Asset: Building Sprawl
🕑 Added 2022-07-31 11:15:02 +0000 UTCDownload Here
For bringing it into your scene, either append the "Homes" collection (for individual buildings), or the "#BigCity" object (if you want the entire "city chunk").
Also highly recommend hooking up an HDRI!
ANOTHER NOTE: This works in both cycles and eevee, but the randomization is better in cycles (I'm able to randomize the window's/tarps/etc. on a "per item" basis, whereas in eevee it's "per object" (that is, in Eevee, ALL the windows in the house will be on, and in cycles, the windows will turn on/off independently of each other))
Comments
epic
Hey Ian, is there a tutorial on how to set up the geometry nodes?
Ballistic.
Hey Ian, want this carved wooden frog to stick somewhere? https://poly.cam/capture/2B74F8B8-CDA5-426E-9D04-6BDDABF3AC91
Hey Ian, I can't find the video you made about creating custom video transitions in Blender. Can you help point me in the right direction?
I can't believe it. This whole thing looked like a gta cheat code of vfx. Thanks a lot, will be making stuff real soooon!
Robert Singler Jr
Thank you. I really wish I could buy a tutorial from you on how to do this with more buildings. I suppose it's probably like that self-randomizing car one that you did a while back
Robert Singler Jr
This is probably the most important tutorial you've done aside from like the greenscreen stuff..... ...but its the shortest tutorial yet. Creating low-weight buildings like this seems fairly straight forward but understanding the mechanisms behind building a city... it just seems like a lot to try and figure out.
ash katchum
You give a master class with every post. Your Patreon is the best money I have ever invested!
ConorsVFX
hey Ian this is great!! I'd love a tutorial on how you make these self randomizing assets like the autoauto they are soooo useful