Jay Versluis posts
Jinx Facepaint Workflow Timelapse - Substance Painter and Daz Studio
I've discovered how to put body paint on a Genesis character and thought I'll share it with you. In this workflow time-lapse I'll show how I've exported the base and normal maps of Jinx Jones from Daz Studio, applied some face paint in Substance Painter, and how I've made two ren...
Daz Studio Masterclass: It's a Wrap!!
Great news everyone: I've put the finishing touches on the Daz Studio Masterclass, added thumbnails where necessary and the whole thing is ready for release, unless I find anything missing. Woohoo!All episodes are now available to watch on the Early Access link (password is "Filament"), ...
Mixamo Claire - 2D Facial Animation in Blender
Here's a little Early Access treat to start your week, it's the Claire animation I've made on Sunday's stream. UPDATE: I've re-rendered the sequence after baking the particles, they jumped around in the previous version.Some of the Mixamo characters come with a variety of eye and...
Sci-Fi Chair Session
I wanted to try out the Substance Material integration with Blender in a stream and thought it might be fun to grab an old asset and re-texture it. I don't know all that much about Blender, nor about the Substance integration, but I've managed to cobble this little chair together. Originally...
Blender Texture Painting Tools Demystified
In this episode I'll show you how to get started with the mysterious texture painting tools in Blender. I'll explain the difference between Vertex Painting and Texture painting options, and I'll show you how to rub imported textures onto 3D objects. I'll also briefly touch on the pai...
Boost for Daz - 20% Discount for Supporters!
Hello everyone! Here's the Masterclass animation scene we've started on Sunday, and I'm really pleased with how it came out. I've smuggled in some eye blinks on AJ to bring the character to life. This will make a nice little intro animation for a Masterclass trailer. All episodes are...
How to use Genesis 8.1 Shaders on Genesis 8 Figures
Howdy folks! In this episode I'll show you how to use the newer better Genesis 8.1 shaders on the older Genesis 8 figures. It's not a one-click process, and a little bit of additional work is involved, but if you prefer the functionality and litheness of Genesis 8, you can reap the benefits ...
Jay Plays Titles - with (too many) Particles - v31.1
The big rebuild is done: I've changed my project to include all four different signage options, each in one collection. Those are organisational changes that won't show visually, but make my life easier going forward. Thank you to everyone who joined me on Twitch while I did this. While I wa...
Coffee Cup Stream - Blender Scene Files and ad-free version
I edited yesterday's Coffee Cup stream into a more cohesive version for posterity, it'll go out as a Premiere this Wednesday. Here's an ad-free early access version for you all. In it I'll show you the concept of getting fluid simulations going in Blender, then build a coffee cup fro...
Daz Studio Masterclass: Post Production
This week I've recorded four new videos about Post Production in Photoshop. This will kick off Part 3 of the Daz Studio Masterclass, and it became a longer segment than I had originally planned. I had finished off Part 2 with a single (lengthy) video about Photoshop, but ended up re-recording th...
Pouring Coffee in Blender
I've written an article today in which I'll show you how to create simple fluid animations in Blender. I had done this a while back but apparently forgot to take notes. Now neither of us will forget how it works for next time :-) https://www.versluis.com/2022/06/creating-fluid-simulations-in...
dForce from Scratch Promo
I've made this promo for our upcoming Daz+ Pro Artist stream, in which Chris Cox shows us how to setup dForce properties on a garment he's created in Marvelous Designer (or rather, in CLO3D if we want to be pedantic). I wanted to show drape and thought a skirt with legs might work. I've ...
Closing a Torus with Daz Studio and Hexagon
I have a quick early access video for you today, kind of a follow-up of the donut stream I did recently. A viewer was asking how to close the hole in the middle, and this was easier to explain as a video than it was in words. I'll release this next week when I've had time to make a decent lo...
Manual Rigging Example in Daz Studio (without Figure Setup Tool)
In this episode I'll show you how add bones to a figure manually, without using the Figure Setup Tool. Both approaches are valid, depending on your situation. I'll explain the relationship between bones, face groups and weight maps, so you'll learn why we do what we do. It's a comple...
Jay Plays - Updated Title Sequence (Preview 25.2)
I've spent some quality time in Blender this week and last, working on my title sequence. I always wanted to add people to it but then life happened and I never got round to it. Animations always take several (hundred) iterations, and the above it the latest render in 60fps. Here are all the cha...
Tone Mapping Overview in Daz Studio
I've just finished editing a new video for the Daz Masterclass this morning. It gives you an overview about Tone Mapping in Daz Studio. It's part of the Early Access perk you all get for the full Daz Masterclass series, I've smuggled it onto the end of part 2: https://versluis.com/dm-ear...
Changing Multiple Keyframes with the Graph Editor in Daz Studio
In this episode I'll show you how to offset multiple keyframe values with the Graph Editor in Daz Studio. I'll also explain the approach to the right track and show you a bit of workflow you may encounter when tweaking existing animations. Specifically, I'll take a look at moving a shoul...
Using the Push Modifier in Daz Studio
I've made a quick video yesterday for the ever growing Daz Studio Masterclass, this one is about the Push Modifier. It's an often neglected weapon against our nemesis called Poke Through. I've had an issue with a figure recently during a stream, and Chris kindly suggested I should use it...
HUMANS - Watch Party anyone?
Yesterday I made the above animation during a Twitch stream. I've been meaning to try one of their features called Watch Parties, in which we can all watch a movie or TV show together and hang out in chat at the same time. I'd like to try this out tomorrow from 4pm EST, drop by if you're...
Animating Shader Properies in Daz Studio with ABAS
In this episode I'll show you how to work with the ABAS shader system. We'll take a look at the basic workflow, how to animate shader properties on the roughness and colour channels of a sphere, and we'll take a look at displaying an image sequence as an animation on a plane object. You&...
Using Mixamo Animations with Genesis 8 and 8.1 (2022)
Greetings, folks! Today I have an early access treat for you: I've just discovered an alternate way to bring Mixamo animations into Daz Studio and use them with the Genesis 8 and 8.1 figures. πThis workflow involves the Genesis 2 figures, as they're the last generation that's accepted...
Quick Update
I have a bike video for you today. I haven't made one in a while and was in the mood for it yesterday. Something about us ordering a new fridge, how the Daz Masterclass is coming along, and that I've finished that super difficult Ambulance Mission in GTA III. πI've been editing my bik...
Creating Atmospheric Ground Fog with Daz Studio 4.20
In this quick tip, I'll shows you how to set up Atmospheric Ground Fog in your scenes. It's a simple option in the Render Settings Tab that lets us add realistic fog effects to our environments in a single click. I've made this for the Daz channel last week and totally forgot to post it ...
Creating Volumetric Fires and Explosions in Daz Studio 4.20
I've made this video for Daz, in which I'm explaining demonstrates how to use the new Volumetric Shader in Daz Studio 4.20. Learn how to create camp fires and hefty explosions using free VDB files and point lights with Iray's new OpenVDB Simple Volumetrics Shader.Enjoy!
Using Git Version Control in Unreal Engine
In this early access episode I'll explain the concept of Git Version Control, and how we can make use of it in Unreal Engine. Version Control is super useful for all kinds of applications, including arbitrary working folders for Daz scenes, Photoshop files and so forth.I'll talk about the pr...
Jay's Farm 2022 - Dev Log #01
I felt like playing with Unreal Engine this week and managed to cobble together a little project I thought I'd share with you.Nearly two years ago I tried my hand at building a farming game in Unreal Engine. I forgot all about it, until I was inspired to start again from scratch. I thought I'...
A Brief History of Victoria, Daz Studio and Poser
I've started work on Part 2 of the Daz Studio Masterclass this week, with a segment about why things are as they are and where our 3D hobby applications and figure assets came from. You could say it's the "origin story" of Daz Studio, which is of course intricately woven into Poser. ...
Changes to working with Mesh Lights in Daz Studio 4.20
There have been some changes to the way Mesh Lights work in Daz Studio 4.20. When turning an emitter (nearly) invisible on the Surfaces Tab, the light loss through transparency is now linear. This means when we have 7 digits behind the comma in transparency, we need to add 7 zeros to our Luminance v...
Getting Started with Volumetrics in Daz Studio (German Version)
I did a German version of the volumetrics video I've shared this weekend. I'm trying to get into the habit of recording a second version while I have a demo scene loaded, it's a bit more work but certainly more efficient than doing it at a later time.I'm not sure if the thumbnail scr...
Daz Studio Masterclass - Part 1 (Early Access)
I've been busy! Over the last two weeks I've recorded and edited 22 full episodes of the new Daz Studio Masterclass, a whopping 6 hours of material. And that's just for Part 1! It is with great pleasure and excitement that I'm able to share this super secret link with you today:https...


























