Unreal Procedural tools - central point of controls
🕑 Added 2020-02-25 17:48:08 +0000 UTCProject Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code This is another request I got from one of the patrons. The request was to show how to make a central point where the settings for multiple procedural objects to can be changed. This feature would be handy if you have a huge world with many procedural objects and when you wanted to do modifications to similar type procedural objects. For example, if you want to increase the height of all the fences in the world, you can do that in one place. support my work : https://www.patreon.com/CodeLikeMe Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev
Comments
Thilina Premasiri
That link worked before, I guess patreon has made some changes after that. https://www.patreon.com/posts/project-files-33677599
project file redirects to nothing