Jay Versluis posts
Daz Clothing with Chaos Cloth in Unreal Engine (Release Version)
Happy Saturday Supporters!We've got heavy rain and thunderstorms down here in otherwise sunny Miami, and as such we've been dealing with patchy internet and threatening power outages. Nothing too drastic, but the state of Florida have issued a permanent flood watch in our area. That aside ev...
Motion Matching with a Daz Character 😊
Hello everyone!Yesterday EPIC have released an interesting sample project featuring Motion Matching. That's a newfangled AI technology that blends a huge amount of small animations together for infinite variety on the fly. It essentially tries to predict where the player directs the character ne...
Follower Clothing in UE: Chaos Cloth Preview
Happy Tuesday my dear Supporters!Today I have a video about Chaos Cloth, a new system that's been introduced in Unreal Engine 5.3 and sort of became usable in 5.4. It allows us to transfer weight maps from a rigged figure onto static fitting clothing, much like we can use the Transfer Utility in...
Texture Compression in Daz Studio - what is it and how to avoid it
Hello Supporters!Last week we had a little discussion on Chris' Discord about a phenomenon some of you may be familiar with: texture compression in Iray. In a nutshell, Iray is trying to be helpful by compressing textures for both speed and maxing out VRAM, but it comes with the cost of lost det...
dForce to Groom Hair Preview (Supporter Exclusive)
Happy Memorial Day everyone!Today I have a supporter exclusive video for you in which I'll give you a quick rundown of my emerging Daz Hair to Unreal Engine workflow. It involves exporting hair from Daz Studio into Blender (either card or strand-based hair works), saving it out as Alembic with a...
Combining Bump and Normal Maps in Daz to Unreal
Top of the morning, Supporters!Today I have an early access video in which I explain how to combine normal and bump maps for things transferred with the Daz to Unreal bridge. Some objects are setup this way in Daz Studio, but the bridge can only transfer one map or the other, not both at the same ti...
Checking out Humanify for Blender and Genesis 9
Hello Supporters!In today's early access video I'm having a quick look at Humanify, a new Blender product that promises instant photorealism for Genesis 9 figures. The idea is that any Genesis 9 mesh in Blender, no matter how it was imported, can benefit from an optimized human shader that l...
Installing the Daz to Unreal Bridge from GitHub
Howdy-ho Supporters!First of all, I've had a much needed haircut this weekend, which apparently made me super productive and I've been able to record three videos in two languages each. Could also be that note notebook of "ideas for new videos" that I've started instead.Either wa...
Neander Surfer - Daz Studio/Unreal Engine Animation
Hello Supporters!Today I have a cute little animation for you that I've started on Saturday during the Daz+ live stream. I was showing how to use Limb Stick to animate a Genesis 9 figure using IK chains, and how to transfer an animation from Daz Studio into Unreal Engine. The concept worked so w...
Separating Unreal Engine Assets with Blender
Greetings everyone!Today I have an early access video for you in which I explain how you can separate objects from an Unreal Engine asset with a quick round trip into Blender. This is sometimes necessary when multiple things are stuck together (like a table with coffee cups stuck on top), and you wa...
Using Control Rig to trigger Morph Targets in Unreal Engine
Hello there, fellow traveller!Today I'll show you how to hook up Control Rig properties to drive Morph Targets so we can animate them from the Sequencer in Unreal Engine. For me this was the missing link for full character animation, and something that's seriously unintuitive to figure out (...
Creating Control Rigs in Unreal Engine
Hello Supporters! As promised, here’s the second UE Control Rig video, in which I’ll explain how to create these things from scratch. This is (currently, as of UE 5.3) a necessary process, without which we won’t be able to make adjustments like I’ve shown you in the previous video. This requ...
Using Control Rigs in Unreal Engine
Hello my people! Today I have the first of two UE Control Rig videos for you, in which we see what they are, why they’re useful and most importantly how to use them in. Control Rigs are objects that bind a figure’s bones with an object we can select and animate. It sounds crazy that there’s a ...
Aligning Animations with Forward Motion in iClone
Hello Supporters!In today's early access episode I'll show you how to automatically align motions in iClone. This process works well when a new animation is applied from the library, but when we take out part of an existing animation it does not. I'll show you a trick to make it work tho...
Saving Corrective Blend Shapes for Body Morphs in Daz Clothing
Happy Monday everyone!Today I have a quick early access video for you in which I'll explain how we can store Corrective Blend Shapes in our outfit. Much like Joint Corrections, our clothing can distort when we dial in custom shapes that out outfit doesn't know. Once again Daz Studio creates ...
Saving Clothing Items in Daz Studio
Hello Supporters! I've spent the weekend recoding and editing several more instalments in our little MD to Daz series, for a total of 5 new videos! Three of which are English and two are in German, and I'm still polishing off a few edits on the last two, but here's what's finished fo...
Jay's March 2024 Update
Well hello everyone!I was out on my bike yesterday and thought I'll give you a quick update on what's been going on with my life. There's also some bits I've forgotten to mention in the video, so here we are:We've settled in well after the big move, and although I'm still sur...
iClone Crowd Test with Walkway in Synty Town
Hello Supporters!I've cobbled the above animation together in half an hour on Sunday, trying out the new Walkway Crowd feature in iClone 8.4. It's based on Motion Director (I think), but according to the interface regular motions should also work.The idea is that you create a walkway object,...
Genesis 9 Facial Animation Testing in iClone
Hello Supporters!I've spent this Sunday afternoon testing out how to send Genesis 9 figures over to Character Creator and make them talk. This proved rather difficult at first, and although I've managed to do this successfully before, the pipeline seems to have serious flaws (isn't that ...
Walter Needs Coffee: iClone Lip Sync Test
Hello everyone! I’ve been crazy busy these last few weeks but wanted to share this little animation with you I’ve cobbled together yesterday on the stream. It’s my first test of lip syncing inside of iClone, a rather daunting endeavour I had imagined to be more time consuming than it actually ...
My Final EVER Sale at Renderosity
While I'm settling into my new digs, surrounded by boxes and clutter, I've just received note from Renderosity that most of my products are currently on a huge clearance sale. This means that until the end of January, you can pick them up for a bargain before they'll be removed from Rend...
It’s all about SHOES!
Hello Supporters!Today I have an early access video in which I’m showing how to rig a pair of boots in Daz Studio. I got these from a pack of OBJs on Artstation by Milan Kambari, and Transfer Utility can handle this really well. All I had to do was to move the shoe into position in Blender, using ...
The “on again, off again” Move… is ON again!
Happy New Year my dear Supporters!I hope you had a “great slide” (guten Rutsch) as we say in Germany, and that all your wishes, hopes and dreams will come true. I’m looking forward to more creative challenges and more learning, and I hope I can share it all with you.It’s been super chaotic h...
Fitting and Rigging Trousers without MD Auto Fit
Merry Christmas, everyone!I’ve managed to record a couple more Marvelous Designer videos yesterday and finished editing one of them this morning. I thought they’d make a nice Christmas present for y’all :-)I’ll show you how I’m fitting a pair of Marvelous Designer pants that were designed ...
Jay's Saloon - 2hr LoFi Music Loop
As promised yesterday, I've been able to render out a two hour version of my snowy holding loop. If you're free and want to hang out over on YouTube, come join me in chat and get ready for the Holiday Spirit :-)I'll be around until 8:30pm EST, see you there!
Fixing Corrective Blend Shape Morphs with Hexagon, Blender and ZBrush
Happy Holidays Supporters!I have an early Christmas Present in the form of three early access videos for you today, as part of my MD to Daz Studio series. All videos deal with the same thing, namely fixing automatically generated Corrective Blend Shape morphs, but each one deals with doing this tric...
Fixing Weight Maps after rigging clothing in Daz Studio
Here's where it starts getting a little complicated in our MD to Daz Journey: after the Transfer Utility runs, you'll likely find some issues with how the garment behaves.Problem areas are usually under the arms, in between the legs, and sometimes in elbow and knee bends. This is caused by a...
Rigging our MD Shirt in Daz Studio
Hello again my friends!In this early access episode I'll show you how to use the Transfer Utility in Daz Studio to add rigging to our Marvelous Designer garment. This magic tool will transfer the bones, infer face groups and weight maps from the Genesis figure so that our shirt can follow and de...
Automatic UV Packing in Marvelous Designer
Hello Supporters!Here's the next early access installment in the MD series, in which I'll show you how to use that new fantastic UV packing option that was just introduced with Marvelous Designer 12.2. I've been waiting for this feature ever since the UV editor was introduced many years ...
Fitting our MD Shirt to Genesis 9
Happy Sunday everyone!Today I have the second early access episode of my Marvelous Designer series for you, in which I'll explain how to use the auto-fitting options in MD to fit the shirt from our previous episode to the Genesis 9 figure. We'll talk about UVs and export next, then it's ...





























