CodeLikeMe posts
Unreal Third person Shooter #56 - Animation Loop Matching
Project Files : https://www.patreon.com/posts/36958341 In this episode of my unreal engine third person shooter series, I am going to fix some animation loop mismatch problems I had in some animation I have used in the movement blendspace. I am going to show you how to fix that. Support my work : ht...
Unreal Third person Shooter #55 - 8 Way Locomotion Crouching
Project Files : https://www.patreon.com/posts/36958341 In this episode of my unreal engine third person shooter series, I am going to implement the 8 way locomotio system for crouching as well. So, just like in the standing walk mode, character will have a separate 2D blendspace with 9 animations, w...
Grab and Throw in Unreal Engine [Project Files]
In this tutorial, I am going to implement the grab and throw mechanism i have seen in the Control game. Here we can magically attract and hold objects in the air closer to the player and then we can throw them at enemies or any other obstacles that we need to destroy. I am going to build this system...
Star wars force in unreal engine [Project Files]
In this tutorial, I am going to implement the star wars push power we have in star wars last jedi fallen order game. you will be able to push and move the objects which respond to the force around the game world using this power. This mechanism can be used to implement magic attack systems and puzzl...
Unreal Third person Shooter #54 - 8 Way Locomotion II
Project Files : https://www.patreon.com/posts/36958341 In this episode of my unreal engine third person shooter series, I am going to optimize and match movement speeds with the speed represented by animations. There are 23 animations in the 8 way walk-run-sprint 2D blendspace and 9 animations in 8 ...
We Made It This Far.
To all my supporters, you have been part of a huge task. All these videos funded by you will continue to help people all over the world.Once again, thank you all for supporting me. Next stop, 1000 videos.
Unreal Third person Shooter #53 - 8 Way Locomotion I
Project Files : https://www.patreon.com/posts/36958341 In this episode of my unreal engine third person shooter series, I decided to revamp the locomotion system with a new 8 way locomotion animations to improve the look and feel of the movements. There are 23 animations in the 8 way walk-run-sprint...
Third Person Shooter : 8 Way Locomotion
Here is the project file of the 8 way locomotion system including crouching I developed in unreal engine for the third person shooter project.Project files: https://www.patreon.com/posts/project-file-tps-44440750
Unreal Procedural Ladder Climbing System - Part 3
Project Files : https://www.patreon.com/posts/36823628 This is the 3rd and final part of the procedural ladder climbing system we are working on. In this episode, I am going to walk on remaining mechanics of the ladder climbing such as climbing down, and how to exit the ladder from the top side and ...
Unreal Procedural Ladder Climbing System - Part 2
Project Files : https://www.patreon.com/posts/36823628 This is the 2nd part of the procedural ladder climbing system we are working on. In this episode, I am going to walk on how to grab and start climbing the ladder by the third person template character in unreal engine 4. So, when the character i...
Unreal Survival #5 - Objectives System
In this episode of unreal engine survival series, I am going to setup an objectives system. So, the first objective would be to find and drink water on the island. When the game starts at the shore the character stranded on the island, he is very thirsty and water is the first thing he wants. Now he...
Unreal Fall and land With Roll - UE4 Tutorial #395 [Project Files]
In this episode of unreal engine open world series, I am going to implement landing with a roll after a higher fall. The reason to implement this even if we have a hard landing is, that if the player keep pressing the move forward button when landing, that means, player needs to keep moving forward....
Unreal Procedural Ladder Climbing System [Project Files]
Here I have attached the project file of the complete procedural ladder climbing system i developedpassword : codelikeme_ladders
Unreal Third person Shooter #52 - Updating to 4.24
In this episode of unreal engine third person shooter series, I am going to update the project into unreal 4.24 and fix if i have any issues after the update Download Project : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Full Third person shooter series : https://www.patreon.com/CodeL...
Rope Swinging System
I implemented a rope swinging system as you have seen in many games including start wars fallen order. I have attached the project file I used for this demonstration below.password : codelikeme_swinging
Unreal Survival #4 - Thirst/Hydration Level
In this episode of unreal engine survival series, I am going to setup hydration bar. In the beginning of the game, the character will wake up on the shore fully dehydrated and then as the first objective, has to find water. So, here I am going to setup a way to update the hydration bar in the HUD. W...
Project Files [TPS] - 4.24 Update with Exo character
This update contains the 4.24 version with exo character integrated as the player characterpassword : shootlikeme_4.24
Unreal Survival #3 - Initial Interactive Cutscene
Required animations and modified mannequin skeleton to support root motion from mixamo animations attached below.
Unreal Third person Shooter #51 - Fixing Animation Glitches
In this episode of unreal engine third person shooter series, I am going to fix few of the issues I have in my exo skeleton character. Specially things regarding the animations after re-targeting them. For example, I got some weird unnatural bending in the wrist of the new character in some animatio...
Unreal Gliding System Tutorial
Project files : https://www.patreon.com/posts/36503391I wanted to implement a gliding system in unreal engine. Here is my attempt on that. So, in thios system, player will be able to jump off from a high point and go into glide mode with a press of a button. In the glide mode, player will have a gli...
Unreal Survival #2 - HUD (Hunger, Hydration, health)
In this episode of unreal engine survival series, I am going to start implementing three basic concepts in the game, Hunger , Hydration Level and health. When the hunger bar is depleted, the character has to eat food. When the hydration bar is depleted, character has to find water and drink. And hea...
How to Record Total Playtime in Unreal Engine [Project Files]
In this episode, I am going to show you how to easily record the total time the player has played the game. This will be recorded and persist between multiple sessions player start and quit the game. Also, I am going to count the total jumps player has done throughout the entire playtime. Same metho...
Unreal Survival #1 - Island Map
I am going to start a new series on how to make a survival game in Unreal engine. This is the first episode. Here, we are going to setup a simple island level to start the survival. A small island where player will begin the game. Like my facebook page for more content : https://www.facebook.com/gam...
Design Patters In Game Development II
Due to the corona outbreak, The local universities are closed and as a result, we have to conduct the lectures through internet. So, here is the 5th video lecture I have recorded. This is the part 2 of the lecture, "Design Patterns In Game Development". A software design pattern is a general...
Unreal Zombie Horde Tutorial
Project Files : https://www.patreon.com/posts/36326829 I wanted to try a zombie horde system as in days gone game in unreal engine. So, here is my attempt on that. Here I implemented a zombie character with an AI to follow the player like a horde. This would be a good starting point to start a zombi...
Project Files - Gliding system in unreal engine
here is the project file of the gliding system i implementedpassword : codelikeme_zeldaglide
Unreal Climbing - Capsule Trace Before Climb - UE4 Tutorial #393
Project Files : https://www.patreon.com/posts/36050769 In this episode of unreal engine open world series, I am going to further improve the ledge climbing system. Today, I am going to implement ability to move left and right when the character hanging on the ledge using braced hang shimmy animation...
Project Files - Zombie Horde
Here is the project file of the zombie horde i implementedpassword : codelikeme_zombiehorde
Project Files - Move On Ledge
project files of ledge climbing system as of episode 393password :codelikeme_ledgemove
How to create Ziplines in Unreal Engine II - Physics Blending
Project Files : https://www.patreon.com/posts/35975173 I wanted to make a zipline system as in Star wars Last Jedi fallen order game. So, last time, I implemented the basics of zipline movement. today, I am going to improve the animations of the system a bit by blending physics simulation on top of ...


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