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Still rendering

🕑 Added 2021-11-01 12:03:08 +0000 UTC
Still rendering

Comments

Charles J Burgess

Makes a great wallpaper

Jacob Travis

p.p

Jacob Travis

The wait is the worst part

CakeInferno

Nonono, it will still be in November. Rendering the final scene should conclude tomorrow evening. From there I'll gather all scenes in their current state and tie everything together, before doing a bit of sound design and music. I'll post the last preview either tomorrow or the day after!

Vampire king

Wait so would this preview be till December or a few days after the next rendering post

Michael Lee Vogel

Can't wait for the preview version and I'm also ready to see the next small preview. I'm going to watch both encounter 1 and 2 in order as if it were a TV show/movie experience

CakeInferno

About to render the final scene, which still has a few issues that still need to be ironed out. =/ For now I'll just leave it as it is though, as it's almost mid-November already. Will need to re-render this later on for the final version with the fixes applied. Expect another small preview in the next few days, from there the release of the preview should be close!

Vampire king

Any news on that preview?

MelloBoi

Oh goodie! Can't wait to see how it comes out!

CakeInferno

I actually do! I've even considered remaking the first animation I posted from the ground up as the next project, haha!

CakeInferno

I looked into it a couple times, but it sadly won't work with my old renderer, as it's limited to rendering on a single GPU. Basically the reason why I'm slowly shifting to Redshift, as there's cloud services that support this specific renderer! (:

Kyasaki

Have you ever considered cloud rendering? You could save a lot of time if pricing is interesting :3

CakeInferno

Also, found the article! https://www.insider.com/pixars-animation-evolved-toy-story-2019-6

CakeInferno

Basically what Krono said! There was also a pretty good article that described how in the recent Toy Story, a single frame would take about 60 - 160 hours to render. Of course my own per-frame budget is similar to what Krono described since my visuals aren't nearly as demanding, but they sure got a lot more complex since my early animations. With such a long animation runtime, the total frames that need to be rendered have also gotten quite overwhelming. Both the first Encounter, as well as Encounter 2 have over 20.000 frames that need to be rendered and edited, which is an amount that mostly comes together from the 60 FPS format that I might have to abandon again sometime in the future. I guess back then when I established this tier, I was assuming I'd stick to making 1 - 3 minute animations. (':

jackybang

Ohh wow :O thank u very much :) never knew how this works :3 now i understand why this takes so much time ^^

Krono

Rendering is generally done with a graphics card. It will take all the data from the 3d model and mathematically calculate everything (camera angle, lighting at that camera angle, color shades, shading offset due to lighting, shadows, how shadows affect colors, reflections, textures, hair/fur, environmental physics (waves on water, how gravity affects things, surface collisions). It calculates this info for every single pixel. Any video is rendered 1 frame at a time. and each frame can take about 15 minutes or more. A good graphics card will render a frame in patches. My GTX1080 typically renders with 12 threads/patches when I make something on Solidworks. I'm sure Cake has a much better graphics card than me though.

MelloBoi

I can't wait to see this when it's finished! Also, considering all the new stuff you're using to make the visuals better, you ever thought of making a remaster of some of your older animations? (Jackal Noms You, Zoe's Tease, The Orange Fox etc.)

jackybang

Maybe you wanna explain me someday why rendering takes so long ^^' dont feel offended or smth please... i really just dont know why and wanna learn something more about your work :3

CakeInferno

I did a massive upgrade after the last animation and now use a desktop RTX 3090, as well as a laptop with a 3080 mobile to help out my primary rig. Should GPU prices normalize at some point in time then I might even get a dual GPU desktop workstation, especially with how much the render times have increased with the last animations, phew!

CakeInferno

Sure thing! I usually do the gifs because they look really nice in a post, but yeah! They tend to get quite a little big. Will see if I can switch to using Mega a bit more for the future!

Jacob Knopp

Still waiting for a first person digestion scene🀀

Danny

So excited. It's going to be so awesome!

Ponlets

oh gawd this is gonna be gorgious :3 looking forward to it also what GPU do you use for these?

Jordan DuDoit

My body is ready

Qinky

Gosh, is it almost a whole year? Wow! Time flies by... Well, I can safely say that quality takes it's time. And I'm 100% sure to be pleased with this animation once more.Β°) Looking forward to it. ^^

Khaki Chan

I'm ready bb

Flaps

Mega kudos for putting the render preview in Mega instead of embedding on Patreon. Usually giant gifs take ages for Patreon to load on my internet (it's bad internet) and sometimes locks images underneath on my homepage from loading. So thank you.

John

this is gonna be so epic gamer

Annon Follower

Looking great, as always

Michael Lee Vogel

I love how amazing it's looking. This is going to be one of the best animations ever.

Diantheris

Knowing the quality it always is I'd say it's worth the wait~


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