CodeLikeMe posts
Unreal Engine 5 / 4- Bicycle Riding System with Full Body IK [part 5 - Reverse and Stop]
This is the 5th part of unreal engine 5 bicycle riding system with full body IK character tutorial series. Here I am going to implement reverse and stop state animations for the character. When the character stop the bicycle, he should place one foot on the ground to maintain the balance. And When r...
Unreal Adventure - Part 8 (Highlight Collectible Objects)
This is the 8th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. So far we ha...
Unreal Adventure - Part 6 (Survival Items)
This is the 6th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. In the last ...
Unreal Menu System Template
Today, we are going to integrate the menu system we have worked on in unreal survival series to a standalone unreal third person template. So that it will be easier for anyone who wants to use this menu system to integrate into their projects. The menu system contains, - main menu- game menu (new ga...
Unreal Third person Shooter #86 - Rocket Launcher Explosion
Project Files : https://www.patreon.com/posts/54011793 .In this episode of unreal engine third person shooter series, the main focus is how to define the range of the explosion of the rocket launcher. Here, on the location where the rpg grenade hit, there will be an explosion and not just the object...
Unreal Survival #63 - Main Menu in a Separate Level
In this episode of the unreal engine survival series, I am going to change the menu system to load the main menu in a separate level. So, there will be 2 levels for game and for main menu. Previously we only had 1 level which has the game as well and when we start the game, we show the mainmenu and ...
Unreal Third person Shooter #86 - Rocket Launcher Reload Animations and Attaching to Character
Project Files : https://www.patreon.com/posts/54011793 .In this episode of unreal engine third person shooter series, I am going to continue with the RPG or rocket launcher. Here we are going to focus on the reload animation and how the rocket launcher is attached to the back of the character. Gener...
Unreal Third person Shooter #85 - RPG Rocket and Trail
Project Files : https://www.patreon.com/posts/54011793 .In this episode of unreal engine third person shooter series, I am going to continue with the RPG or rocket launcher. Here we are going to implement the RPG grenade or the rocket part. When we fire the rpg, the grenade or the bullet part of the...
Unreal Third person Shooter #83 - RPG/Rocket Launcher
Project Files : https://www.patreon.com/posts/54011793 .In this episode of unreal engine third person shooter series, I am going to start implementing an RPG or a rocket launcher. RPG will be considered as a special weapon and the player character can carry upto 3 weapons. One from each category (pr...
Unreal Third person Shooter #85 - RPG/Rocket Launcher Update
This project release contains the project as of episode 85 of unreal engine third person shooter series.password=codelikeme_rpg
Unreal Third person Shooter #83 - Glock Pistol
Project Files : https://www.patreon.com/posts/53938181In this episode of my unreal engine third person shooter series, I am going to implement a functioning glock pistol into the system. The pistol will be implemented as a child blueprint inherited from the bp_gun so player can equip it and start sh...
Unreal Third person Shooter #83 - Glock Pistol [Project Files]
Project Files : https://www.patreon.com/posts/53938181In this episode of my unreal engine third person shooter series, I am going to implement a functioning glock pistol into the system. The pistol will be implemented as a child blueprint inherited from the bp_gun so player can equip it and start sh...
Unreal Adventure - Part 5 (Add to Inventory)
This is the 5th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. In the last ...
Unreal Third person Shooter #82 - Swap Weapons (Part 3)
In this episode of my unreal engine third person shooter series, I am going to continue with the weapon swapping system. Last time we implemented a way to popup a notification when player move closer to a weapon dropped in the world. Today, we will be working onhow to actually swap that weapon with ...
Unreal Third person Shooter #80 - Swap Weapons (Part 1)
In this episode of my unreal engine third person shooter series, I am going to get started with a weapon swap mechanism. When the player go near a weapon which is not currently picked up by any character, the player will get a notification something like "Press E to Pick Up Weapon". In this ...
Unreal Adventure - Part 4 (Inventory Widget)
This is the 4th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. In this epis...
Unreal Third person Shooter #79 - M16 Rifle
In this episode of my unreal engine third person shooter series, I am going to implement a M16 rifle that can be equipped by the player and NPC characters. This will also include the reload, shoot animations for the gun skeletal mesh and character mesh. As we are implementing the gun by extending th...
Niagara Effect - Object Pull Force
Previously I worked on a object pull and push mechanism in this video : https://youtu.be/70FUKu2UwjA Today, I am going to add a niagara beam effect that represent the force that goes from characters hand to the object character is pulling through magical force. The connection from hand to the object...
Unreal Multiplayer FPS #26 - Niagara Laser Beam
In this episode of unreal engine multiplayer first person shooter series we are going to continue with the turrets system. Today, we are going to implement a laser beam effect for the turret using Niagara effects system in unreal engine. Previously we used a static mesh cube component with a red mat...
Unreal Multiplayer FPS #25 - Turrets Shooting
In this episode of unreal engine multiplayer first person shooter series we are going to continue with the turrets system. Last time we looked into how to setup the animation blueprint to support rotating to the direction for the target to allow shooting any direction the turret wants. Now we are go...
Unreal Multiplayer FPS #24 - Turrets
In this episode of unreal engine multiplayer first person shooter series we are going to implement a turret. The turret will be scanning through a range that we define and if the player is detected, it will start shooting at the player. In this part, we will be setting up the turret blueprint and tu...
Unreal Third person Shooter #78 - Switching Guns
In this episode of my unreal engine third person shooter series, I am going to implement weapon switching. Here, according to the given input player will switch from primary weapon to secondary weapon and vice versa. As the character switch from one weapon to another, the HUD will be changed to matc...
Unreal Beat'em Up #3 - Headlock and Knee Executions
This is the third episode of unreal engine beat'em up tutorial series I am doing. Here, we are going to work on how to do execution moves. Here, when the characters are grappling each other, if player hold the kick input for more that 1 second and release, the character will perform a knee kick ...
Unreal Adventure - Part 3 (Focus Mode)
This is the third episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. In this ep...
Unreal Zelda Climbing System - Part 6 (Detect and Climb Up Ledge)
This is the 6th episode of the tutorial series I am doing on "Legend Of Zelda - Breath of the Wild" like climbing system in unreal engine. So far, the character can move on a wall in any direction. Today we are going to look into how to detect a ledge as the character climbs up on a wall. If...
Unreal Adventure - Part 2 (Inspecting Objects)
This is the second episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. In this e...
Unreal Third person Shooter #76 - Revolver
In this episode of my unreal engine third person shooter series, I am going to add a revolver to the system. Revolver blueprint will be created by extending a child class from base gun blueprint and it will already have the properties inherited from the parent such as shell size, shoot sound, muzzle...
Unreal Zelda Climbing System - Part 5 (Climbing Angled Walls)
This is the 5th episode of the tutorial series I am doing on "Legend Of Zelda - Breath of the Wild" like climbing system in unreal engine. So far, the character can climb on any type of a wall ass long as it is generally vertical. Today, I am going to test the system on angled wall and modif...
Unreal Adventure - Part 1 (Dynamic Control Tips)
This is the first episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. In the fir...
Unreal Zelda Climbing System - Part 3 (Vertical Movement on Wall)
This is the 3rd episode of the tutorial series I am doing on "Legend Of Zelda - Breath of the Wild" like climbing system in unreal engine. In the last episode, we worked on how to apply horizontal movement input to the character when the character is hanging on a wall. Today, we are going to...
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