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CodeLikeMe

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CodeLikeMe post Project Files - Randomizing NPC Characters from patreon

Project Files - Randomizing NPC Characters

Here is the NPC randomization system update as of episode 373 in open world series.

CodeLikeMe post Character Randomization (Hair)  - UE4 Tutorials #370 from patreon

Character Randomization (Hair) - UE4 Tutorials #370

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to randomize/customize the character so that I can make the characters look different upto some extent even though I am using the same character models r...

CodeLikeMe post Pedestrian Variations  - UE4 Tutorials #369 from patreon

Pedestrian Variations - UE4 Tutorials #369

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to create 2 more variations of civilians with the newly imported and retargeted character models. Those characters will be spawned along the road randoml...

CodeLikeMe post Retargeting Mixamo Characters in unreal engine  - UE4 Tutorials #368 from patreon

Retargeting Mixamo Characters in unreal engine - UE4 Tutorials #368

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to import a new female character to be used as a civilian in my project. And I already have another civilian character that I already setup an animation ...

CodeLikeMe post Retargeting Mixamo Characters in unreal engine  - UE4 Tutorials #368 from patreon

Retargeting Mixamo Characters in unreal engine - UE4 Tutorials #368

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to import a new female character to be used as a civilian in my project. And I already have another civilian character that I already setup an animation ...

CodeLikeMe post Project Files - Pedestrians AI & Road from patreon

Project Files - Pedestrians AI & Road

Here is the road blueprint and pedestrians AI as of episode 368 in open world series. password : codelikeme_pedestrians

CodeLikeMe post Unreal Procedural tools - central point of controls from patreon

Unreal Procedural tools - central point of controls

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code This is another request I got from one of the patrons. The request was to show how to make a central point where the settings for multiple procedural objects to can be changed. This feature would be handy if you have a huge w...

CodeLikeMe post Spawning pedestrians along the road  - UE4 Tutorials #367 from patreon

Spawning pedestrians along the road - UE4 Tutorials #367

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to fix some of the issues I have in the dynamic pedestrian spawning system. sometimes, I get an infinite loop error and breaks the game. I am going to de...

CodeLikeMe post Retargeting Animations and Replacing Characters in Unreal Engine from patreon

Retargeting Animations and Replacing Characters in Unreal Engine

This is to cover a request I got from one of the patrons. Here I am going to show you how to retarget animations with the animation blueprint to another character. The reason to do that is, I wanted to replace the character in the character interaction template with another female character. The fem...

CodeLikeMe post Spawning pedestrians along the road  - UE4 Tutorials #366 from patreon

Spawning pedestrians along the road - UE4 Tutorials #366

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going dynamically spawn pedestrians along the road. after spawning them, they will start walking on the road back and forth along the road continuously. #CodeL...

CodeLikeMe post Unreal Greybox Level Design with BSP Geometry from patreon

Unreal Greybox Level Design with BSP Geometry

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Today, I wanted to do something different. I saw this art from this great artist avant choy and I wanted to build that fantasy city in unreal engine. So, I started sketching that level with unreal bsp geometry tools. Unfortun...

CodeLikeMe post Pedestrian NPCs  - UE4 Tutorials #366 from patreon

Pedestrian NPCs - UE4 Tutorials #366

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to implement an AI NPC character who can follow roads. *In my level, there is a village near the beach area and there is a temple in the top of the islan...

CodeLikeMe post Unreal Third person Shooter #43 - AI character Turning Towards Player from patreon

Unreal Third person Shooter #43 - AI character Turning Towards Player

In this episode of unreal engine third person shooter series, I am going to fix some issues i have in the NPC enemy character when turning towards the player while aiming. at some point, he turn to the opposite direction and disengage from aiming at the player or the enemy character. Download Projec...

CodeLikeMe post Unreal Third person Shooter #42 - AI character Aiming at Player from patreon

Unreal Third person Shooter #42 - AI character Aiming at Player

In this episode of unreal engine third person shooter series, I am going to fix some of the aiming issues I have when my NPA AI character aiming at player. The main problem is, it doesn't align to the player's direction. Download Project : https://www.patreon.com/posts/31567533 Full Third pe...

CodeLikeMe post Project Files - TPS AI Aim at Player from patreon

Project Files - TPS AI Aim at Player

password : shootlikeme_aimingHere is the project files as of episode 43 in third person shooter game

CodeLikeMe post Unreal Level Design - Public Park  - UE4 Tutorials #365 from patreon

Unreal Level Design - Public Park - UE4 Tutorials #365

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to create a public park area in my island village near the temple. Later on I am planning to add some villagers, civilian NPC characters hang around this...

CodeLikeMe post Project Files - Star Wars Hologram Effect from patreon

Project Files - Star Wars Hologram Effect

This project contains the demo map and material I created to look like a hologram

CodeLikeMe post Unreal Static Mesh Collision Editing  - UE4 Tutorials #364 from patreon

Unreal Static Mesh Collision Editing - UE4 Tutorials #364

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to show you how to edit the collisions of static meshes. How to apply complex collisions or simple collisions, discuss the difference and how to manually...

CodeLikeMe post Unreal Level Design - Temple Entrance  - UE4 Tutorials #363 from patreon

Unreal Level Design - Temple Entrance - UE4 Tutorials #363

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to create design the temple entrance area at the bottom of the procedurally generated staircase in the previous episode. For this, I am going to use free...

CodeLikeMe post Procedural Stairs - UE4 Tutorials #362 from patreon

Procedural Stairs - UE4 Tutorials #362

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to create a staircase in the island level to access the shrine in the top of the island. I am going to utilize the procedural tools we developed in previ...

CodeLikeMe post Project Files - UE4 Hyperspace effect from patreon

Project Files - UE4 Hyperspace effect

This project contains the hyperspace effect and the infinite subway effect I developed as in star wars jedi - fallen order game

CodeLikeMe post Star Wars Hyperspace effect in unreal engine 4 from patreon

Star Wars Hyperspace effect in unreal engine 4

I was playing star wars Jedi - fallen order and wanted to see how they have developed the hyperdrive in hyperspace effect. So, it seems it is just a moving material applied to a capsule around the ship. So, I recreated that effect in unrealengine. Project Files : https://www.patreon.com/posts/339571...

CodeLikeMe post How to merge static meshes - UE4 Tutorials #361 from patreon

How to merge static meshes - UE4 Tutorials #361

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to show you how to merge multiple static meshes into a single object inside unreal engine. I had to do this because I was trying to place the megascan cl...

CodeLikeMe post Project Files - Character Update from patreon

Project Files - Character Update

This update contains all the updated character blueprints as of episode 361.password : codelikeme_civilian

CodeLikeMe post Project Files - Island Level Design  from patreon

Project Files - Island Level Design

This update contains the island level I have developed as of episode 361 in unreal engine open world series.This contains- updated landscape material- procedural cliff placement tool- water material- and the island levelpasword : codelikeme_island

CodeLikeMe post Blending Rocks & Land - UE4 Tutorials #360 from patreon

Blending Rocks & Land - UE4 Tutorials #360

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am continuing to work on blending the rock textures with the landscape textures. This time, i am trying to match the landscape rock layer texture color with the r...

CodeLikeMe post [Failed Attempt] Blending Rocks & Land - UE4 Tutorials #359 from patreon

[Failed Attempt] Blending Rocks & Land - UE4 Tutorials #359

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I was trying to blend the rock texture with the landscape textures by modifying the rock material to render grass on the top side. But it I couldn't make it wor...

CodeLikeMe post Unreal Third person Shooter #41 - AI character distinguishing Enemies & Allies from patreon

Unreal Third person Shooter #41 - AI character distinguishing Enemies & Allies

In this episode, I am going start working on the AI controller for the enemy NPC characters in my third person shooter game. In last episode we added an AI perception sight component. When the npc character start seen the player, it will equip the weapon and start aiming, if the player walk away fro...

CodeLikeMe post Unreal Island Level - Megascan Cliffs - UE4 Tutorials #358 from patreon

Unreal Island Level - Megascan Cliffs - UE4 Tutorials #358

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to continue working on the island village. This time, I am going to import some of the megascan cliff assets and place them in the island level. support ...

CodeLikeMe post Shooter Project Files - NPC AI Update from patreon

Shooter Project Files - NPC AI Update

Update AI system for the third person shooter project as of episode 41 in TPS series. Now NPC AI system can identify enemies and alliespassword : codelikeme_enemyDetect

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