Handheld Slurp - Extended Playblast
🕑 Added 2021-07-31 00:19:24 +0000 UTCAaaaaand here's a slightly extended version of the previous playblast! Lighting has been slighly improved but is still a bit so so. I'll have to tweak it that for the final render later down the line!
Phew, I'm making some decent progress, but there's still a decent amount of scenes to go! At least rendering has advanced quite nicely, with half of the background layer already rendered out for the first (and longest) scene. Once that's done I'll render the foreground and will leave that rendering. Then with some luck a major part of the animation will already be done once all animation is completed and I'll get a headstart at rendering.
In addition to a few selected scenes that will feature ray tracing, I've also been trying my hand at a new AI upscaling algorithm that I'll be using in this animation, mainly to improve the quality of the anti-aliasing, while also upscaling the fully ray-traced scenes, which won't be rendered at a full 4K resolution. The few tests results I've made have been quite impressive! Not only does the image appear significantly higher res, but the algorithm also takes care of aliasing and noise, making for a much smoother image, without losing sharpness.

To my knowledge, the algorithm works by looking up information from neighboring frames and using it to reconstruct detail and smooth the image. This is then combined with an AI image upscaler, which is somewhat similar to how NVidia's DLSS works. We've used to have temporal reconstruction in video games for quite a while now (usually known as TAA), so it's nice to finally have this available for offline-rendered animations. If you're a CG artist yourself and you've always struggled with AA and noise, then I'd definitely recommend to check out Topaz Video Enhance Ai, whose algorithm I've been using for this test!
Comments
Michael Lee Vogel
Man that's unfortunate, I hope Gen feels better soon.
CakeInferno
Next update is gonna be a few days late! Note that the mid-month preview will only be a mini update without a new playplast. I realized one of the Zoe's lines had to be retaken, but sadly Gen got sick and couldn't redo it yet, which is why I focused on getting more scenes ready for the render pipeline. There will be a new playblast and possibly the very first render preview by the end of August whatsoever!
Vampire king
I get a relling the next preview is coming soon
ZDD Squid
Do you ever think about doing stuff like your old Jackal video? Love this content though.
Connor
I'm not normally into furry stuff but something about your style is so appeasing. I only found you through vore searches but your work is amazing π
Coty Clogston (Ticklefish. ItsMe)
Excellent work!
Watts
Her little paw pads are so cute! Squishy tongue on top and squishy paw pads underneath! Wat could be better!
Ghostdragon
Gosh it is looking so lovely!
Jordan DuDoit
I know Iβm gonna love this one already
GM
Lovely, lovely. Scenarios very appealing and that tongue lick followed by the nuzzling is just mwah.
CR
Also I love your work, out of all the other artists oc preds and what not that I've seen Zoe is my favorite pred of all
CR
Sorry I'm kind of new but is this going to be a video or an actual game
CakeInferno
The difference is mostly in anti-aliasing. The fur is basically very flickery on the left image and smoothened out on the right!
CakeInferno
Thankies, me neither, ahhhhhh!
Michael Lee Vogel
Man she is so sexy when she whispers to the space hero. This is looking phenomenal
Daniel Sullivan
either my eyes suck, monitor isnt good enough, or i dont see a diff there in that comparison clip
Kadaire
freaking amazing, cant wait for the full release!