Project Files - Gliding system in unreal engine
🕑 Added 2020-04-28 18:23:01 +0000 UTChere is the project file of the gliding system i implemented
password : codelikeme_zeldaglide
Comments
Thilina Premasiri
I haven't tried to do a backflip. I'll share if u could do that
Any thoughts on how you could retrofit this to be a wingsuit.. i am struggling with trying to get the pitch up to not only reduce speed but at a certain apex point forces the character into a roll/spiral backflip motion.
Thilina Premasiri
Thanks for letting me know. Fixed it
James Clow
This is great, thank you. Just to let you know, the youtube patreon link goes to the zombie project :-).
Thilina Premasiri
yeah, it would
Could this work with a flying creature as the glider component? Like holding onto a flying creatures foot?
This is the best I can find on the marketplace. I think it could work well with some rerecording/adjustments. I'll continue digging. Appreciate you assembling this. https://www.youtube.com/watch?v=720T908W7P8&feature=youtu.be
Thilina Premasiri
If you happen to find a proper animation set, please share with me, I'd like to improve the gliding system with those
I don't know why I didn't consider this! Thanks so much.
Thilina Premasiri
You can create a separate blendspace for the character for gliding state. Then according the speed and direction changes, you can play the relevant animation with lean and everything. Here I didn't do that part because I couldn't find suitable animations for that
Hi Codelikeme - this is so great! Thanks for building this tutorial. My one question for you is how I could set the character to also lean with the glider? It adjusts by roll pitch yaw etc of the mesh, but if I try to include capsule component, it resets the character direction.