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Tooley1998

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Lay of the Land 0.6.0 The Combat Update

Hey everyone,The combat update is here. I've spent the last month overhauling the combat in the game as well as adding farming, more food, artifacts, armour, better visuals and more.I hope you enjoy the update and that you all so much for the support :)You will need to create a new world.Combat/...

Ancient Artifacts

You can now find and use various artifacts in the game, each of which has a unique function that enhances your combat abilities.

Farming and Food

I've added farming to the game. You can now plant different seeds that will grow (sped up for video) and produce food. Different foods now also give temporary buffs. E.g tomato increases max health, lean meat increases heath, mana and stamina regen rate etc.

PBR Materials

Been working on adding full PBR texture maps to the materials in the game. Each material now has color, specular, metallic, roughness and normal. Still very WIP & some reflections are funky but its promising.

Swimming

Splish splash swimming is here🏊💦🌊🫧

Lay of the Land 0.5.3 Hotfix

Hey everyone,Just a small update that addresses some more bugs/issues.Your 0.5.x worlds will work fine. Please update when ready.ChangelogLowered min mouse sensitivity to 0.1Added an animation to better emphasize crafting tutorialKnown IssuesFPS drops when sun/moon is low and player is facing away f...

Lay of the Land 0.5.2 Hotfix

Hey everyone,Just a small update that addresses a big oopsie.Your 0.5.x worlds will work fine. Please update when ready.ChangelogFixed my big oopsie causing a crash when trying to buildKnown IssuesFPS drops when sun/moon is low and player is facing away from sun/moon. Cased by shadow rendering.Large...

Lay of the Land 0.5.1 Hotfix

Hey everyone,Just a small update that addresses some more bugs/issues.Your 0.5.x worlds will work fine. Please update when ready.ChangelogRefactored structure placement to almost never failFixed clearing of spider websAdded marble loot to castle (will only apply to new worlds)Cleaned up bridge gener...

Lay of the Land 0.5.0 The Ambience Update

G'day everyone. I'd just like to start off by apologizing for the long delay between major updates and the lack of content in this update. The huge boost in popularity the game received from the building video lead to a huge number of bug reports and an extended hotfixing period. This is not...

There's a storm coming

I've added weather to the game. Each weather type can either be weak or strong. Also each biome can have unique weather e.g rain in Mystical Forest and dust storms in Outback Canyons.

Procedural Ambience System

In my opinion sound is as important as visuals. I've made a procedural ambience system that places/adjusts ambient sounds depending on the surrounding environment/weather conditions. No more generic looping background ambience round here.Headphones recommended.

Voxel Engine Speed Improvements

Been working on improving voxel data generation speed in Lay of the Land by using Intel's ISPC. Still working on it but the results are super promising. I've managed to get a 2-3x speedup depending on hardware.Average Bulk Voxel Data Query Time:Intel i7 6700k: 3.4x speedupNo ISPC: 6.123msISP...

Lay of the Land 0.4.7 Hotfix

Update fixing my oopsie in 0.4.6. This bug would not have corrupted your world or anything. Or set you computer on fire 😂. Just a really bad bug that somehow slipped through the cracks even with the increased amount of QA I have been doing recently.I will try my best to ensure that this never hap...

IMPORTANT: DO NOT USE 0.4.6

0.4.6 has a massive game breaking bug. Working on a fix now

Lay of the Land 0.4.6 Hotfix

Hey everyone,Just another small update that addresses some more bugs/issues.Your 0.4.x worlds will work fine. Please update when ready.ChangelogFixed lattice window 10x20 prefab being in the wrong sectionReduced sword of thorns melee damage. Was a bit too opFixed bow control hint textFixed items bei...

Lay of the Land 0.4.5 Hotfix

Hey everyone,Just another small update that addresses some more bugs/issues.I'm going to be moving to mostly working on new content now so unless a bug is game breaking/seriously effects the gameplay experience it will be fixed in the next major update. It's been a big week and I am so happy...

Lay of the Land 0.4.4 Hotfix

Hey everyone,Just another small update that addresses some more bugs/issues.Your 0.4.x worlds will work fine. Please update when ready.ChangelogThe mattock tool is now a shovel. There seemed to be a lot of confusion between what tools did what. This should make it more clear.Flint dagger crafting re...

Lay of the Land 0.4.3 Hotfix

Hey everyone,Just another small update that addresses some bugs/issues. Your 0.4.x worlds will work fine. Please update when ready.ChangelogFixed assets like trees sometimes being placed overlapping another tree (will only apply to new worlds)Main menu welcome message will now only be shown on start...

Lay of the Land 0.4.2 Hotfix

Hey everyone,Just another small update that addresses some bugs/issuesChangelogFixed marble item iconCube prefab in detail mode is now a single voxelIncreased max voxel item stack to 256kBuilding shapes now have size limits that respect the max voxel item stack and don't cause as many technical ...

Lay of the Land 0.4.1 Hotfix

Hey everyone,Just a small update that addresses some bugs/issuesChangelogAdded bindable controlsIncreased box dig area size for all toolsIncreased max fov to 120Fixed crash to do with building shape and prefab rotation statesFixed some prefab rotation statesFixed unintended ability to interact with ...

Lay of the Land 0.4.0 The Building Update

Hey everyone. Its finally here. The Building Update. Finally. This was a huge update and I am pretty happy with how it turned out. I cant wait to see what you all build so please do post your builds in the discord. Thank you all for the support :)You will need to create a new world.ChangelogGameplay...

A Word on the Next Update.

Hey everyone. Just thought I'd give an update on what's happening with the next update.I hope to get it out next week or the week after. This update has been the most challenging thing I've attempted in terms of game design. I don't think a building system like this has ever really b...

Path Tool Preview

You can now easily make paths with the path tool. They will blend seamlessly into the terrain and clear vegetation for you.

Building Shapes Sneak Peak

I hope you like shapes cos we got shapes. Builds dont have to be boxes. With these shapes you can easily build a circular tower, a hexagonal house or even a spherical shelter. The limit is your imagination.

Flattening Terrain Preview

Here's a look at how terrain flattening will work. Use a mattock tool in flatten mode to lower terrain to the targeted height/use a voxel item in flatten mode to raise terrain to the targeted height.

Resource Collection Preview

Quick preview of how resource collection will work in the game. Be sure you choose the right tool for the job. Use a Hammer break up and collect stone, use an axe to chop down trees etc.

Building Sneak Peak

Here's a little sneak peak at building. Still got a lot to add/improve before its ready but I'm already excited to see what people build!! 😀🏗️🚧👷.

Lay of the Land 0.3.2 Hotfix

Hey everyone,Just a small update that addresses some bugs/issuesChangelog Fixed an oopsie I made in my voxel spatial locking system in yesterdays hotfix Oil should now flow downhill betterKnown Issues Sometimes the application doesn't fully close properly im looking into whyHow to Install Downlo...

Lay of the Land 0.3.1 Hotfix

Hey everyone,Just a small update that addresses some bugs/issuesChangelog Fixed cliffs not generating underwater (only applies to new worlds) Fixed mouse sensitivity not applying on world load Fixed various voxel physics issues Fixed voxel physics crash (hopefully. my god this was painful and was th...

Lay of the Land 0.3.0. The Outback Canyons Update Part II

Hey everyone. The new update is here and it's a big one. New enemies, structures, weapons and more have been added to the outback canyons biome. There are also new voxel simulations, new weapon types and more. I have also made a few balance changes, fixed a few bugs and made various other improv...

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