, then I'll just release it as it is. There will be a lot of things that are still incomplete anyway. I'm quit...
Still rendering
Welp! Rendering of the preview version is still ongoing with there being 5 scenes left to go. Luckily 4 of them are fairly short and shouldn't give me any real headaches, so I'm somewhat confident that rendering shouldn't take more than an additional week, fingers crossed.I've alread...
Render Update (Not mobile friendly)
Rendering of Encounter 2 is still ongoing, but phew... saying it's been a bumpy road would be quite of an understatement, as the times I had to re-render certain frequences have been numerous. By now I've meant to be quite a bit further with everything, but there's been one particularly ...
Big Gulpe - Polished playblast
Here's a more polished version of the last playblast with improvements to the overall motion, as well as some additional animation that simulates the rolling of Zoe's belly muscles. I'm quite happy with how it turned out, ohoho~I sadly didn't have the time to render this out with the...
Big gulpe - Playblast (Rough)
Pheeeeeeeew! The recent two weeks have been a tough grind, but I managed to finalize almost three new scenes for a tiny sacrifice to my social life! The most recent scene you're seeing here is still heavily work in progress, but I'm certain that at my current pace I'll have it polished a...
Speaking of which - RT Playblast
Here's a new playblast that continues the previously hinted mawplay! Guess you can call it a mawplayblast, uahahahahohohohuhuhaha! :DAs previously mentioned, all internal shots in this animation will be rendered in glorious path tracing, marking a significant upgrade from the previous ones, whic...
Early render preview and upscaling
Hey guys! Here's a mini-update on the progress! First off, rendering is progressing quite well! I've spent the recent days polishing, tweaking, and optimizing the main scene, which is now being rendered. The ray traced background layer already finished a few days prior, means I was able to t...
Handheld Slurp - Extended Playblast
Aaaaaand here's a slightly extended version of the previous playblast! Lighting has been slighly improved but is still a bit so so. I'll have to tweak it that for the final render later down the line!Phew, I'm making some decent progress, but there's still a decent amount of scenes t...
Encounter 2 - Early Preview (Public)
With my animations continuously increasing in scope, runtime, and production time, it seemed like a good idea to do a public preview at some point, as throughout the last weeks I've received a considerable amount of messages asking me if I still do animations. Here's hoping that this preview...
Handheld Slurp - Rough Playblast (Not mobile friendly)
Welp, here's a new playblast that continues the rather affectionate mawplay. I must admit I'm not quite happy with this yet, as there's still a ton of clipping, while the lighting lacks a bit of contrast and definition. I'll probably adjust the lighting on a per-shot basis, which is ...
Safeword - Extended Playblast
Here's an extended version of the previous playblast, including polished animation, fur, and some tweaked lighting! Note that I'm currently in the process of polishing up the lighting some more, so there are likely going to be further tweaks to this. The sequence you're seeing is almost ...
Safeword - Playblast (Rough)
Apologies for the dull lighting, will make sure to properly adjust it for every scene. Phew, we've finally reached the 3rd person nommy scenes, through which most of the dialogue will continue. Animation work was getting somewhat slow throughout the recent 2 weeks, as I ended up spending a week ...
Tongue Scoop - Playblast
Here's a new playblast that finally concludes the first scene! From here on there will be a mix of 3rd and 1st person camera angles, as Zoe is going to have a bit of fun with our hero!I might actually polish up this lengthy scene first in the upcoming week, before advancing with the mawplay part...
Two Hands - Playblast
Scene with voice over: LinkJust a tiny playblast this time! The first major scene is almost done and will directly transition into the mawplay part, in which the banter between the two will mostly continue.I already did a preview export of the first scene plus the intro, and it already came out well...
Blaster Nom - Playblast
I mean... he basically asked for it. <:Higher res with voice over: LinkDay 100... I still haven't fixed the lighting. Gotta say that animating her tongue is a lot more fun with these new controllers, at the same time it also seems to take twice as long since there's all these animation layer...
What if I really want you - Rough playblast
Just a short preview this time, which is still a bit rough! I didn't get to do a version with audio this time around, as I'm trying to put the time into getting more animation done, but I'll make sure to post a more polished version of this with audio later this month! I really can't...
Getting down this cliff - Playblast
Higher res with voiceover: LinkLooks like our silly vixen is getting a bit impatient and has quite the difficult time hiding her true intentions!Guess we're finally getting to the teasy bits, which will lead us right to the nommy bits right after! I did some work on the rig of Zoe's tongue, ...
Aha, Pirates! - Playblast
Watch with voice over: LinkIt's still the 15th, right? Am I back in the game?There's another sentence right after this, but I didn't manage to finish animating it, so the joke is kind of incomplete, but we'll get there around the end of the month! I'll likely have Barry re-record...
Casually T-Posting - Extended Playblast
Better quality with voice-over: LinkGuess at least we'll finally know what happened at the village! There will be a cut right after this that actually shows Zoe there, but that's more of an additional scene I'm going to animate later on, once the bulk of the animation is rendering!Apolog...
Casually T-Posing (Rough Playblast)
Not gonna lie, this part was quite difficult due to the sheer amount of words Zoe says in such a short time frame! I'm still not fully satisfied with the animation and will have to tweak some things a little more before including this part in a more polished playblast by the end of the month! Fo...
Only a friend - Extended Playblast
Preview with voice over: LinkHere's a more polished playblast of the last sequence that has been extended with some more animation! Character lighting/shading are of course not final and were just quickly set up for this playblast. Also make sure to not pay too much attention to N64 world in the...
Only a friend - Rough Playblast (No lighting)
Oh snap, 2020 is finally over! Happy new year everyone!Looks like Zoe is finally making an appearance as well, and she's a lot more willing to help than last time, or so it seems!Apologies for this playblast being a tad rough. Next to animating I'm currently in touch with the voice actors re...
Should've brought a rope - Rough Playblast
Poor space hero! At this rate he'll be in debt forever!Here's a super early look at the intro of the second Encounter animation! Just like in the previous film, there's a small conversation with the snarky radio communication voice that will help getting the plot rolling a bit. Zoe is pa...
Animated Stomach - Render test with ray tracing
The second Encounter episode with have a decent share of internal shots again, and since I now got my hands on a new renderer it was only a given I'd port over Zoe's stomach "environment". Next to the much improved reflections, lighting, and materials, the new renderer actually comes...
Deep Forest Route - Final Environment
Here's a final look at the new environment for the next Encounter episode! This is something I've sidelined throughout the last 2 months while making the recent mini animations. Needless to say this has taken quite some time, as it's supposed to be an interactive environment, rather than...
Big Sloshy Tummy - Alternative Lighting (Scrapped)
As previously mentioned, here's an alternative version of the recent mini animation with different lighting! I wasn't so fond on this one, which is why I scrapped it and haven't rendered out the background layer, but I think it would still make a neat, little Patreon bonus thingy~!Link: ...
Big Sloshy Tummy - Free Version
Here's a new mini animation loop that shows Zoe with a rather squishy tummy! Since the previous tummy animations were always a little over-animated, I decided to give this a more leisure pace. The deformations were by far the hardest part, as I needed additional deformers to give the impression ...
Big Sloshy Tummy - Mini Animation (Higher res)
I used to have HD gifs for Biscuit tiers, so let's continue that tradition by posting a version that is a bit fancier than the free version! (:900p/30FPS: Link



























