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cmzw from patreon

cmzw

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cmzw posts

Posts: 364 Files: 1116
cmzw post Dialogs from patreon

Dialogs

cmzw post Truchet from patreon

Truchet

cmzw post 7/16 Segment Display from patreon

7/16 Segment Display

Re-released on ko-fi for free here(Blender 2.83.20+). iirc I was planning to simplify the 16 segment node a bit since very long time ago, but that plan somehow got turned into a node for Material Maker(still procedural but in glsl).

cmzw post Dark Tower from patreon

Dark Tower

cmzw post Particles Time from patreon

Particles Time

Clock texture (packed to .blend) mostly based on this setupwith minor modifications

cmzw post Material Rendering Template from patreon

Material Rendering Template

Simple Blender material "template" I use for most of my material renders. It definitely depends on the material so the light setup will change a little (plus compositing) but here's it.It's not really anything special but it does include a special shader setup(original setup by LucaR...

cmzw post Dark Whirlpool from patreon

Dark Whirlpool

cmzw post Greek Pattern from patreon

Greek Pattern

Greek pattern using shader nodes, slightly revised version from the one on twitter

cmzw post Mosaic Tiles from patreon

Mosaic Tiles

Made for the Mayterials Challenge - "Mosaic"1K Textures / Source files (.blend/.ptex) are included(Blender 4.1 / Material Makerv1.3)

cmzw post Ocean Waves Material from patreon

Ocean Waves Material

Now available for free via ko-fi (Blender 4.2+): https://ko-fi.com/s/685718be1dThis took a while mainly because eevee-next is quite unstable when I first made it

cmzw post Shattered from patreon

Shattered

Made for Mayterials. Textures(1K resolution) & source file (Material Maker& Blender: 3.6+) are included

Magic Circle

Magic circle texture based on Frieren (Sousou no Frieren, used reference from ep3), also trying out Inkscape(free & open source vector graphics editor) for the first time.The file format looks just like plain svg but you will still need the software to view/export it correctly.

cmzw post Jellyfish from patreon

Jellyfish

Old project I've done as part my first participation of Harry's TechnicallyAChallenge on their discord. This is similar to the ones I've posted earlier and uses vector displacement from material nodes.

cmzw post Plane Vector Displacement from patreon

Plane Vector Displacement

Some older vector displacement materials on the default plane. These are mostly done before geometry nodes came to be(iirc or when legacy geometry nodes is still a thing). These files still work as they only used shader nodes(tested with blender 3.6) but is Cycles only.To see them as they are like t...

cmzw post Targeting UI from patreon

Targeting UI

Based on the final movie from the Evangelion series. Exact reference can be found at about 2mins in this youtube video

cmzw post Fire trails from patreon

Fire trails

cmzw post Cloud tutorial result from patreon

Cloud tutorial result

End result from the quick cloud tutorial I did a while ago with a little touch-up. The tutorial can be found here. The tutorial thumbnail is 3.6 because I used the real-time compositor a bit but the setup works with older version of Blender(i.e. 2.83, perhaps even earlier)

cmzw post Filepath number in/decrementer from patreon

Filepath number in/decrementer

Simple add-on(2.83+) I made for my own use but perhaps people might find it useful. This works similar to the one in the file dialog but without opening the dialog.Addon source (click on raw and save as):https://gist.github.com/williamchange/45641b86a8cceb1953a16d5504906893

cmzw post Following Trails from patreon

Following Trails

Trails moving towards a chosen direction using an Empty (Blender 4.1+). Similar to 'particle ocean', scaling the empty will limit how 'fast' the trails are moving

cmzw post particle ocean from patreon

particle ocean

looping(not the animation, just the points) particle oceanmove the empty around to move towards a particular direction, scale it to limit movement speed

cmzw post Style Test from patreon

Style Test

initial style test file for the stylized clouds tutorial:https://www.youtube.com/watch?v=EPKYW0-Zz3E

cmzw post Stylized scene from patreon

Stylized scene

Stylized scene experiment with simple meshes and refraction shaders to distort them.File is available for free via ko-fi: https://ko-fi.com/s/1bd9a8b038

cmzw post Cursed/Parasite Shield from patreon

Cursed/Parasite Shield

cmzw post Hex Shield from patreon

Hex Shield

cmzw post Topographic Scanner from patreon

Topographic Scanner

Simple topographic scanner using the new depth pass in the real-time compositor (Blender 4.1+). Mostly inspired by the scanner from No Man's Sky

cmzw post Hybrid Shield from patreon

Hybrid Shield

Organic/Sci-fi shield

cmzw post Topographic Scanner from patreon

Topographic Scanner

Minor update to the NMS-like topographical scanner. This still does the same basic radial distance from camera but I might revisit it later.

cmzw post Meteor from patreon

Meteor

Pixel Composer v1.16.0.3

cmzw post Hangul glyphs generator (WIP) from patreon

Hangul glyphs generator (WIP)

Simple hangul glyphs generator by combining primitive parts (jamo?).This is still WIP but once completed it will be released on Ko-fi for free. (Blender 4.1+)Edit: The finalized (v0) version is now available via ko-fi for freehttps://ko-fi.com/s/ea8bca1d67

cmzw post Simple DVD Bounce from patreon

Simple DVD Bounce

Simple DVD bounce, mostly a response to a reply on Threads

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