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October 2018 Results are up!

🕑 Added 2018-11-16 15:22:59 +0000 UTC

Comments

Juan Linietsky & Godot Core Contributors

Generally, calling rpc unreliable often with a position, angular and linear velocity is often enough to synchronize them

Kyle Szklenski

Really excited for the better multiplayer example. I have no idea how to synchronize physics objects for instance, and I desperately need it for a sports game I'm working on.


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