godotengine posts
March 2019 Results
Here are the results for March 2019!Patreon Votes:Demo/Tutorial: Creating complex visual effects using the Visual Shader Editor: 13.86% More examples on the way communication among nodes happens: 13.25%Roadmap Priority: 3D Text support and 3D Label support: 19.05%Popular Vote:Demo/Tutorial: 1. Creat...
Updates on tutorials:
There have been many tutorials added this week: Sync game with audio and music for rhythm games Using surface tool for generating procedural geometry Basic multi-threading AnimationTree and root motion Creating inspector plugins Using Bezier Curves (And theory behind) Android template builder, for a...
March 2019 vote form is up!
Voting for for March 2019 is up! Vote to your heart's content here:https://forms.gle/qmXhk92t8MVKp4B16Form closes in April 23
February 2019 results are in! March proposal form is up.
Here are the results for the February proposal voting. Apologies for the delay! (Very busy with GDC).Patreon votes:Tutorial / Demos: Using IK in 3D: 20.22% Change video options (resolution, full-screen, MSAA, etc) without restarting: 16.85%Roadmap Priority: Direct export to Raspberry PI: 16.33%Commu...
February 2019 voting
Voting form is up for February 2019, including many interesting suggestions.https://goo.gl/forms/WlCFsRXzslL5YRmk2You have time until April 02!
Community Proposals for February 2019
Proposals are open for February! Voting will happen after GDC.https://goo.gl/forms/Zi6xHuAGlv4FXeZh1Form closes on March 23
Patreon Results for January 2019
Here are the results for January 2019 votes!Votes by Patrons:Tutorial / Demo: Synchronizing game and audio for rythm games (how to get audio output delay for animation compensation): 21.05% Using root motion in new AnimationTree to control character motion (like in Assasin's Creed): 21.05%Roadma...
Vote form for January 2019 is up!
Apologies for the delay (Too many meetings the past two weeks in Brussels, Amsterdam and Barcelona), so here is the voting for for January 2019.https://goo.gl/forms/ZZLT5hdzzCu12xjI3There is time until February 22!
Community Proposals for January 2019
Finally in 2019! Here is the form for the community proposals for this month. After months of bugfixes, Godot 3.1 is super close now, and will most likely come in February. Afterwards, will start working in the new rendering engine based on Vulkan where all the missing 3D rendering features will be ...
December 2018 Results
Here are the results for December 2018Tutorial or Demo 1. Nature scene demo: 14.29% 2. Synchronizing physics objects in multiplayer: 14.29%Roadmap Priority 1. Official terrain support in the 3D editor: 24.44%Following is the popular vote:Tutorial or Demo 1. Synchronizing physics objects in multiplay...
Plans for my 2019 work
Hi dear Patrons, and again thanks from the bottom of my heart for your continued support!As you many know, Godot 3.1 is about to come out, focusing mostly on usability. We had to postpone most 3D work and features due to the problems we've been having with OpenGL/OpenGL ES drivers since Godot 3....
December 2018 voting
Here is the voting form for December 2018! Have fun!https://goo.gl/forms/8s9FVAYOjOifNBVh1Voting closes next Tuesday 16th!
December 2018 proposal form is up!
Proposal form for December 2018 is up!https://goo.gl/forms/igBOVtJu5H0P568Y2This form will close on January 4
November 2018 results!
Here are the results for the November 2018 voting.Tutorial/Demo: 1. Using SurfaceTool and ArrayMesh to generate 3D geometry on the fly, as well as procedural content: 21.54% 2. Record from Microphone and play back: 10.77%Roadmap Priority: Directional 2D Shadows: 17.24%Following are the popular vote ...
Dev progress report - Weeks 50 & 51
Hi everyone, here's Rémi!My previous report on progress made in the master branch between Nov 1 and Dec 7 was well received, so here's another update on what happened in the last two weeks (which should match what will be available in the upcoming Godot 3.1 alpha 4 build).Thanks to all of y...
November 2018 patron voting is up
Form for November 2018 voting is up, have fun!https://goo.gl/forms/iMomwLkvE03z4yTX2Hurry up because It closes on December 21!
Dev progress since 3.1 alpha 2
Hi everyone!It's Rémi behind the keyboard again. In my previous post covering our Patreon journey so far, I mentioned that I'd like to do (short) posts more regularly to give you some insights into Godot's day-to-day development. So here's the first one!It will be a bit longer than ...
Proposals submission for November 2018 are up
Proposals submission form for November 2018 is up!https://goo.gl/forms/50Siaq06YRbBxYeC2There is time until December 8 to submit.
Patreon and goals updated: Help us hire Pedro Estébanez!
After a long discussion on how we can best use donations, the Patreon page and its goals have been updated.I hope you help us reach the next goal, so we can hire Pedro J. Estébanez full-time. Pedro is a veteran generalist who can work on any area of the engine, so he can help fix bugs or improve us...
Our Patreon journey so far in review
Hello dear Patrons,It's Rémi (Akien) writing to you for once -- it's been a while! Today's my birthday so I figured it would be the right occasion to spend some time off GitHub PRs and Issues and write to you instead :)We haven't been very talkative on Patreon lately, focusing all o...
October 2018 Results are up!
Here are the results for October 2018!Tutorial/Demo 1. Using Godot as a multiplayer server: 23.08% 2. Replay with fast forward (an article about it could be interesting): 17.58%Roadmap Priority 1. Vulkan Support: 25.49%Here are the popular vote results:Tutorial/Demo: 1. Using Godot as a multiplayer ...
October Patreon voting is UP!
Happy voting for October! Closes on November 12https://goo.gl/forms/P5WR3KrNOxIBhL942
September 2018 results, October Proposal submission open!
Sorry everyone, I went to GiC/GodotCon the past weeks and forgot to bring tool I made to compute results. Posting results for September and opening proposals for October.Tutorial/Demo 1. More C++ tutorials for outside contributors: 16.88% 2. Improve multiplayer explanation, add 3D and internpolation...
September 2018 voting for is up!
Feel free to vote on the proposed tutorials/roadmap priorities for September 2018!https://goo.gl/forms/SgjzHjx8wOrV29oj1I noted for many months now that many roadmap proposals are already existing features. This may be a problem with our documentation (or just lazy people, I don't know :P). Mayb...
Community proposals for September 2018
Proposal form for September 2018 is up! Feel free to submit your proposals! Anyone can propose tutorials, demos and roadmap priority (Roadmap was updated a few days ago).https://goo.gl/forms/0YLWyLB0zZ8DmLMo1Good luck!
August 2018 Patron Results
Sorry for the delay, got a flu these past weeks. Here are results for August 2018:Tutorial / Demo 1. Basic multithread (mutexes, threads, semaphores): 23.23% 2. Using AnimationTree efficiently with root motion: 18.18%Roadmap Priority 1. Texture and Mesh streaming (for faster load times and less memo...
August 2018 Voting form is up!
Here is the voting form for August 2018. Submit your votes before August 15! Plenty of nice options to choose from.As the quality of Godot documentation keeps improving, I have noticed a shift from requests of documenting existing engine features, to request of how to create game specific content. (...
July 2018 Results are up! August proposal form open.
July results are in!Tutorial/Demo Tutorial on creating new inspector plugins: 14.13% Use Godot as dedicated server for multiplayer: 13.04%Roadmap Priority Godot export plugin for Blender that keeps Blender materials and scene settings: 31.60%Popular Vote Results:Tutorial/Demo 1. Using GDNative, inst...
Voting form for July 2018 is up!
Voting form is up and ready for you to select your favorite tutorials, demos and roadmap priorities!https://goo.gl/forms/NpaxXU2whccO711l1Form closes on July 22.
June 2018 Results, July Proposal form Open!
Another month, another poll result! Thanks to all of our patrons for the continued support! Here are the June 2018 results:Tutorial/Demo: 1. Large, seamless level streaming (using instance placeholders): 28.00% 2. How to use CSG best for quick 3D level prototyping: 13.33%Roadmap Priority: 1. Moving ...