bowei posts
Progress Report
Last month I kept filling the gaps in the battle with some counter moves. When you use a wrong move on certain preemptive attack, you get some unique grab punishes. And there're a million of those gaps to fill and I spend most of the month filling it one by one. I start questioning myself is it ...
Progress Report
This month I mainly doing the more in depth battle skill design. Drawing some battle animation effect such as gravity effect etc, and chaining some existing CGs into different battle skills.
Progress Report
Finish the last 2 of 6 lose scenes.Now I should heading to finish the battle.Thanks for your support.
Progress Report
Finished two more post-lose scenes, including a bunch of CGs, sprites and screenplay writing. Working on the next two post-lose scenes. Also finished some animation and sprite work. Thank you for your support!
Progress Report
Here’s what I accomplished this month:Drew some battle CGs for each minor character, including attack, defend, and win poses.Finished one more post-lose scene.Wrapped up a few unfinished draft CGs.Thank you for your support!
Progress Report
Here’s what I accomplished this month:Refined Drafts: I worked on polishing earlier drafts to complete them.Completed a Defeat Event: I finished a post-defeat H scene that includes text, pixel art, and animations.Updated Character Graphics: I also draw the lower body of several characters, creatin...
Progress Report
Due to personal matters , which limited my development time on this month. Those issues have now been resolved, allowing me to fully concentrate on the development of 11F moving forward. Those're 2 short losing sequence I've been working on.
Progress Report
Focused on the Empress' battle this month.Drafted over 10 skills for the empress. (Some CGs are placeholders.)Facing a lot of IRL distractions that slower my work pace. Expecting to need until August to settle.Will provide regular updates on progress.Here's some of the snipplet of the skills...
Progress Report
CGs for Imperial Guards: Finished creating several CGs for each Imperial Guard.Ongoing Plan: Trying to go back to the queen. Make a complete draft version of her fight.
Progress Report
Thank you so much for your continued support.Recent Work:Addition of New CGs:Added several new CGs to enhance the visual experience of the game.Support Characters Color Sketches and Animations:Completed color sketches for the supportive characters and animated their idle poses, giving them more life...
Progress Report + Loyal Demise Gallery
Thank you so much for your continued support.Recent Work:Completed Additional Color Test Draft CGs:Added several new CGs to finalize the color palette of the floor.Detailed Scriptwriting for Ero Scenes:Developed more intricate scripts for the ero scenes.Supportive Characters Development:Initiated th...
Progress Report + Loyal Demise 1.10 EN
Thank you so much for your continued support. Recent Work:Completed Loyal Demise(Side Game):DownloadColor Testing for CGs:Conducted red-tone color passes on existing sketches.Evaluating consistency with the game’s red tone; adjustments ongoing.Map Development:Created a few new maps.Added lighting ...
Progress Report + Loyal Demise 1.6 EN
Will Continue working on scenes planned before and refine existing maps.Loyal Demise 1.6 EN
Progress Report + Loyal Demise 1.5 EN
Swifted the focus on creating scenes outside of battle.Drew item and NPC sprites for map integration, mproving visual appeal and interactivity.Continued adding new maps in alignment with the planned scenes.Will Continue working on scenes and refine existing maps.And also Loyal Demise ENGoogle DriveM...
Tower of Trample 10F Standalone Release
Gdrive Link百度網盤解壓:Wd19*q?bKY0% 格式:7z/zipMEGABug Report Discord ChannelCan't load savefile. Just select New Game.
Progress Report + Loyal Demise 1.4 EN
Here's the work I've done in the past months:1.10F almost ready.2.11F draft verison has been worked.Mainly onthe battle skills. Some concept art has been attached to this post.3.Loyal Demise 1.4 English verison.DownloadMega Download
11F Progress Report + Loyal Demise 1.2 EN
10F EN is still getting worked on.About 11F Draft verison1) I worked on the map sprites and map layout of 11F. 2) Some icon sprites and character sprite art.3) A fewcg drafts and placeholder events.I will keep trying to build a playable draft verison but that might take a while.Also Loyal Demise 1.2...
Progress Report + Loyal Demise 1.1.5
Here's the work I've done in the past months:1.Chinese verison of 10F has been doneCurrently being translated into english. Text count is kinda large so it may take a while.2.At the meantime I've been working on 11F draft verison. Designing how the floor game loop works, the map layout, ...
Progress Report
Very close to a testbuild. The contents are pretty much all there. Just need to glue them together, patching some holes and error.
Progress Report
Here's a brief update on the in-battle events. The progress has remained consistent, mirroring that of the previous month. Will take on the remaining few of the events in the upcoming month.
Progress Report
A quick update on our progress with the in-battle events development. It's been pretty much the same as last month, with me grinding away on these events. Finished over 10 of them so far. Now gearing up to tackle the remaining half of the events in the next month.
Progress Report
As I mentioned on the last report, working on in-battle animation, adding lose handles to different hold, adding cg to morph between cgs etc, minor details polishing. Battle not finished yet, will keep working on it until it feels like it's good enough.
Progress Report
've been working on the battle since last month. Hoping to finish it in the next month.
Progress Report
Over the past month, most of my time has been spent adding more CG elements to the game and animating them. Additionally, I have implemented several scenes that I had previously written into the game. During the development process, I noticed that the fight scenes were not quite as "H" as I ...
Progress Report
I wanted to provide an update on the progress I've made on the game in the past month. I've completed several tasks, which are listed below: Animated some of the CGs for the H scenes. Colored the CG sketch for the battle. Implemented scenes from the screenplay to ensure the story flows. Drew...
Progress Report
Dear Patrons,I wanted to take a moment to update you all on the progress of my game. Over the past few months, I've been hard at work creating new content for the game. Specifically, I've been focusing on creating more CGs and animations, as well as adding more maps and scenes to the game.I&...
Tower of Trample : Swan and Crow Part III Standalone
MEGA云Patch Notes
Progress Report
Mostly just text-based progress, scene dialogue and character convos,nothing that good and fancy to show so it's a short report.Worked on some smaller maps, variations on the previous map.Worked on some cg.Will finish all the text scripts and start putting those text inside the game.
Tower of Trample 9F Standalone 1.0
Google Drive百度云 (英文)7z password : 5wA@t$^w0Y5QGame might look a bit unpolished. Report bugs on Discord please. Maybe in the future, I'll put them together in the main game. Right now it's too much chore to do it. Still working on 10F right now. At the meantime I'll try to make ...
Progress Report
Spend the past few months mapping out the structure, story and the gameplay loop. Sketched few Cgs, sprites, maps concept. Also a sketch battle with placeholder art: https://vimeo.com/776739748. Will continue to work on it in the upcoming few months and keep you all updated.





























