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CodeLikeMe post How to replace Unreal Third Person Mannequin Character from patreon

How to replace Unreal Third Person Mannequin Character

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode, I am going to show you how to easily replace the mannequin character we have in unreal third person template easily with a different character mesh. For this I am going to use a character i downloaded from mi...

CodeLikeMe post Unreal Climbing - Capsule Trace Before Climb - UE4 Tutorial #392 from patreon

Unreal Climbing - Capsule Trace Before Climb - UE4 Tutorial #392

Project Files : https://www.patreon.com/posts/36050769 In this episode of unreal engine open world series, I am going to further improve the ledge climbing system. Today, I am going to do a check to see if the character can climb up the ledge using a capsule trace. if the capsule trace hits somethin...

CodeLikeMe post Design Patters In Game Development II from patreon

Design Patters In Game Development II

CodeLikeMe post Unreal Character Customization System Tutorial from patreon

Unreal Character Customization System Tutorial

Project Files : https://www.patreon.com/posts/36136513 This is another request from one of the patrons. Here I am going to implement a character customization system. The player will be able to select and assign equipment to the character from a set of available equipment. in this demonstration we c...

CodeLikeMe post Unreal Third person Shooter #50 - New Exo-skeleton Character Mesh from patreon

Unreal Third person Shooter #50 - New Exo-skeleton Character Mesh

In this episode of unreal engine third person shooter series, I am going to import and retarget a new character mesh for the player character. The new mesh has a exo skeleton, so we can implement stuff like higher jumping, wall running and other interesting mechanics in future. Download Project : ht...

CodeLikeMe post Project Files - Character Customization System from patreon

Project Files - Character Customization System

Here is the project file of the character customization system i developed in this video https://youtu.be/B5fmS8vmHNQpassword : codelikeme_customization

CodeLikeMe post Unreal Third person Shooter #49 - Getting Hit With Layered Animations from patreon

Unreal Third person Shooter #49 - Getting Hit With Layered Animations

In this episode of unreal engine third person shooter series, I am going implement a layered animation system so that the hit reaction will be played independent from the character movement footwork. Download Project : https://www.patreon.com/CodeLikeMe/posts?tag=source%20codeFull Third person shoot...

CodeLikeMe post Project Files - Ledge Climbing Animation Improvements   from patreon

Project Files - Ledge Climbing Animation Improvements

updated open world climbing system as of episode 390password : codelikeme_landledge

CodeLikeMe post How to create Ziplines in Unreal Engine from patreon

How to create Ziplines in Unreal Engine

Project Files : https://www.patreon.com/posts/35975173 I wanted to make a zipline system as in Star wars Last Jedi fallen order game. So, here is my attempt on creating a zipline system in unreal engine where the character can move down the zipline using also move up as in a powered zipline. I am go...

CodeLikeMe post Design patterns in game development from patreon

Design patterns in game development

CodeLikeMe post Unreal Climbing - Climb Up Ledge - UE4 Tutorial #389 from patreon

Unreal Climbing - Climb Up Ledge - UE4 Tutorial #389

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world series, I am going to implement climb up on the ledge after he hang on the ledge. In last episode, we implemented a way to detect a ledge and hang on that ledge. Now, usina an anima...

CodeLikeMe post Unreal Climbing - Hang On Ledge - UE4 Tutorial #388 from patreon

Unreal Climbing - Hang On Ledge - UE4 Tutorial #388

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world series, I am going to improve my character jumping to a predictive jumping system. This part is about hanging the character on a ledge. I did this part a while ago, but i wanted to ...

CodeLikeMe post Project Files - Unreal Ziplines System from patreon

Project Files - Unreal Ziplines System

Here is the project file of zipline system i implement in unreal engine 4.24password : codelikeme_ziplines

CodeLikeMe post Project Files - Ledge Climbing from patreon

Project Files - Ledge Climbing

Ledge Climbing System update as of episode #389 in open world seriespassword : codelikeme_ledge

CodeLikeMe post Unreal Third person Shooter #48 - Enemy Bullet Trails from patreon

Unreal Third person Shooter #48 - Enemy Bullet Trails

In this episode of unreal engine third person shooter series, I am going to improve the visibility of the bullet trails so that the player will be able to clearly see from where he go shot and who is shooting at him. This is very important for the player's experience. Download Project : https://...

CodeLikeMe post [Project Files] Unreal Character Selection - Persistence from patreon

[Project Files] Unreal Character Selection - Persistence

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Last Time, we developed a character selection screen in unreal engine. Player is able to select a male or female character and for each gender, there are be multiple characters. In this part, I am going to show you how to kee...

CodeLikeMe post Unreal Character Selection from patreon

Unreal Character Selection

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Today, I am going to develop a character selection screen in unreal engine. Player is able to select a male or female character and for each gender, there will be multiple characters. The player's selection will be persis...

CodeLikeMe post Third Person Wall Running In Unreal Engine from patreon

Third Person Wall Running In Unreal Engine

Project Files : https://www.patreon.com/posts/35566022 Today, I am going to develop a wall running system using the third person character template in unreal engine 4. Just like in games like prince of Persia, Star wars Fallen Order - Last Jedi, the character will be able to run along a vertical wal...

CodeLikeMe post Predictive Jump - Launch Velocity - UE4 Tutorial #387 from patreon

Predictive Jump - Launch Velocity - UE4 Tutorial #387

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world series, I am going to improve my character jumping to a predictive jumping system. That means, when the character jumps, it already knows where it is going to land if there is somet...

CodeLikeMe post Object Inspection in unreal engine II - Dynamic Depth of field from patreon

Object Inspection in unreal engine II - Dynamic Depth of field

project Files : https://www.patreon.com/posts/35481926 This is a special request tutorial from one of the patrons. The objective is to implement an item inspection system. In the last episode, I implemented a way to move the object closer to the camera when we inspect, today, I am going to add a dyn...

CodeLikeMe post Project Files - Wall Running in Unreal Engine from patreon

Project Files - Wall Running in Unreal Engine

Here is the project file i used for the third person wall running demonstration in unreal enginepassword : codelikeme_wallrunner

CodeLikeMe post Projct Files - Shooter AI from patreon

Projct Files - Shooter AI

Here is the updated project files as of episode 47 in unreal third person shooter seriespassword : shootlikeme_ai

CodeLikeMe post Project Files - Object Inspection In Unreal Engine from patreon

Project Files - Object Inspection In Unreal Engine

Here is the project file of complete object inspection system I developed in unreal engine 4

CodeLikeMe post Predictive Jump - UE4 Tutorial #386 from patreon

Predictive Jump - UE4 Tutorial #386

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world series, I am going to improve my character jumping to a predictive jumping system. That means, when the character jumps, it already knows where it is going to land if there is somet...

CodeLikeMe post Lecture 7 - Object Oriented Principles In Game Development from patreon

Lecture 7 - Object Oriented Principles In Game Development

Due to the corona outbreak, The local universities are closed and as a result, we have to conduct the lectures through internet. So, here is the 2nd video lecture I have recorded. This time we are going to discuss about Object Oriented Programming Priciples (OOP) and how to use them in game developm...

CodeLikeMe post Project Files - Water Leaks on Camera from patreon

Project Files - Water Leaks on Camera

Here is a sample project with the water leaks on camera effect I have developed.password : codelikeme_waterleaks

CodeLikeMe post Safely Destroy Actors When Out Of Range and Not On Screen - UE4 Tutorial #385 from patreon

Safely Destroy Actors When Out Of Range and Not On Screen - UE4 Tutorial #385

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world series, I am going to create a system to destroy the NPC characters who are far away from the player more than a certain threshold safely. that means, even if they are far away, if ...

CodeLikeMe post Unreal Third person Shooter #47 - NPC shooting AI Behavior Tree from patreon

Unreal Third person Shooter #47 - NPC shooting AI Behavior Tree

In this episode of unreal engine third person shooter series, I am going to implement a shooting AI system using behavior trees. When the player is visible for the enemy NPC characters, they will start shooting at player, if player go out of there visibility range, they will stop shooting. Download ...

CodeLikeMe post Inspect Objects in Unreal Engine from patreon

Inspect Objects in Unreal Engine

project Files : https://www.patreon.com/posts/35152293 This is a special request tutorial from one of the patrons. The objective is to implement an item inspection system. In the last episode, I implemented a way to highlight the object when the mouse hovering the object. Now, I am going to move the...

CodeLikeMe post Open World NPC Spawner - UE4 Tutorial #384 from patreon

Open World NPC Spawner - UE4 Tutorial #384

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world series, I am going to create an NPC spawning system based on the players location. As you know, in an open world game, we can't afford to manually place all the characters we ne...

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