Unreal Third person Shooter #83 - RPG/Rocket Launcher
🕑 Added 2021-07-23 05:12:54 +0000 UTCProject Files : https://www.patreon.com/posts/54011793 .
In this episode of unreal engine third person shooter series, I am going to start implementing an RPG or a rocket launcher. RPG will be considered as a special weapon and the player character can carry upto 3 weapons. One from each category (primary- rifles, secondary - handguns, special - rpg, sniper, crossbow..). I have divided the implementation of RPG into 3 episodes and you can access the project file of final implementation after 3 rpg episodes in above link. In this episode, we will look into how to create the RPG weapon by extending a child blueprint from BP_Gun. Then we will focus on how to pickup and attach it to the special weapon socket in the back of the character. After that, we will look into how to change the upperbody animation in the animation blueprint dynamically when the character equip the RPG. In next episodes, we will be looking into how to implement the RPG grenade/bullet with the smoke/rocket trail and how to make an explosion in the place it hit.
Comments
Jair Olivares
It seems there are no more 35 tiers! Lucky me tho. Love the content!
Mr_AhClem
Oh $20 per series ! Can't say I like that.
Thilina Premasiri
The tier you have joined is "Open World Project Files". To access this you should be in "Shooter Project Files" or a higher tier
Mr_AhClem
This post is locked for me despite having a $20/mo. subscription. Thanks