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Jay Versluis from patreon

Jay Versluis

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Jay Versluis posts

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Jay Versluis post Sneakers (work in progress) from patreon

Sneakers (work in progress)

I've tried my hand at making some shoes in Blender. Fugazi and I were talking about releasing the Caryl Outfit as a product for G8 and G9, but it wouldn't be complete without perhaps a Fitbit type smart watch thing and a good pair of shoes. I had never done any vertex modelling from referenc...

Jay Versluis post Fit and Flare Dress - Turntables (and Thoughts on Shorts) from patreon

Fit and Flare Dress - Turntables (and Thoughts on Shorts)

I had a very enjoyable Marvelous Designer working session this morning and made a dress for Victoria 9, from a pattern I found on Etsy. This was my second attempt, and it went even better than my first one I did on my own. I've been using Marvelous Designer for about 7 years and can't say I&...

Jay Versluis post News for October from patreon

News for October

Hello Supporters! I have some exciting news to share with y'all: from October, I'll start producing videos for the official Daz YouTube channel! The team at Daz enjoy what I do so much that we've expanded our partnership into making more content.Thankfully I'm not doing this all by m...

Jay Versluis post Victoria 9 Couch Potato from patreon

Victoria 9 Couch Potato

I've made this picture for Daz+ Live Stream, in which Fugazi and I are explaining how to create an outfit for the new Daz Genesis 9 figure. Here she is wearing something we've made a few weeks ago, we call it the Caryl Outfit. Made in Marvelous Designer for the base female shape, then fitted...

Jay Versluis post Say Hello to Victoria 9 😎 from patreon

Say Hello to Victoria 9 😎

I've had great feedback on the Victoria 9 animation that I made for the Daz G9 Reveal Event. I thought this would look great in portrait format, so here she is - enjoy!This is a cleaned up animation from Mixamo that I've brought in via the G2/G8 trick I've talked about, then imported to ...

Jay Versluis post Special Event Animation - Blender Scene File from patreon

Special Event Animation - Blender Scene File

This week I've spent some time christening my new RTX 3090 card that spontaneously arrived on Monday, with this little animation you see here. The new card is replacing one of my perfectly working RTX 2080's, which in turn may henceforth replace the RTX 3060 in my streaming computer. It was ...

Jay Versluis post ZOTAC RTX 3090 Unboxing Video from patreon

ZOTAC RTX 3090 Unboxing Video

This week an unexpected surprise arrived: a brand spanking new ZOTAC RTX 3090 from The Amazon! This card was on sale for $1090 plus tax, and apparently a free copy of Spiderman Remastered was included. I didn't see a code, so I got in touch with Amazon and they apologised, couldn't find the ...

Jay Versluis post Say NO: Disable the Photoshop Splash Screen from patreon

Say NO: Disable the Photoshop Splash Screen

I used to enjoy the changing splash screens in Photoshop, but the latest rendition of "Intense Woman in Blue quite possibly sponsored by Amazon" looks too much like an ad to me. It's too distracting for my taste, so here's a quick trick that suppresses the splash screen completely.Th...

Jay Versluis post OBJ Companion by ManFriday (Sneak Peek)  from patreon

OBJ Companion by ManFriday (Sneak Peek)

I've picked up ManFriday's new OBJ Companion yesterday and have a quick tour during a Twitch stream. I'll make a proper video about it soon, but wanted to share this rough and dirty clip with you in case you're interested in the product.The companion gives us handy way to export one ...

Jay Versluis post Midjourney has landed on our Discord! from patreon

Midjourney has landed on our Discord!

I'm sure you've heard of Midjourney, one of the amazing AI image generators that have been making waves recently. It's a tool like Dall-E, Night Cafe and Artbreeder, all of which can generate images from text prompts we humans provide.Last week Brian has performed a little miracle on our...

Jay Versluis post Using Face Sets in Blender Sculpt Mode from patreon

Using Face Sets in Blender Sculpt Mode

Hello Supporters!I have an early access episode for your today, in which I'll show you how to use Face Sets. It's a masking feature in Blender's Sculpt Mode that puts the regular ZBrush-esque masking feature to shame.I came across this thanks to a tip from one of my viewers Bluxfy, after...

Jay Versluis post Join the inspirational WP Guru Render Challenge! 😍 from patreon

Join the inspirational WP Guru Render Challenge! 😍

Camilla had a great idea to bring us together through a monthly inspirational Render Challenge. The first theme is RAIN, and submissions are open now!You can submit up to three pieces (3D or 2D artwork as well as animations), and in the last week of September I'll curate them all as a gallery fo...

Jay Versluis post Adjusting Multiple Slider Attributes in Daz Studio (like colour and limits) from patreon

Adjusting Multiple Slider Attributes in Daz Studio (like colour and limits)

In this episode I'll show you how to adjust the colour and limits of multiple slider values at the same time in Daz Studio. This was inspired by a discussion on our Discord server and a great tip from Mr. Chris Cox, who knew how to do it. I've never seen the "set presentation" option...

Jay Versluis post Fixing wonky topology with Bmesh Clean for Blender from patreon

Fixing wonky topology with Bmesh Clean for Blender

Sometimes I come across ugly triangulated topology that makes adding materials impossible, like the ones we get from converted curve and text objects, or those from procedurally generated meshes. This caused me great headaches until I've discovered this cute little tool called Bmesh Clean. For l...

Jay Versluis post WP Guru Brand Assets / Media Kit from patreon

WP Guru Brand Assets / Media Kit

Hello everyone!A few weeks ago one of my supporters (Brian, aka D-Witt) was asking if he cold use my WP Guru logo on one of his character's shirts as a little cameo gag, and to show is appreciation. Brian is working on a comic story and found the Iray Decal Video I've made last year super he...

Jay Versluis post Draping with Extreme Poses in Marvelous Designer from patreon

Draping with Extreme Poses in Marvelous Designer

Some poses distort the avatar during import in Marvelous Designer beyond something that's easily drape-able (if that is a word). This happens because an OBJ avatar doesn't have a skeleton, and MD/CLO use the shortest distance when moving vertices from one position to another, resulting in sc...

Jay Versluis post Using the NVIDIA OptiX Denoiser from the Command Line on any image from patreon

Using the NVIDIA OptiX Denoiser from the Command Line on any image

I have an early access release for you today that I'm struggling to title appropriately. It's a clever little command line tool that lets us use the NVIDIA OptiX Denoiser on any image we want, be that a partially grainy render or an old photograph.This is interesting to me because the Denois...

Packing UVs in Blender

I've explained how to pack UV Islands during Twitch stream the other day and made this clip for Darja. I hope it'll come in handy fur future reference! I'm showing how to pack the UVs with the default Blender, and how to do it with UV Packmaster Pro. It's a paid-for product that'...

Jay Versluis post Discovering Car Teleporter for Blender from patreon

Discovering Car Teleporter for Blender

I’ve discovered Car Teleporter for Blender. It’s a huge product of fully rigged luxury cars, complete with asset browser. All cars are compatible with the Rigacar add-on, which can be used to let all cars drive along a path/surface, rotate its wheels and even simulate the suspension and breaks.I...

Jay Versluis post Discovering Villagen: Create a whole Village from a Path in Blender from patreon

Discovering Villagen: Create a whole Village from a Path in Blender

I found a fascinating Blender product by Alan Wyatt this week: Villagen lets you draw a path, around which a fully fledged village is created from a selection of assets. The houses are built along any uneven surface, and it even creates a cute little market at path intersections.I’ve only just dis...

Jay Versluis post Rigacar Test: Bugatti Vision on Bumpy Road from patreon

Rigacar Test: Bugatti Vision on Bumpy Road

Yesterday I was exploring a fascinating free add-on for Blender called Rigacar. It can add wheel rotations and various other modifiers to a car model very easily. I got into this through Elmas, who makes very detailed car models, all of which come pre-rigged with Rigacar.This here is a super early t...

Jay Versluis post Selecting UV Islands in Substance Painter from patreon

Selecting UV Islands in Substance Painter

In this early access episode I'll show you how to use the Polygon Fill Tool in Substance Painter. It's a handy little thing that lets us arbitrary make selections based on UV islands, connected meshes or even single polygons. This is helpful if you don't have an ID map for parts and you ...

Jay Versluis post Thumbnail Previews from yesterday's session from patreon

Thumbnail Previews from yesterday's session

I had a very productive session on Twitch yesterday and made these thumbnails for a total of 8 videos I've recently shared with you. I've spent some time and scheduled them so they'll drip feed on my various YouTube channels over the next two weeks. It feels good to have them finished.Th...

Jay Versluis post Fixing Render Sparkles in Photoshop from patreon

Fixing Render Sparkles in Photoshop

Hello folks! I have a few links and things for you today.First of all, in this early access episode I'll show you a quick and easy tip on how to fix render sparkles with Photoshop, or rather any 2D graphics app that's capable of using masks and layers. It won't work for every situation, ...

Jay Versluis post Crash Course: Texture Painting in Blender from patreon

Crash Course: Texture Painting in Blender

Today I have a half hour Crash Course on Texture Painting in Blender for you! It's something I've been exploring for a while on and off, and it turns out it's not a simple thing to explain. The concept is easy enough, but there are so many Blender intricacies I had to mention that it tur...

Jay Versluis post Removing Deltas from a Morph in Daz Studio (great for fixing eyes and teeth after scultping) from patreon

Removing Deltas from a Morph in Daz Studio (great for fixing eyes and teeth after scultping)

In this episode I'll show you how to remove the deltas from a selection of vertices in an existing morph. This is useful if a sculpting or wrapping operation has wreaked havoc with parts of your model, such as eyes or teeth. With this trick, you can bring them back to their pristine original con...

Jay Versluis post My thoughts on the new Daz Editorial License from patreon

My thoughts on the new Daz Editorial License

We had a chat about the new Daz Editorial License that will soon come to the store. I thought it worth splitting this segment out as a clip, with some editing to tidy it up a bit.I've re-jigged an earlier thumbnail I had for a video that explains the other two licensing options we have, and I&#3...

Jay Versluis post Separating a Head and Body from a Full Body Morph in Daz Studio from patreon

Separating a Head and Body from a Full Body Morph in Daz Studio

Hot off the cutting room floor: In this episode I'll show you how to split a separate head and a body morph from a combined slider in Daz Studio. Character creators often hammer and chisel away at a model and end up with a single slider that changes both the head and the body, but for mix and ma...

Jay Versluis post Loba (for Jason) from patreon

Loba (for Jason)

I had fun making this render of Loba, a playable character from APEX Legends. I seriously had no idea that game characters for Genesis are a thing!She's from Renderhub, and I was discussing how to install her into one of my supporter's libraries. All I wanted to do was send a "proof of w...

Jay Versluis post Daz Studio Masterclass Intro from patreon

Daz Studio Masterclass Intro

I've spent some time yesterday to work on the all important intro and outro for the Daz Studio Masterclass. I tend to obsess about details that don't quite flow as well as they should, and as a result spend far too much time on tiny edits.In particular, I wanted to make sure the intro is goo...

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