Unreal Zelda Climbing System - Part 3 (Vertical Movement on Wall)
🕑 Added 2021-06-25 09:40:35 +0000 UTCThis is the 3rd episode of the tutorial series I am doing on "Legend Of Zelda - Breath of the Wild" like climbing system in unreal engine. In the last episode, we worked on how to apply horizontal movement input to the character when the character is hanging on a wall. Today, we are going to see how to do the same for vertical movement. We are going to refactor the same function we used to determine the horizontal movement and use it for vertical movement on wall.
password=codelikeme_climb
Comments
thanks. just seen the whole series, will work my way through it.
Thilina Premasiri
Check the climbing system in open world series. There player can climb only defined areas
You seem to be able to climb any wall. Do you have a tutorial on restricting where you climb? ie Like Lara Croft type game
Thilina Premasiri
You are welcome
Thank you so much. Everything works. I love your channel and although working in unreal for only 4 months channels like yours are great for learning curve. Keep going.
Thilina Premasiri
Can you try this release, https://www.patreon.com/posts/53317573
can only go left and right on wall. How do you go up or down? Please