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Procedural Ambience System

🕑 Added 2024-06-07 07:04:41 +0000 UTC

Comments

Jonathan

This sounds great so far! To improve even further on the immersion, I suggest adding real birds and frogs that produce the sounds

Huxskey

Sounds great! Also keen to figure out how you got this level of voxel simulation in Unreal :) (My guess is lots of C++)

Mattia Pelliccia

That's wonderfull! Great work

mrwoofwoof

I feel like a cool map/miny map would be the just a camera super high in the sky and you could just have a 3d map

Tooley1998

Thanks :)

Tooley1998

Thanks so much

Tooley1998

Thanks

Tooley1998

Thanks :)

Tooley1998

Maybe. I'm am still unsure about how I'm going to approach a map system atm

Ava M.

Woah, that's awesome. I agree on sound being just as important as visuals; I always find it extremely jarring when there's no ambiance in a game-- even the looping track was far better than having nothing. Thank you so much for doing this!

StrawberryredfiestaST

Awesome! Would it be possible to add some kind of minimap with pointmarks

Devin

awesome job mate!

Joe Chatwood

Thats mint, love how the wooden bridge actually creeks while you're walking on it

mrwoofwoof

Now thats super cool


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