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cmzw from patreon

cmzw

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cmzw posts

Posts: 364 Files: 1116
cmzw post Projectile from patreon

Projectile

based on an effect from EffectsSakuga

cmzw post Rasengan from patreon

Rasengan

Simple rasengan effect, mostly inspired by Nitrostormbcn's version

cmzw post Ghost Flame from patreon

Ghost Flame

This is more or less the same setup I've posted but does not use geometry nodes anymore and slightly cleaned up. To have it align to a camera you can still use a simple 'track to' constraint on the plane mesh(set target to the camera object)

cmzw post Energy Core (Simplified) from patreon

Energy Core (Simplified)

This is basically a port of the same setup but simplified further(about 60ish nodes less), for the sake of a breakdown/process video. I had wanted to make a video about it since the original setup, but it really took forever

cmzw post Painterly Marble from patreon

Painterly Marble

Pixel Composer Beta (v1.16.6.1)

cmzw post Energy Core from patreon

Energy Core

cmzw post Mob Meter from patreon

Mob Meter

The numbers from mob psycho 100. The setup is pretty simple so this is more about the font itself (also available on ko-fi for free: https://ko-fi.com/s/18a0d3b710)I did thought about doing this procedurally with meshes or even sdfs, but for stuff like it's really a lot faster/easier to just mak...

cmzw post Water Rings from patreon

Water Rings

Blender material roughly based on a similar effect done in Material Maker.

cmzw post "36 Days" Type Experiment from patreon

"36 Days" Type Experiment

'21 project made for the "36 days of type" challenge, done using shader nodes.https://www.36daysoftype.com/License: CC0

cmzw post Eyes from patreon

Eyes

Little doodle with the viewport motion blur.Both .blend files for 3.6 and 4.2 are included, the major difference is that you will only be able to see the motion blur if you are in Eevee-next(currently in 4.2) and that motion blur is enabled.

cmzw post Ribbon Trail from patreon

Ribbon Trail

Accidental ribbon-like trail effect while making the space trail/ribbon setup, could probably also used as a signature generator

cmzw post Abandoned Meteor WIP from patreon

Abandoned Meteor WIP

One of the older ideas I never got to finish

cmzw post Space Ribbon from patreon

Space Ribbon

cmzw post parallax eye shader from patreon

parallax eye shader

parallax eye shader experiment based on lateasusual's setup, uses some animated textures(assembled in a single mp4) done in material maker

cmzw post Flesh from patreon

Flesh

Post-processing effect roughly based on MakhamDev's version, it's not exactly the same but still pretty disgustingReference: https://twitter.com/MakhamDev/status/1758341359961083927

cmzw post Interactive Menu from patreon

Interactive Menu

Simple interactive menu, a bit similar to the pie menu but simpler.

cmzw post Particle Swirl from patreon

Particle Swirl

Similar to the geometry nodes version I did earlier, but in Pixel Composer

cmzw post Stylized Waves Material from patreon

Stylized Waves Material

End result from the full-process on youtube

cmzw post Stylized Waves (4.1+) from patreon

Stylized Waves (4.1+)

This uses Blender 4.1 for the bake node(geometry nodes), the baked data is pretty small(~300 KB) so that's also included (you don't need to do anything and it should open smoothly).I did make a custom nodegroup to do the soft edges, but this one didn't use any.

cmzw post Lightstreaks generator from patreon

Lightstreaks generator

Based on this but uses geometry nodes distribute the streaks instead

cmzw post Northern Lights from patreon

Northern Lights

Simple, real-time compositor-based northern lights

cmzw post Star Track from patreon

Star Track

cmzw post Blackhole from patreon

Blackhole

2D Blackhole effect, mostly done using Material Maker, with some post-processing in Blender v3.6 (viewport compositor). 1K Footage(1024x1024) is included in the following archive along with the .blend/.ptex source files.

cmzw post Plane Building from patreon

Plane Building

Similar to the dissolve effect from the simulation collection (ko-fi link), but building instead of breaking down, no simulation nodes.

cmzw post Spell Prison from patreon

Spell Prison

pixel composer v1.16

cmzw post Sparkle Arrows from patreon

Sparkle Arrows

A slight variation of the arrows effect from the simulation collection (ko-fi link). Requires Blender 4.0+ to work due to the repeat zone.

cmzw post Shield Effect from patreon

Shield Effect

Simple, procedural shield effect using geometry/shader nodes

cmzw post Attractor from patreon

Attractor

cmzw post Hex Shield from patreon

Hex Shield

cmzw post Hilbert Render Tiles from patreon

Hilbert Render Tiles

Hilbert render tiles from older versions of Blender. The setup is procedural, so this basically uses geonodes to generate the texture to use in the shader setup.

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