CodeLikeMe posts
Unreal Village Level Design - UE4 Tutorials #357
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to continue working on the island village. My basic design idea for the village is, near the coast, there will be something like a slum, which is a littl...
Unreal Landscape Road Material Layer - UE4 Tutorials #356
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to continue working on the island village. My basic design idea for the village is, near the coast, there will be something like a slum, which is a littl...
How Hyperdrive Works In Star Wars Jedi - Fallen Order
I was wondering how they have implemented the "Hyperdrive" in Star Wars Jedi Fallen Order. SO I detached the camera and move it away from the player. It was just a capsule with a texture moving material. I'll do another episode on how to implement this feature later. #CodeLikeMe #CodePla...
Dolly zoom / Vertigo effect in unreal engine 4
I was playing star wars Jedi - fallen order and I noticed they have used the dolly zoom effect in that game inside the train mission. So, I wanted to try the dolly zoom or vertigo effect in unreal engine 4. +Project Files : https://www.patreon.com/posts/33710369 support my work : https://www.patr...
Project Files - Dolly Zoom / Vertigo effect
Project I used to demonstrate how to implement vertigo or dollyzoom effect in unreal engine.Password : codelikeme_vertigo
Level Design - Island Village I - UE4 Tutorials #355
Project Files : https://www.patreon.com/CodeLikeMe/po... In this episode of unreal engine open world tutorial series, I am going to start creating an island village surrounded by a lake. First part is to setup something like a religious place at the top highest point of the island and create a path ...
Project Files - Editor Scripting Utilities
This update contains the updated editor utility widget I created to support per instance modifications for procedurally placed instanced static meshespassword : codelikeme_editorutility
Project Files - Procedural Farm with multiple mesh variation support
This update contains the procedural farmland system with multiple mesh variation support as of episode 353 in open world series.password : codelikeme_proceduralfarmland
Game jam Tips For Success! [2020]
Hello Everyone, We are hosting the Global Game Jam #GGJ in Colombo Sri Lanka organized by Sri Lankan Unity Developers and Powered by Arimac. So, we thought of sharing some of the trips and tricks that might help you to succeed in this game jam event. Also we wanted to point out some of the mistakes ...
Procedural Farmland - UE4 Tutorials #353
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode, we are going to fix the advance foliage spawner blueprint to support multiple mesh variations for same procedural element. With this system, we can make stuff like procedural farmlands, crop-fields, forests ....
Procedural Buildings in Unreal Engine 4
A demonstration of how to use procedural tools we have developed to make buildings with thousands of components very easily. Download the project here : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code
Unreal Landscape Sea Level - UE4 Tutorials #352
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Last time in our unreal engine open world game, we created a water body in our game world. Today, I am going to show you how to automatically apply a different material layer to the landscape to represent the wetness and the ...
Unreal Infinite Subway
Project Download : https://www.patreon.com/posts/33469882There is a scene in Star Wars Jedi - Fallen order where player goes in a subway train. So, I enabled the debug camera in the game and observed how it works, basically coach stays still and the tunnel around it goes past the train and repeat in...
Unreal Water Material Part IV - Water Waves - UE4 Tutorials #351
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In the water material we are developing in unreal engine 4, for the open world game, Today, I am going to add water waves. In the shore, the water will go inland and retreat, continuously just like ocean waves. As the waves m...
Unreal Water Material Part III - Water Foams - UE4 Tutorials #350
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20codeIn the water material we are developing in unreal engine 4, for the open world game, Today, I am going to find a way to add foams. Foams would appear on any place where the water collide with any other mesh including foliage o...
Project Files - Infinite Subway
Here is the project files of the episode (https://youtu.be/nD-oVyLFoT0) where I created an infinite subway tunnel with a moving train. password : codelikeme_subway
Project Files - Ocean Shader
This project contains the water material we have created as of the episode 351 in open world series.Password : codelikeme_water
Unreal Water Material Part II - Blending Water Edge with Land - UE4 Tutorials #349
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In the water material we developed in last episode, the edge of the water surface where it overlap with the landscape or any other object, we can see a very clear seam, which doesn't blend at all. This make it look very a...
Unreal Water Material Part 1 - UE4 Tutorials #348
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Today, I am going to create a water material from scratch to be used for the lake I am working on my open world level. It would be a translucent material with ripple effects where the ripple size, speed, water color and many ...
Unreal Third person Shooter #39 - AI Sight Perception
In this episode, I am going start working on the AI controller for the enemy NPC characters in my third person shooter game. First step is to add an AI perception sight component. When the npc character start seen the player, it will equip the weapon and start aiming, if the player walk away from th...
Open World Design - Lake - UE4 Tutorials #347
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Today, I started this episode as an attempt to merge 2 separate levels I have created. A leve i designed with procedural elements to the open world level. But, In the middle the project crashed and I had to restart the projec...
Project Files - Procedural Fence with Random Meshes
Here is the procedural fence system I have updated as in episode 345 in open world series where we can use multiple meshes in the same procedural element. https://youtu.be/4_2UWXGJMyM
Procedural Fence - Random Meshes - UE4 Tutorials #345
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Today, I am going to do some modification to the procedural object blueprint I have used to create the procedural farm and the procedural fence around the farm in previous episode. This modification will allow the system to r...
Civilian AI - Run Away From Danger - UE4 Tutorials #344
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Today, we are going to improve our civilian AI to show more awareness about the surrounding. If the civilian AI character see another character with an equipped weapon, civilians will stop regular schedule and start running a...
Project Files - Shooter [ragdoll & death]
Here is the updated character blueprint of the soldier and player characters as of episode 38 in TPS series.
Project Files - Farmer AI
Here is the update of civilian farming AI system as of episode 343. This include an example farm land with a fence created using the procedural tools and the civilian character with behavior tree based AI for working.
Civilian AI - Working Area - UE4 Tutorials #343
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In the farming/working AI system we have developed for the civilian characters in last episode, the character doesn't know about the boundary of the farmland. SO, sometimes, he can work even outside the boundary/ fence of...
CodePlays Star Wars Jedi - Fallen Order
Well, This is something new. I wanted to see if I can make some meaningful content while playing games. There are already so many game reviewers and streamers, But I wanted to play and share some of my thoughts in the perspective of a developer. May be I will try to implement some ideas we see here ...









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