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August 2018 Voting form is up!

🕑 Added 2018-08-08 15:26:24 +0000 UTC

Comments

Sergey

Well, video tutorial complement to github project is still priceless to understand what was behind the implementation and also helps if things change and now there is different way to do some things (i.e. fish vs fishing rod type learning)

Jay Horton

To compliment what Sergey said, these tutorials also become difficult to maintain and update as new engine features become available. I believe tutorials should be as modular and discrete as possible. Focus on addressing 1 issue in the tutorial. The focus should be on ensuring they can be relevant for as long as possible and to minimize redundancy in multiple tutorials. This will also allow them to be easily updated. I believe the RPG and stealth game tutorials should be more of "official" community developed/supported github projects with a volunteer project manager for each.

Sergey

Well, actually creating basic game systems would be nicer, as "simple RPG" is too wide and too narrow at the same time when you want to know how to properly organize scalable RPG system in Godot. Beginners might benefit from whole game tutorials but these tend to be shallow due to inability to fit into tutorial format.

Jason Anderson

When writing a tutorial for a specific genre, maybe the writer could mention what the tutorial will cover (e.g. they instruct on creating a simple RPG, and say they'll cover turn-based combat, as well as experience points). The tutorials could also mention the mechanics they are implementing. It maybe best to ask the guy behind "Kids Can Code" about this, because his tutorials are well written.


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