MuRo posts
Anime-Style Texturing with Rich Details
Hello everyone!In my previous post, I talked about creating anime-style textures. This time, I wanted to see if the same technique could be applied to a different character.For this experiment, I used QuQu "NecoMaid" model. She's really cute!WorkflowThe process I followed can be divided ...
I Created a Nice Anime-Style 3D Texture!
Recently, I've been working on textures trying to create my own anime-style 3D character, and I finally achieved a look I'm satisfied with!I aimed for a balance that incorporates some realistic elements while preserving the anime style impression. I'm so pleased with the atmosphere I was...
Color Rules Based on Luminance for Anime-Style 3D Texturing
Hello everyone! Today I'd like to talk about color selection.Recently, I've been experimenting with different techniques for creating anime-style textures for 3D models, but I often find myself spending too much time choosing colors. Since I tend to select colors based on intuition, it can b...
Anime Shading Plus: An Anime Shader
Hello everyone!Today, I'd like to talk about a shader I found on Unity's Asset Store. It's a shader asset called "Anime Shading Plus."https://assetstore.unity.com/packages/vfx/shaders/anime-shading-plus-281737What caught my attention was its "Screen Space Outline" feature...
Creating Moods: VRChat × Shoost!
Hello everyone!Today, I'd like to share something interesting with you. Recently, I've been experimenting with various 3D expressions, and I tried combining VRChat with Shoost. The results were quite impressive, so I wanted to share this technique with you all.3D model by : 【オリジナ...
Color Correction" and "Color Grading"
Hello everyone!Today, I'll explain about "Color Correction"and "Color Grading"- terms frequently encountered in video and image editing.These terms are often confused because they are both used for color processing work, but they serve different roles.About Color CorrectionColor ...
3 Key Points to Make Your Character Stand Out
Hello everyone!"My character doesn't stand out! What should I do..."Have you ever felt this way?Today, I'd like to explain three key points that will help make your character stand out. These points are "Size," "Color Contrast," and "Information Density."1. Co...
Looking Back on 2024
Hello everyone!I've created my annual SHOWREEL for this year!When you compile your work from the entire year, you can see at a glance what you've accomplished and how much progress you've made. It's really handy to look back on later, so I definitely recommend trying it!Looking back ...
How's Your Experience with Shoost v0.14.0?
Hello everyone!I'm thrilled to announce that Shoost v0.14.0 is finally released!!I spent a considerable amount of time developing this update, and while I wasn't sure if I could finish it before the end of the year, I'm relieved to have made it in time!About This UpdateIn v0.14.0, I focu...
【Update!!】 Shoost v0.14.0
Hello everyone!Thank you for waiting! Shoost has been updated to v0.14.0! This update significantly enhances graphic expression capabilities.[Supporters Only] Shoost Download →https://www.patreon.com/posts/early-access-62586291YouTube : https://youtu.be/0scb3Za03Xw── Update Details ──《 ...
Shoost Progress : Finally Taking Shape!
Hello everyone!I have a quick update to share with you today. Finally, new features are taking shape!!In addition to this video feature, we're planning to add a few more new features. Although it took longer than expected to get here, we're working hard to bring you the update next month!
Creating Retro TV Vibes!
Hello everyone!I'm excited to announce that I've finally finished preparing the effect materials and we're now moving into the implementation phase for Shoost! Today, I'd like to talk about one of our new effects: the "TV Filter." This filter lets you recreate the nostalgic a...
How to Create the Film Look of 80s-90s Anime
Hello everyone!Today, I'd like to talk about how to recreate the distinctive look of 80s and 90s anime. Don't you just love that cel animation feel?While there's a lot we could discuss about the artwork itself, I want to focus specifically on the cinematography aspects today.To recreate ...
Shoost Progress: New Graphic Expressions
Hello everyone!I'm thrilled to introduce some of the new features we've been developing for the upcoming Shoost update. These features are gradually taking shape, and I can't wait to share them with you!Color GradingWe've finally completed the color grading feature that we've bee...
Color Matching Techniques for Anime Characters in Real-World Backgrounds
Hello everyone!Recently, I've been researching various color grading techniques for the next update of Shoost. After delving deeper into this topic, I feel like I can now put into words what I've been doing intuitively, and I've become even more knowledgeable about it!Now, I'd like t...
Considering Color Grading for Anime.
Hello everyone!These days, I find myself quite busy and all over the place. It's been quite a hectic time lately! (Though I hardly go out anyway.)In the midst of all this, I'm brainstorming and prototyping ideas for graphic enhancements in the next Shoost update! Specifically, I'm thinki...
【Update!!】Shoost v0.13.0
Hello everyone!The wait is over. We're excited to announce the update to Shoost v0.13.0! The main focus of this update is the enhancement of the Camera Switcher functionality.Early Access : Shoost https://www.patreon.com/posts/early-access-62586291Update DetailsAddition of Edit Camera FeatureYou...
Shoost Progress: Camera Anchor Point
Hello everyone!The camera control system that I've been developing for the next Shoost update is finally coming together with various features.One of these features is the ability to control the anchor point.By being able to control the position of the camera center point (anchor point), we can ...
I bought it!
Hello everyone!The other day, I stopped by a bookstore while I was out running some errands. There, a storyboard for "The Boy and the Heron" caught my eye, and I ended up buying it on a whim.I've been curious about this book for a while, so I'm thrilled to finally have it in my hands...
Shoost Progress: Designing Camera Movements
Hello everyone!In this post, I'd like to talk about the camera control system I'm working on for the next update.When implementing camera work, I decided to start by considering the ways to move the camera and the control methods. There are several types of camera movements, so let's thi...
【Shoost Tips】Lighting Tips to Make Your Character Stand Out!
Hello everyone!In today's Shoost Tips, I'd like to talk about lighting. Well, to be more precise, it's about brightness, which might be slightly different from lighting, but bear with me.Have you ever experienced your character not standing out when you combine the background and charact...
Google Form Now Available for Sending Your Thoughts and Requests Anytime!
Hello everyone,I have some exciting news to share with you today. In order to better collect your feedback, I have prepared a Google Form!Previously, I used to provide surveys for each article, but I received inquiries from several people asking, "Where should I send my feedback?" So, I thou...
Shoost Progress: Shoost Progress: Camera Movement Editing
Hello everyone!Thank you for always using Shoost. Every day, I check X (Twitter) and Youtube to see how you all are using Shoost!Seeing how everyone uses the app, I've decided to develop a camera movement editing function for the next update! It's like an expansion of the current "Camera...
3D Lighting and Thinking
Hello everyone,Today, I'd like to have a casual chat with you. Every day, I check X (Twitter) to find interesting techniques and information, and when I come across a post that catches my attention, I save the link in a memo-like format so that I can look into it later and put it into practice.T...
It looks beautiful! Super Sampling
Hello everyone,Today, I want to talk about my attempt to improve image quality in Shoost using supersampling.What is Supersampling?In simple terms, supersampling is a technique that achieves an anti-aliasing effect (reducing jaggies) by downscaling a large-sized image. If you're involved in illu...
【Shost Tip】 How to use the Glow effect
Hello everyone.Today, I'd like to explain how to effectively use the Glow effect, which was added in Shoost v0.12.0.What is the Glow effect?The Glow effect allows you to make parts or the entirety of an image appear to emit light.In Shoost, the Glow effect is available in both the Layers and Eff...
【Update】Shoost v0.12.1
Hello everyone!Shoost has been updated to v0.12.1. This update is a small-scale one.Early Access : Shoost https://www.patreon.com/posts/early-access-62586291Update DetailsIn this update, we have modified the camera zoom functionality. Previously, when zooming the camera, the resolution appeared to b...
Layout and Composition: What's the Difference?
Hello everyone.I often notice in meetings that people tend to confuse layout and composition. Since both terms are related to visual representation, it’s understandable that they get mixed up. This confusion can lead to miscommunications, especially when these terms are used as common language in ...
【Update!!】Shoost v0.12.0
Hello everyone!The wait is over. Shoost has been updated to v0.12.0!Early Access : Shoost https://www.patreon.com/posts/early-access-62586291Update DetailsAdded Glow Feature.Now you can make selected layers glow. You can also choose "Glow Select Colors" to make only specific colors glow.Ther...
Shoost progress: Select Color and Guide Features
Hello everyone.As we prepare for the next update of Shoost, I am excited to share that we have implemented two new features: the "Select Color" function and the "Guide" function.The Select Color feature allows you to select a specific color and retain only the parts of that color in ...





























